My first published rocket!
To play with this,
!!!ATTENTION!!!
There are some steps you have to do manually, due to my poor skills.
__When you transferred yourself by EVA to LK_Command
, you'd manually activate the interstage LK_Release
.
__Block_D_Release
should also be activated manually to separate.
__You have to activate LK_Engine
manually.
Activation groups
On LOK_Command
AG 1
Antennas on LOK
AG 2
Catch arms to catch LK, by Slider 1
AG 8
Escape, able to work until you drop the tower
AG 9
Blast off. You should pilot it when the rocket leave the launch tower.
AG 10
RCS, default OFF
On LK_Command
AG 1
Landing legs and antennas
AG 2
Landing&signal lights
AG 3
Ladder, activate only when you landed on the moon
AG 10
RCS, default ON
Problems not solved yet
The fairing base Main_Fairing
is very buggy. Seldom could it be separated perfactly like LK_Fairing
.
There are too many decorations mass_scaled to 0 on LOK/LK. When the rocket explode there's a possibility to cause the game crashed.
Words to say
The rocket is not a that realistic one. The engines are configued to make their thrust, lsp and burn time close to real ones, but the cycle mode, pressure and nozzle area ratio are in a mess.
An imaginary launch tower is build. In fact, N-1 is my favourite rocket though it's not so advanced, not able to carry a lunar dream back. As only able to be declared in Chinese, "????
". My life is just like this rocket: with a giant dream of landing on the moon, costing so many materials so many hard work, failed in explosion hurting those supporting me so hard.
Whatever. I'll get there.
GENERAL INFO
- Created On: Windows
- Game Version: 0.9.508.0
- Price: $263,013k
- Number of Parts: 687
- Dimensions: 252 m x 197 m x 170 m
PERFORMANCE
- Total Delta V: 7.9km/s
- Total Thrust: 66.9MN
- Engines: 62
- Wet Mass: 1.87E+7kg
- Dry Mass: 1.52E+7kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 30 | 417m/s | 49.7MN | 2.4m | 1.87E+7kg |
3 | 8 | 683m/s | 14.1MN | 2.0m | 2.77E+6kg |
5 | 0 | 0m/s | 0N | 0s | 9.17E+5kg |
6 | 4 | 1.1km/s | 1.6MN | 8.9m | 9.17E+5kg |
8 | 1 | 3.2km/s | 453kN | 7.5m | 98,949kg |
10 | 1 | 2.2km/s | 97kN | 9.1m | 32,688kg |
11 | 2 | 339m/s | 34kN | 5.1m | 32,688kg |
REQUIRED MODS
-
Realistic Engine Overhaul
by ComplexRockets Team
Version 1.6 (3/20/2020 5:59:43 AM)
View Mod Page -
Simple Decals
by Complex Rockets Team Aram Pedro16797
Version 4.1 (3/15/2020 10:22:55 AM) -
Textured Flags Mod
by MarioG
Version 1.0 (6/22/2019 3:09:49 AM)
View Mod Page -
RealFuelTanks
by ComplexRockets
Version 0.5 (3/25/2020 7:24:35 AM)
View Mod Page -
Modular Launch pads
by ComplexRockets Team
Version 0.3 (9/22/2019 4:46:44 PM)
View Mod Page
11 Comments
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180 Operacon
@theUSSR Too bad for them... In fact I use
Real Fuel Tanks
just to make better spheres. -
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55.0k KirRu
@Operacon "This modded vision with 687 parts is already not friendly to mobiles". Me with mobile friendly spaceship with 6K parts: "laughs"
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180 Operacon
@Space_XL @KirRu Sorry guys I've thought about making it without mods but in vain. Though flags are easy to be replaced by MFDs and launch tower can be removed, creating decorations and spheres without mods come along with a boost on the amount of parts. This modded vision with 687 parts is already not friendly to mobiles and potatoes. Also, as you know without
Realistic Engine Overhaul
it's hard to make engines suitable for RSS. -
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@ZWAC 同病相怜
The editor just failed to display Chinese characters.