In the new update why is the smallest length of a part now 0.2 when it was 0.1? This is kinda aggravating now. Can we get this fixed?


13 Comments

  • Log in to leave a comment
  • Profile image

    Lol we been around for a few mins with the two game. I’d like to see one of ur airliners soon. @BaconAircraft

    5.9 years ago
  • Profile image

    @Opise227 I am aware of XML modding, and have been using it on SP for the past 3 years. However, before the addition of WNP's overload mod being ported over to SR2, there was no way in the stock game to edit decimals down low like 0.001. XML modding is good an all, but with editing of a text file and reloading after each major edit - without a in-game tool, it can be a annoying.

    5.9 years ago
  • Profile image

    We know which we both are into XML heavily. It’s just that the update messed with it. It’s fixed now @Opise227

    +1 5.9 years ago
  • Profile image

    @BaconAircraft
    If you're into XML, you have a lot of decimals

    5.9 years ago
  • Profile image

    Oh ok @BaconAircraft

    5.9 years ago
  • Profile image

    @Planefun 0.001? I think not.

    5.9 years ago
  • Profile image

    You already can @BaconAircraft

    5.9 years ago
  • Profile image

    @AndrewGarrison While you're there, might as well make it accept values up to 3 decimal places. It's really hard to get small details right on rockets such as the electron, or smaller satellites without scaling the part down to 10% size. :)

    +1 5.9 years ago
  • Profile image

    Thank u @AndrewGarrison

    5.9 years ago
  • Profile image

    Thanks for letting me know, guys! This will be fixed in the next update.

    +3 5.9 years ago
  • Profile image
    11.1k JastroOne1

    I noticed this too. Definitely needs to revert to 0.1

    +1 5.9 years ago
  • Profile image
    4,311 Shigure

    I agree with this 150%. Yes, I resurrected myself just to agree with this post.

    +5 5.9 years ago
  • Profile image

    @AndrewGarrison

    5.9 years ago

13 Upvotes

Log in in to upvote this post.