Auto Credit Based on UPGIndustries's Project R.I.S.E.S. V1K1

Small update for the girl.
Added an airlock for the cargo bay so it isn't exposed to vacuum everything the bay door is open.
Yes I'm aware that this isnt much of an update but keep In mind that this thing is Already over 500 parts and I'm building on mobile so even the designer is a little laggy lmao.
Anyway, still flies well, reentry assist AG may be broken but I'll tend to that at a later date, and during reentry, I'd recommend deactivating the shy canards to prevent unwanted nose climb when hitting the atmosphere at hypersonic speeds. (Still may happen if reentry angle is too steep.)

**Another thing, I removed the launch bay and launch bay doors just to ease the process of adding parts and plan to add them back as I get the craft more polished up. (Which is why the automatic shuttle lowering vizzy is still included) launch sequence is a little finicky, I recommend launching from dsc westward for best results, especially if you want to utilize the auto orbit vizzy as it's got the best trajectory.

It's in is end build stage because I can't do much more as far as adding parts goes but I'm going to see how far my device will let me push it haha.
Enjoy!! XD


ITS HERE AT LONG LAST!! 😆😆😆
After what feels like forever, myself and ZeusSpaceAgency have finally gotten to the point that we feel as though the craft we've been working hard to bring all of you, is ready for its public debut. This new craft, which is the culmination of


R.I.S.E.S. Stands for Reusable Interplanetary Space Exploration Shuttle , and thats exactly what it does!

**Ag1 controls the folding wings
Ag2 turns on or off the gyro controls
Ag3 controls the position of the canards
Ag4 turns on or off the air-breathing jet engines
Ag5 controls the opening/closing of the main shuttle-bay doors. 
Ag6 runs a script to assist reentry (must level wings manually for now, but I plan to rework this function in the future to level the crafts wings automatically)
Ag7 powers on/off the shuttle engines after reaching a certain altitude 
Ag8 activates/deactivates the landing gear
Ag9 opens/closes the crew entry doors located just behind the cockpit.
Ag10 activates the RCS controls, also controls the RCS braking ports. (Careful, they are VERY powerful and can make you slow down or go backwards verrryyy fast!) 
Ag11 controls your headlights/landing lights.
Ag12 is a special feature that, when grounded or at lower altitudes, will activate a script that performs a 2 part automatic burn to propel itself into a stable orbit. (Most of the time XD)
Ag13 is your engine override(makes both sets of engines power up for manual use, have fun! XD)

Ag14 opens and closes the airlock for movement between the crew cabin and cargo bay.
Slider 1 is your wing flaps control, they make takeoff/landing way easier.
Everything else is standard, ie. Pitch, roll, yaw...

I forgot to change the text on the wings and add the R.I.S.E.S text on the cargo bay door

GENERAL INFO

  • Predecessor: Project R.I.S.E.S. V1K1
  • Created On: Android
  • Game Version: 1.3.204.1
  • Price: $20,594,093k
  • Number of Parts: 501
  • Dimensions: 41 m x 25 m x 37 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 4.4MN
  • Engines: 10
  • Wet Mass: 2.47E+7kg
  • Dry Mass: 2.47E+7kg

STAGES

Stage Engines Delta V Thrust Burn Mass

1 Comment

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    To be clear, I will be working on this in the background for a little while longer lol, as well as a "little sister" craft that I'm still rough-drafting. Keep an eye out! XD

    Pinned 2 days ago

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