Observe Luna and Cylero from Droo
INSTRUCTIONS :
1. Change field of view from the local folder Settings XML to 0.25 degrees
2. select AG2 for Luna or AG3 for Cylero
GENERAL INFO
- Predecessor: SR2 Tracking Radar
- Created On: Windows
- Game Version: 0.9.205.0
- Price: $620k
- Number of Parts: 15
- Dimensions: 5 m x 5 m x 3 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 0N
- Engines: 0
- Wet Mass: 8,139kg
- Dry Mass: 1,622kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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12 Comments
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8,458 crowxe
@TiagoFINO
The program starts by lock on selected target, the main command chip which is mounted on the radar dish will then issue pitch and yaw orders for the craft to aim towards target.. but there's no gyro or control surfaces so it would be just an order value without response.. those orders values are called [input] in the vizzy program blocks (found in craft information menu) if the direction is so far from the target direction (more than 40 degrees i guess) then the input value is +1 / -1 if the target direction is close then that value is less... i take those values and give to the elevation and azimuth sliders that move the dish (and the command chip) , the closer the direction , the less the input until exactly match the input then would be zero and the object right in front of radar. if the object moved a bit then there will be input value , translated to slider value and so on -
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8,458 crowxe
@TiagoFINO
I didn't try but I doubt. Would need much less FOV, and most importantly, you'll need a very fine tuning for tracking, Mars is already dancing in that telescope -
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8,458 crowxe
@SelectAKey I forgot to say I already did something similar in my "satellite imagery" video filming the space air field from a satellite while passing over head
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8,458 crowxe
@SelectAKey no, but that sounds like a great idea. It also will be way easier since it won't need vizzy program, just lock on selected target to point the craft with its parallel camera to the target, would just use the left side vizzy program to select targets with AG instead of manually. Did you try it ? I show the file to edit the FOV in the video, was that helpful?
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@TiagoFINO thanks for the upvote intention :)
and yeah it would be great project to enhance accuracy to look into deep space. however if you want to test the current accuracy, set 4 times powerful zoom in the FOV and start tracking then select any of the far planets (i'm not sure what's the required zoom to see it) and then you'll see it jumping all over the screen