This MOD is for improving some problems with the base version as well as a new paint scheme that is supposed to look like it's a prototype/testing aircraft cause that's how I feel currently with all the missing features but I hope that I can implement them soon.
Improvements include:
• Disabling the deflection limiter in the previous version made the tailerons deflect way too extreme causing unwanted motion to happen after deflecting so in this MOD I've lowered down the max deflection angle and this resulted in very smooth Cobras which you should also try and any further motion afterwards is now reduced to now be easily corrected.
• Taking off without steering the nose landing gear at all still made the jet veer off a bit from the center line when rolling and the issue was found to be the landing gears were not rotated straight in the designer so that was also fixed and the jet should now go straight when taxiing or taking off.
• Fixed some problems within the Vizzy Program and improved some of the less thought of parts of it.
That's all the changes and they're small but I think the change on the deflection angle of the tailerons makes it very fun to do cobras with and even though it's nose heavy it still handles smooth enough to be enjoyable.
Controls:
All Activation Groups Labeled.
Ultra Physics Setting is strongly advised.
Slider 1 : Trim
Slider 2 : Flaps
Slider 3: Landing Gear Motors. Positive is forward and Negative is reverse.
Slider 4: Negative or Zero to Enable Talieron Deflection Limiter and Postive to Disable it. Disabling it allows for the aforementioned cobra maneuver.
Brake Slider : For Reverse Thrust and Brake for the Landing Gears.
Forward Slider : For zooming on the cockpit camera views.
Fighter is naturally nose heavy so for level flight some trim will be needed.
To execute a nice Cobra with this, fly at a comfortable altitude,level flight,ready Slider 4 and when ready, set Slider 4 to positive and pull up as hard as you can at the same time. When you are pitched up around 80-90°, let go of the stick and the jet should start to fall back to the front and continue flight. If you feel you need to pull up a bit during recovery then do as I said that this jet is nose heavy but not that bad that you can't do post-stall maneuvers.
Really easy to bleed of some speed especially with Slider 4 and deflect the surfaces the right way then you can do some air show like maneuvers.
If you think the roll rate is too slow then you can increase the Roll multipliers in the Vizzy program but it may induce further more instability and more worse since this thing doesn't have a Fly-By Wire system to help it out.
In the future, I'm planning to add some missiles to this one and it should be much easier to do than with the internal weapons bay of my previous aircraft which was a nightmare to do for me and I also want to add something like a guidance system to the missiles but I don't know for sure if I can do that yet with my knowledge of Vizzy and the deeper roots of it so it may be just as hard or even harder to do than the MK-IV if I make true missiles with this one. Oh and also might add split throttle utilizing yaw input but that will be later.
Have a nice day :)
Vodka Fueled!
GENERAL INFO
- Predecessor: New Fighter SU-27 "like" (W.I.P.)
- Created On: Android
- Game Version: 1.0.909.1
- Price: $16,665k
- Number of Parts: 89
- Dimensions: 5 m x 13 m x 19 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 300N
- Engines: 5
- Wet Mass: 21,213kg
- Dry Mass: 13,220kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 2 | 0m/s | 0N | 0s | 21,213kg |
4 Comments
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4,967 OverCAT83
@TritonAerospace Yea I've been watching a lot of DCS lately and I found about split throttle and how they affect the plane so I'm curious on it's effect here on JNO
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10.5k TritonAerospace
Nice paint, i just tested that yaw split throttle you mentioned on my jet i have to say it is stronger and more practical than i thought thanks for the idea
@DiamondModerator I think between -10 and -30 on Slider 1.