After 3 years of development, 0M1CR0N has reached its public form. Capable of lifting over 2 KILOTONS to low Droo orbit, this vehicle will fit any of your space needs. From carrying multiple lunar landers to full-fledged space stations in its spacious payload bay, 0M1CR0N can do it all. Some of the attached pictures highlight just some of the multitude of capabilities it has.
VEHICLE INFO/STATS
Booster
The 0M1CR0N booster sports 15 of our Avior engines in a 2 ring, 5-10 format. That being said, this booster is extremely powerful, and I suggest launching at around 80% throttle if a payload is onboard. The booster is designed to be hot-staged, but this can easily be changed. In addition, the booster has 4 static landing legs/fins and an RCS system for guidance during reentry and landing. When attempting to land the booster, keep a 20%-ish fuel margin (This is a conservative figure).
Ship
The 0M1CR0N ship sports 9 total engines, with 3 being sea level, 3 vacuum, and 3 adjustment thrusters for minor in-orbit trajectory corrections. The two sets of flaps are controled by the top half of slider 1. Raising slider 1 pitches up, lowering it pitches down. The ship also has an RCS system which can be used as a backup system of attitude control in the event of a flap failure, or during landing (recommended). As seen in the pictures, there are two large solar arrays to supply as much power as one could possibly need, as well as numerous camera views. The ship has a illuminated docking port located towards the engine skirt for refueling.
There are so many other features that I can't possibly talk about them all in here. In the future, I will release a crew, expendable, and lunar lander variants, all of which are currently in the final stages of development. This took way too much time.
GENERAL INFO
- Predecessor: IT HAS BEEN DONE
- Created On: Mac
- Game Version: 1.3.116.0
- Price: $2,212,707k
- Number of Parts: 310
- Dimensions: 240 m x 21 m x 21 m
PERFORMANCE
- Total Delta V: 16.9km/s
- Total Thrust: 419.1MN
- Engines: 45
- Wet Mass: 1.24E+7kg
- Dry Mass: 9.85E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 30 | 3.3km/s | 317.0MN | 78s | 1.24E+7kg |
2 | 6 | 863m/s | 39.3MN | 4.0m | 1.24E+7kg |
4 | 3 | 5.9km/s | 2.9MN | 44.7m | 3.28E+6kg |
5 | 6 | 6.8km/s | 59.9MN | 2.5m | 3.28E+6kg |
15 Comments
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803 SaturnaAerospace
@Fyrem0th that’s a crazy ambitious goal but I’m all for it! More rockets more better lol
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888 Skye93
@SaturnaAerospace yeah! Though i have to do development super realistically, cause I’m trying to make my company irl, so i have to take pace of progress, funding, etc into account, and it’s so damn hard lel
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803 SaturnaAerospace
@Fyrem0th thanks. I really like it because it lets me see how the design has evolved over time from what was basically an over complicated tin can to a polished spacecraft. Plus it’s just cool for fictional space company purposes
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888 Skye93
@SaturnaAerospace also, your idea of posting a bunch of your prototypes and old Booster and Ship combos like SpaceX is so cool! I’m gonna have to do something like that for Neptune lol
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888 Skye93
@SaturnaAerospace nice, today, (25 aug, for anyone reading in the future) i’ll post a basic hopper prototype, a basic prototype second stage that can go to a suborbital 200km hop, deploy solar arrays for testing while up there, and come back down and land :)
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803 SaturnaAerospace
@Fyrem0th thanks! Glad I was able to provide some inspiration and I can’t wait to see the finished product!
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888 Skye93
I downloaded this and was amazed by the solar arrays. With a super heavy lift launch vehicle in the works, I figured out how you made the solar panels look like that, and applied a similar thing to my rocket. Tysm, amazing work! Take my upvote! :3
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803 SaturnaAerospace
@oMatheuszYT thanks! I’m really hoping this post gets a little more attention on here than my previous ones
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364 oMatheuszYT
@SaturnaAerospace I have a suggestion, what If you remove the previous craft from this new one, I think it might delete and remove the auto-credits.
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How do I remove auto-credits, if possible at all?