This is our second update since we entered Early Access. We are still focusing on bug fixes, but we did add the Delta-V display in the designer, which has been very highly requested. If you want to help us decide on what to do next, make sure you vote on the stuff on the Roadmap!
ENHANCEMENTS
- Added Delta-V, TWR, and Burn Time information to the designer. It can be toggled on/off with the button in the top right of the Staging Editor.
- Improved craft switching in the Map View to not require the flight scene to reload when the craft is nearby.
- Upgrading to 2018.2.15f1
- Photo library now automatically selects the Camera Roll album when opened.
- Smoothly transition camera back to craft when clicking RECENTER button in flight.
BUG FIXES
- Increased the buoyancy of the command pod
- Fixed a bug that would cause docked crafts to spin.
- Fixed a bug that could cause crafts to appear to randomly disappear during flight.
- Fixed a bug where RCS would stop working when the center of mass became very close to the nozzles.
- Fixed bug occasionally teleporting crafts with wheels when tire tracks are disabled.
- Fixed a bug that caused planets to look jittery during warp.
- Fixed a bug with symmetry that could lead to errors in the designer.
- Fixed a bug that could make a sandbox unplayable if it was unable to load a single craft from file.
- Fixed a bug that could cause errors when undoing or redoing a step in the designer.
- Fixed the texturing on the checkered parachute
- Reset the Enable Auto Rotation flag to true every time the player enters the designer in case they accidentally disabled it and don't understand why they can't connect parts anymore.
- Fixed a bug that prevented time-warp when the craft was stationary on the ground.
- Fixed bug where target information can become incorrect for burn nodes far into the future.
- Fixed a bug that broke reentry effect visuals when a part has been mass scaled to zero.
- Fixed a bug where the altitude would become too big to display at very high altitudes.
- Fixed a bug where the rotation direction became backwards when the camera was looking at the craft upside down.
- Fixed a bug where the center of thrust was not updated when changing an engine's Fuel Consumption.
- Fixed a bug where the fuselage gizmos would not show up after cloning a fuel tank.
- Fixed a bug that could cause the UI to disappear after taking a photo.
- Fixed a bug that was causing bug reports generated during challenges to not reflect the true state of the player's sandbox.
- Fixed a bug that would allow parts of a craft to hover in the air after the craft was destroyed.
- Fixed a bug where the the Upload Craft would fail if the player had changed the stage activation type of a non-engine to Engine. Not sure why a player would do that, but Kevin did.
- Reduced wing area threshold when determining if the wing should have physics enabled or not from 0.25m^2 to 0.15m^2.
When will 6.7.0 be released? I see many new features are added :) @AndrewGarrison