Auto Credit Based on crowxe's SR2 Azimuth Radar

Locks on selected target, tracks it and returns Azimuth and elevation, this is the second generation and the next will be making it airborn to return landing site information for guided landing.
select target then AG1 to atrart tracking

GENERAL INFO

  • Predecessor: SR2 Azimuth Radar
  • Successors 3 craft(s)
  • Created On: Windows
  • Game Version: 0.8.402.0
  • Price: $616k
  • Number of Parts: 11
  • Dimensions: 5 m x 5 m x 3 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 8,135kg
  • Dry Mass: 1,618kg

STAGES

Stage Engines Delta V Thrust Burn Mass

Comments

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  • Profile image
    8,458 crowxe

    @XLAerospace
    I'll check...if i still remember how i coded it lol

    15 days ago
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    2,502 XLAerospace

    Recent update most likely has broken the craft

    one month ago
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    8,458 crowxe

    @AstronautPlanes
    oh man please do i had this idea of a camera truck (can move by throttle but no steering due to sliders being busy) and mounted on top of it the camera you're talking about. the credit probably comes in automatically in the craft page. Good luck and let me know how it's going, i'd love to download and use it.

    4.7 years ago
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    21.4k Rafaele

    @crowxe Could I please use the code of this build for a camera I'm building? (it will track rockets for better cinematic videos), can credit if you want :3

    4.7 years ago
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    139 rocketer

    @crowxe I posted it. It's named CDSCC

    +1 4.7 years ago
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    8,458 crowxe

    @rocketer yeah sure, but please include all important information like how it's supposed to work and what is it required to do..etc

    +1 4.7 years ago
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    139 rocketer

    @crowxe how would you like if I post it and you repost it with vizzy

    4.7 years ago
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    139 rocketer

    @crowxe ok thanks

    4.8 years ago
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    8,458 crowxe

    @rocketer lol ok i got it. i cant recall trying pitch and you as controls, i think they would work but i didn't use them because there would be no way to know the angles they're at except through doing calculations (outside the game) based on the slider position. the trick was the "Input : Pitch/Yaw" information , it's a value 0 to 1 , the more that value is, the more your craft is off pointed to the selected heading (or target lock) , that information i put in loop to control the slider and also put aline for displaying them. check my videos "Vizzy trick" and "Luna automated 1/5" for more explanations

    +1 4.8 years ago
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    139 rocketer

    Oops sorry my device lagged

    4.8 years ago
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    139 rocketer

    Sorry I mean I've put a rotator and a hinge rotator the rotator's input was yaw and the hinge rotator's input was pitch

    4.8 years ago
  • Profile image
    139 rocketer

    Sorry I mean I've put a rotator and a hinge rotator the rotator's input was yaw and the hinge rotator's input was pitch

    4.8 years ago
  • Profile image
    139 rocketer

    Sorry I mean I've put a rotator and a hinge rotator the rotator's input was yaw and the hinge rotator's input was pitch

    4.8 years ago
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    8,458 crowxe

    @rocketer I'm not sure what you mean. And how would you control 2 axis with one slider?

    4.8 years ago
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    139 rocketer

    I'm currently making a thing like this bigger but I search or I found your creation the only thing needed on mine was the rotators input I've put it to yaw but didn't work

    4.8 years ago
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    8,458 crowxe

    @AstronautPlanes thanks 😊 and yeah it would look awesome with SAM missile on launcher, last night I made it track a supply drop with light beam on it

    4.9 years ago
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    21.4k Rafaele

    Wow, it could also be used for air defense missiles, or also guided guns, very good job!!

    4.9 years ago
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    E como usar para pouso guiado ?

    4.9 years ago
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    Como ele funciona eu não consigo usar ?

    4.9 years ago
  • Profile image
    8,458 crowxe

    @TopSecret2 I think we all love the circular orbit so that's a good thing and now as this conversation progressed, a future project popped into my mind using the tracking radar...for any automated launch , we can redo another launch with the same program to insure the same orbital parameters....and here comes the tracking radar, with trial and error we can find at which angle for the first satellite we should launch the following one, if payload is identical we can put a train of satellites in orbit with minimum effort for rendezvous

    4.9 years ago
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    On an additional note, one thing that would throw off my hypothesized method would be eccentricity. Because I’m relying on SM axis an orbit would need to be a perfect circle relative to the planet to get an accurate reading; otherwise you would need a transformation (eg. (x +123)^2 + (y - 456)^2 = (Droo SM Axis)^2) to work properly, and that needs a separate equation to determine how many km offset in y and x plane the eccentricity displaced the orbiting body.

    All the more reason to design a Vizzy program for a perfect orbit, right?

    4.9 years ago
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    @crowxe In my previous comment I was considering if the Satellite was in a 0 degree inclination relative to Droo and hence flying directly over the Space Center, allowing me to use 2 dimensions as a model. Consider that the Nav Ball as mentioned in game is using 2 planes separately to model 3 dimensional space, meaning as long as the radar is locked on the target object at its heading relative to it, its range can be continued to be measured in a 2 dimensional model.

    If a game were to have extremely low gravity relationships between star systems, then of course three dimensional considerations would have to be made. Good thing we don’t have that to worry about, as that requires parallax.

    4.9 years ago
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    8,458 crowxe

    @TopSecret2 @SelectAKey indeed it worth every penny. I'm glued to my laptop since vizzy was released 😅 and yes if the orbit is a circle with inclination zero then it's very possible to calculate range using angles but I'm not sure if it's inclined, like what if the satellite highest elevation was few degrees above the horizon passing relatively sideways?

    4.9 years ago
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    5,769 SelectAKey

    all hail vizzy!

    4.9 years ago
  • Profile image
    5,769 SelectAKey

    orbiting bodies can relay msgs. okay we now have a reason for the money in the game!

    4.9 years ago
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