(DISCLAIMER: THIS VERSION IS DEFINITELY NOT A FINAL VERSION. IT IS ABSOLUTELY A WORKING PROTOTYPE. WE FEEL AS THOUGH ITS READY FOR THE PUBLIC, HOWEVER IT IS ONLY THE FIRST POST OF HOPEFULLY MANY TO COME, SOME MAY BE MINOR, OTHERS MAJOR, NOT TO MENTION THAT @ZeusSpaceAgency WILL ALSO BE RELEASING A DIFFERENT VERSION OF THE SAME BASE DESIGN, AND THEY HAVE PUT JUST AS MUCH INTO THIS BUILD PROCESS AS I HAVE AND SHOULD BE CREDITED WITH IT JUST AS MUCH AS ME! XD THANKS ZEUS!)
also as a side note, we're aware that this thing is tinkered, wayyy more than slightly, however its mostly for QOL for y'all. (Also, we wanted to be able to perform extreme reentry angles if we wanted to or visit other planets such as Sergeaa)
ITS HERE AT LONG LAST!! 😆😆😆
After what feels like forever, myself and ZeusSpaceAgency have finally gotten to the point that we feel as though the craft we've been working hard to bring all of you, is ready for its public debut. This new craft, which is the culmination of almost 6 months of back and forth and iteration after iteration of prototypes, testing vehicles, and general headaches associated with a build that's considerably more advanced than other builds that either of us have been creating thus far. To say I'm proud of this one is an understatement and I believe ZSA feels the same! 😁
R.I.S.E.S. Stands for Reusable Interplanetary Space Exploration Shuttle , and thats exactly what it does!
Below are the controls, *bare with me as I may forget something, and if you have any questions about how something works or functions, I'd be happy to break it down further or fix an issue if possible/necessary.
**Ag1 controls the folding wings
Ag2 turns on or off the gyro controls
Ag3 controls the position of the canards
Ag4 turns on or off the air-breathing jet engines
Ag5 controls the opening/closing of the main shuttle-bay doors.
Ag6 runs a script to assist reentry (must level wings manually for now, but I plan to rework this function in the future to level the crafts wings automatically)
Ag7 powers on/off the shuttle engines after reaching a certain altitude
Ag8 activates/deactivates the landing gear
Ag9 opens/closes the crew entry doors located just behind the cockpit.
Ag10 activates the RCS controls, also controls the RCS braking ports. (Careful, they are VERY powerful and can make you slow down or go backwards verrryyy fast!)
Ag11 controls your headlights/landing lights.
Ag12 is a special feature that, when grounded or at lower altitudes, will activate a script that performs a 2 part automatic burn to propel itself into a stable orbit. (Most of the time XD)
Ag13 is your engine override(makes both sets of engines power up for manual use, have fun! XD)
Slider 1 is your wing flaps control, they make takeoff/landing way easier.
Everything else is standard, ie. Pitch, roll, yaw...
This craft is capable of some amazing aerobatic maneuvers and can go anywhere you will need to go! Dont underestimate it. XD
Last but not least I want to give a huge shoutout to
ZeusSpaceAgency, without whom this project never would have come about. Thanks!!
Please feel free to drop a comment or an upvote, if u feel so inclined, would really like to hear what everyone thinks.
This is probably the biggest project myself or Zeus have tackled to date and it has been a blast! Pun intended XD
Thank you all!
Please Enjoy! XD
Be on the lookout for Zeus' upload as well!!
_
P.S. the Vizzy is chaotic, and messy, usually have 6 different things being adjusted at 1time, lol excuse the messiness pls, and in that regard, if u have any questions about it or even suggestions for how to code something for q.o.l. please feel free to drop a comment!!
GENERAL INFO
- Predecessor: Here u go :D
- Created On: Android
- Game Version: 1.2.211.0
- Price: $21,716,525k
- Number of Parts: 614
- Dimensions: 69 m x 39 m x 52 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 4.4MN
- Engines: 10
- Wet Mass: 1.97E+8kg
- Dry Mass: 1.97E+8kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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2 Comments
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142 NikitaBelinskil
Very nice R.I.S.E.S. V1K1, I really like the custom landing gear it is very well armed
Rocket engines are very well stabilized, but at 80000+ meters altitude it's like the engines are going to damage parts, but because of the disabled engine thermal damage it doesn't happen, play with the Tinker panel, there you can change the engine plume
Also there is no motor control lever, but this is not critical because in future updates you You can add itBut what struck me was the cargo area, because it's not restricted by the bulkhead, so when you open it up you get the full depressurization of the R.I.S.E.S. V1K1
I think it can be solved, but at your discretion, because no one wants someone falling overboard.I like the concept.
But like you said, it needs to be worked on.
@NikitaBelinskil yeah, we "exaggerated" the max temp threshold of nearly everything that isnt occluded by the outside "shell" but it was mainly for ease of use lol. The fact that it doesnt have an airlock was a problem we foresaw, and we have some ideas to make it realistic, just wanted to get the ptype out for yall to play with. XD You're right though, theres definitely some fine tuning left to do as well as some exciting new ideas weve kinda been playing with. Just like the dashboard panels, they are only half finished r n, thats kind of on purpose because I'd like to get opinions about how better to place the mfd's and possibly how better to shape them for maximum ease of use. Still floating the idea of it being able to take off from water as one of the past versions was able to do so fairly easily. But i digress, lol, this is my long- winded way to say thank you for your support and ideas!! 😆😆 Its extremely appreciated!! Thanks for playing