Features
- Improved auto-burn accuracy, throttle application, and tendency to stop early.
- Allow re-launching from different launch locations in the flight scene.
- Launch locations can now be deleted.
- Added setting to adjust fast-forward speed.
- Time panel now displays slow-mo/fast forward speed.
- Added a textbox to the paint panel to allow entering custom colors using hex codes in the form of #RRGGBB
Enhancements
- When exiting warp due to altitude restrictions, the player will be left in 1x mode, not fast forward.
- Stage Isp is now updated with altitude in Performance section of Flight View inspector.
Map View
- Improved method for detecting whether auto-burns should be canceled due to no-longer making progress.
- Now displaying detailed encounter info when hovering the player's orbit with the mouse.
- Auto-burn is disabled and game is paused when KillThrottle command is received during an auto-burn.
- Now calculating/displaying predicted burn accuracy by analyzing the burn node vs. the crafts thrust capability.
- Can now toggle auto-burn and the ability to warp to the next node from all nodes instead of just the craft.
- Added ability to adjust orbit lines/icons visibility.
- MapView panel will display longer craft names without truncating.
- Craft can now be renamed in flight using the Search panel in the Map View.
- Improved map-view performance when there are no burn/soi nodes by eliminating some unnecessary orbit line updates.
- Burn node gizmos now only extend when clicked or added.
- Map camera no-longer moves when switching camera targets...it only looks at it.
- Increased speed that the map camera looks toward new targets.
Bug Fixes
- Fixed bug where craft's orbit line may not update if it is changed by by something other than engine thrust (craft colliding w/something, RCS, gyro, etc.)
- Fixed bug where target icons may not be cleaned up properly when switching targets, causing dead icons to stick around.
- Fixed issue where burn node adder icon and target info icon would flicker on/off rapidly if the predicted target position is near the mouse pointer.
- Fixed issue causing targeting icons to disappear when targeting a craft which get close/far enough from the player's craft.
- Non-player craft icons are always displayed as a satellite and no-longer change.
- Camera no-longer moves while dragging burn nodes.
- Fixed bug which could result in errors processing an SOI encounter.
- Fixed bug where the earliest SOI entry might not be displayed when an orbit has multiple predicted.
- Fixed rare bug when entering an SOI which could cause existing SOI entry orbit line to stay, and cause all nodes after it to become orphaned.
- Fixed bug where orbit line resolution decreases as the orbit approaches parabolic.
- Fixed map camera issue which could cause rotation feel sluggish after selecting a new camera target.
- Fixed map camera bug which could whip the camera around when trying to rotate camera.
- Fixed bug which could cause errors if the craft's orbit is changing as it crosses an SOI boundry.
- Fixed issue causing map view orbit lines to render improperly in Satellite Rendezvous Challenge.
- Fixed memory leak related to map view.
- Fixed bug where camera would continue to focus on a destroyed part.
- Fixed a bug which caused a pull piston with inverted input to push.
- Wheel attach point is no longer far inside the wheel.
- Fixed a bug that would cause errors if the player switched crafts between crafts while in the process of docking.
- Added to the description of the Luna Orbit challenge to indicate the player needs to use less than 50kL of fuel.
- Fixed bug causing a craft which is grounded to think it's not.
- Fixed issue where crafts could warp through planets/atmospheres.
- Fixed a bug where wheels would appear to teleport backwards briefly when hitting the ground very hard.
- Fixed issue which could cause map camera to malfunction when the player craft is destroyed.
- Fixed some memory leaks
- Fixed a bug with designer delta-v calculator showing very high values in some circumstances.
- Fixed a bug where parts would sometimes fly off at hypersonic speeds after an explosion.
- Fixed a bug where the Delta-V could be incorrect in the flight view performance window.
- Fixed default camera orientation in shuttle landing challenge.
- Fixed a bug where motor audio would not be muffled in pause menu.
- Fixed a bug where the tooltip would hang around after the part inspector is closed.
- Fixed a bug where "Take Control" button wouldn't show.
- Fixed a bug that prevented planets from being named Uranus, Smearth, Smoon, Smars, or Smupiter.
Why is this still topped?