A quick what-ever-the-hell-this-is to test out the tinker panel.
AG-1: Toggle Vertical Takeoff/Landing engines.
AG-2: Toggle forward thrust engines.
AG-3: Landing legs (optional)
A newer version with full interior might come out if i find some motivation.
GENERAL INFO
- Predecessor: BaconGrease(TM) LardDart Mk.I
- Successors 3 craft(s) +42 bonus
- Created On: Windows
- Game Version: 0.6.4.1
- Price: $12,584k
- Number of Parts: 188
- Dimensions: 3 m x 12 m x 20 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 660kN
- Engines: 20
- Wet Mass: 4,727kg
- Dry Mass: -106,868kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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SPOTLIGHTS
- KellyNyanbinary 6.1 years ago
- Chancey21 6.1 years ago
23 Comments
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Mod SupremeDorian
@NoName101 Bit of a late response considering i've had the game since the first 5 minutes of release. :P
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40.7k KellyNyanbinary
@BaconAircraft This was a nice discussion, you got more respect from me, sir
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2,285 BaconAircraft
I think that’s a good idea. I’m addition to that, “fully stock” and “replica” tags are also quite important. @mjdfx150529
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40.7k KellyNyanbinary
@BaconAircraft Maybe we could have a heavily modded category? And the rest are the same?
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2,285 BaconAircraft
I respect that way of thinking. Similar to masters of stock KSP, it is a great achievement when people can achieve impressive work tasked with limited tools, while on the other hand, the moding and replica community who strives to stretch the limits of said tools can be equally impressive. I apologize if my statement of my opinions below sounded rude, but I was only trying to prove a point that they are two ways to approach a sandbox game, and rather than splitting up the community into branches, a mutual understanding and agreement can be achieved.
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My opinion is such because after all, it is a sandbox game and not a competition. Had this game been designed like a competition to see who can build the most efficient vehicle using stock tools, I would very much agree with you that a level, and fair playing field such as the SP tournament rules should be in place. However it is a sandbox game, and I think letting the community use their imagination, moding and problem solving skills to achieve something great is just as important as letting those who choose to challenge themselves and use the stock tools to create works equally impressive, if not more. @mjdfx150529 -
2,285 BaconAircraft
Sorry for deleting the previous reply, but my phone refused to let me edit.
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On the topic of stating if anything is modded. I do agree to a certain extent. Let’s not forget there are two types of moding. Moding like this to achieve something fun, and also moding to simulate realistic performance and increase frame rate. For example, a capsule build with an interior might have parts inside that have drag or mass disabled to ease unneeded weight which are negligible in real life or to increase game performance with higher partcounts. In the said case, it is my opinion that it would highly unfair to have it tagged as “tinkered” and placed under the same category as the lard dart monstrosity I have created. I think as a community we should strive to encourage the use of XML nodding weather it is to create more realistic performance or to build insane stuff like this, and not segregate the modded and non-modded, even more so when considering the tinkering panel is available apart of the stock game. @mjdfx150529 -
40.7k KellyNyanbinary
@BaconAircraft I’m also unsure... butI prefer vanilla settings, as I respect getting the best craft out with the limited stock tools. I will definitely acknowledge others if I tinkered or not, even if it is only decor.
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4,311 Shigure
@Mod Heh, even my rover has negative dry mass. I think something's not quite right about that calculation.
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40.7k KellyNyanbinary
Just a note, if you did use the tinker panel, can you state it in all crafts you ever used it in? This is Simplerockets 2 not Simpleplanes, I want to change something
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se você é de 2021 responda