This destroyer is heavy inspired by the british type 45 destroyer. its by far my most detailed craft yet and i put the most effort into it so its actually functional. just spawn it in turn up the throttle and sail it around. slider 1 and 2 controls the gun. use activation group 1 for the missile silos to be uncovered, activation group 2 for the radars and activation group 3 to turn on that big light at the front. The ship has no gyro so it is controlled with the motors being rotated, if you don't like it I can make a gyro version with more realistic propellers.
GENERAL INFO
- Predecessor: destroyer proto
- Created On: Android
- Game Version: 0.9.906.0
- Price: $10,178k
- Number of Parts: 742
- Dimensions: 35 m x 14 m x 123 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 1.5MN
- Engines: 10
- Wet Mass: 1.8E+6kg
- Dry Mass: 5.19E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 0 | 0m/s | 0N | 0s | 1.8E+6kg |
2 | 0 | 0m/s | 0N | 0s | 1.8E+6kg |
3 | 0 | 0m/s | 0N | 0s | 1.8E+6kg |
4 | 0 | 0m/s | 0N | 0s | 1.8E+6kg |
5 | 0 | 0m/s | 0N | 0s | 1.8E+6kg |
6 | 0 | 0m/s | 0N | 0s | 1.8E+6kg |
7 | 0 | 0m/s | 0N | 0s | 1.8E+6kg |
8 | 0 | 0m/s | 0N | 0s | 1.8E+6kg |
9 | 0 | 0m/s | 0N | 0s | 1.8E+6kg |
3 Comments
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4,877 Willst0
Just wanted to add that you will need physics on high for this to work but if you want to reduce lag I would recommend lowering everything but physics and water to medium. On my S 10+ this seems to work fine.
We need to send this to KSP 2