Starship
Activation Groups:
Starship
1 Sea Engines
2 Vac Engines
3 Back Flaps
4 Front Flaps
Superheavy
5 Inner Engines
6 Middle Engines
7 Outer Engines
Both
10 RCS
Features:
Gravity turn program.
- the program start when the first stage is activated. The program completes the gravity turn at 90 km.
Hot stage program
- the program waits until the booster is at 25% fuel and then activates. Picture 4 shows the moment of hot staging.
[because you will be in control of the booster after hot stage, I recommend to set up keys to switch between crafts]
Flap assist program
- You can control the back and front flaps individually with the 1 & 2 sliders, but turning on both will allow you to control both with the throttle.
GENERAL INFO
- Created On: Windows
- Game Version: 1.2.109.0
- Price: $933,614k
- Number of Parts: 598
- Dimensions: 123 m x 17 m x 10 m
PERFORMANCE
- Total Delta V: 3.7km/s
- Total Thrust: 110.8MN
- Engines: 43
- Wet Mass: 4.99E+6kg
- Dry Mass: 4.51E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 33 | 3.7km/s | 93.5MN | 2.0m | 4.99E+6kg |
3 | 0 | 0m/s | 0N | 0s | 3.6E+6kg |
REQUIRED MODS
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Realistic Engine Overhaul
by ComplexRockets Team
Version 1.7 (6/7/2022 7:22:13 PM)
View Mod Page
7 Comments
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10.4k deepfriedfrenchtoast
@Eddyviolin525 I could have them be really far apart but i put them close like that just incase someone wants to catch the booster. But now looking back the chopsticks are too low to actually catch a booster, so ill have to move them regardless.
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120 Eddyviolin525
@deepfriedfrenchtoast btw, isit possible to make the new version mechazilla chopsticks to be in the “launch” position? Thanks 😄
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10.4k deepfriedfrenchtoast
@Eddyviolin525 I have experienced that issue with the orbital pad, im working on a new version of the planet to reduce that problem.
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120 Eddyviolin525
broo in what world do u get the starship to not separate upon loading in game onto the starbase pad
Here is the version without mods