In collaboration with Patelsh23, we have created this. I built the craft, and he wrote the vizzy script that controls it. Neither the craft or the code are 100% perfect yet, and will need some more improvements, hence why this is not the full release version.
In order to make this craft looks like it does in these photos, you'll need to change reflections to real time
Static
Realtime
Does NOT work on Juno System v2+
GENERAL INFO
- Successors 1 craft(s) +77 bonus
- Created On: Windows
- Game Version: 0.9.404.0
- Price: $9,977k
- Number of Parts: 226
- Dimensions: 30 m x 10 m x 9 m
PERFORMANCE
- Total Delta V: 1.6km/s
- Total Thrust: 2.2MN
- Engines: 1
- Wet Mass: 1.62E+5kg
- Dry Mass: 96,701kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 1 | 1.6km/s | 2.2MN | 1.5m | 1.62E+5kg |
24 Comments
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6,725 Patelsh24
@GoldenShadowGS using a PID controller, specifically the integral, you can use the accumulated error to account for the offset. You can also use the in game PID autopilot, but those aren’t adjustable with vizzy. Also, because of SR2 physics, the engine is tilted by a very small amount. This small amount makes a huge difference though. In real life the engine will have greater control authority than the one on this SN-5
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26.4k ChaoticGraviton
@BrandtSpaceINC not really, I do release them. I tend to put lots of time into them.
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19.1k GoldenShadowGS
I tried my navigation program on this rocket. I had to dial back the acceleration by 0.25, to make it controllable without pitch oscillation . The only issue I had was landing it. My program assumes centered thrust, so when it was braking and centered over the landing zone, the off centered thrust made it drift out of alignment. I glanced at your program but I'm not sure how you accounted for this off centered thrust.
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2,866 Politonno
@Alyx Challenge accepted. I will make the stacked and the non-stacked one.
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2,866 Politonno
@ChaoticGraviton nice replica, maybe the most realistic in website! In a few hours I will update other hop prototype of other vehicle. Stay tuned!
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26.4k ChaoticGraviton
@tsampoy After SN6 (Shouldn't take that long to make that, just a few detail changes) I think I will. Am going to work on a 15km hop first so that I have the script ready for it, again with a base version like this one and then a higher detail one.
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2,407 Tarian
Yo you should do SN4 that'll be a show. Look if you do SN4 ill do Astra spaces Rocket 3.1.
All jokes aside mega good job. -
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30 Upvotes and we'll release a more improved version. It wont be right away, but I'll post some pictures of what I currently have done to it. Update