GETTING READY FOR FLIGHT 6!!!?
PLEASE READ CAREFULLY BEFORE YOU USE THIS CRAFT!
INTRODUCTION
The Vizzy Program Update, mainly about the new vizzy programming that I have prepared for both crafts, (Starship and Superheavy) to have precised control of a normal first or one time test flight.
Then to rescue those droods that stranded on the ISS, as in real life, flight 6 is to help rescue the two stranded astronauts on the International Space Station, after all there is docking port attached to Starship for docking, and two empty seats in the cargo section for them to sit down.
PURPOSE
1. Like I mentioned in my last craft or post, the main purpose of this is to allow players test their Starship or partake in a test flight of which is happening real life so to have that experience or fill part of it.
2. To also allow people on mobile or low end devices to have access to it, with a craft with less number of parts but increase in functionality, yep, now you see what I did there. There will be a little bit more parts to be added over time, they might be more complexity, so expect increase in parts but it won't be too much, so don't worry.
NEW STUFFS:
We have;
1. DELTA-V:
Hurray!!!, Increase in DELTA-V, yes-yes I know, you are very excited, as the pervious of version carried a delta-V of 11,000km/s to 12,000km/s, but now Ship 31 and Booster 13 carries a delta-V of 17,000km/s and above all together with the 2nd stage carrying most of it, now that is really much isn't it and also an increase in thrust.
2. EFFICIENCY:
Well it depends on how you use it, but trust me, you have much more control over it now. More gyroscope power.
3. RE-ENTRY:
Starship is much more stable during re-entry now as long as the flaps are how they need to be.
4. LIGHTS:
Enhanced lighting system.
5. CARGO SECTION:
The cargo section has been well improved, also there is drood waiting for you there, the name for this is "Drood and Cargo Section", for now the drood(s) shares that place with the cargo, any one you put there, or you can remove the drood and create more space for cargo, it all depends on you.
6. CONTROL:
Many people asked me in my last post what they can use to control the flaps, well I will mention it again, First of all turn on the activation group (AFT & Forward Flaps) and then use the input controllers, Slider 1 and Slider 2 to control them, I also adjusted their turning angle.
7. DETAILS:
More details, but I will still continue to add more. If you want to do the detailing by yourself then go ahead.
8. ENGINES:
All the Engines on this craft are much more efficient and powerful which is why the delta-V had a great increase or leap.
9. CAMERAS:
If you want to make it look like the way the SpaceX Company does it, you can make great use of the Cameras or view points, although you can't actually have a camera man flying along starship in real life 😏.
10. CENTER OF MASS, LIFT AND THRUST:
That have all been adjusted and improved.
11. PRIORITY FOR FUEL TANKS:
Yeah I added this so that you can get that realistic way of the way the will fuel drain out, cool isn't it.
VIZZY PROGRAM
--Now listen carefully, this craft contains a vizzy program that very well helps to perform a one time test flight after that it is useless, if you really want to make use of the vizzy program, "TURN ON ACTIVATION GROUP ONE (1)" which is named "Flight Program", when you launch the starship, Make sure that, that is the only thing you turn on first, and then let the vizzy do it's work, DON'T INTERVENE, DON'T ACTIVATE ANY STAGE OR ANY OTHER ACTIVATION GROUP. If you do, it will run mad.
This goes to does who want to make use of the vizzy program. Use the cameras and catch does good views while you do so.
--Now for those who don't want to, well don't turn on activation group ONE at all, leave it off, you can play with other activation groups and your craft.
If you want to edit or make changes well it is choice, but be sure of what you are doing.
This vizzy programs can be found in the primary command pod of which is a chip at the nose of Starship (for Starship, 2nd stage) and in the only COMMAND POD (for Superheavy, 1st stage) which is the part that divides the two main tanks of superheavy.
There you will find the Flight Programs, for those who want to edit it or make changes to it.
NOTE:
This vizzy programming was made and tested on droo, for those who uses the earth in the solar system 2.1 that DEEP SPACE INDUSTRIES mentioned in his YouTube channel, well you might want to adjust it for the air density, air pressure and atmospheric conditions of the real earth.
DOWNFALLS
1. Yeah still no Launch Tower, well don't worry am still working on that.
2. I made a big mistake setting the 20 outer engines of superheavy to full-flow stage, instead of leaving it at staged, so in the next one (Flight 7) it will be FIXED.
CREDITS
Special Thanks to "IGOR" for tips on how to go about the vizzy programming on superheavy and Special Thanks to the Juno Community for who ever supported and is supporting me.
If there are any problems, let me know in the comments.
Until FLIGHT 7!
Cheers an Love, Enjoy!.
GENERAL INFO
- Predecessor: Starship (Ship 30 and Booster 12) Flight 5
- Successors 1 craft(s) +7 bonus
- Created On: Android
- Game Version: 1.3.203.1
- Price: $1,164,781k
- Number of Parts: 1012
- Dimensions: 121 m x 17 m x 10 m
PERFORMANCE
- Total Delta V: 17.7km/s
- Total Thrust: 147.5MN
- Engines: 40
- Wet Mass: 4.94E+6kg
- Dry Mass: 3.92E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 33 | 7.1km/s | 131.7MN | 2.6m | 4.94E+6kg |
2 | 6 | 10.5km/s | 15.8MN | 5.1m | 1.3E+6kg |
13 Comments
- Log in to leave a comment
-
-
-
145 DalandanMan23
So when u pitch up the back flaps retract and front ones go back to its original position and the other way around on pitch down. Auto pilot can control it with sometimes flaps getting an epileptic episode (just small vibration since i tinkered the ship to be very balanced)
-
145 DalandanMan23
@Pepstine i just tinkered the rotators of the starship to match the real one, now i dont need to use RCS on reentry.
Input: Pitch + Slider1
Min 0
Max 1 (the other way around on the back flaps
Invert adjustments
The flaps movement doesn't pass its original position. Bc of having Min 0 Max1 or Min 1 Max 0. Just like the real deal. -
336 Pepstine
@DalandanMan23 I myself is still learning how to use vizzy programming, so am still trying to make it so that it land well
-
-
-
364 oMatheuszYT
@Pepstine There was a banana sticker on the side of the "S31" logo, a Banana Dancing character holding a banana sticker just for scale.
-
-
-
-
364 oMatheuszYT
I hope S32 or S33 version will have Launch Tower, anyways a great job!
@DalandanMan23 or you can teach me on my dm in discord, you know we are all here to learn