This MOD primarily focused on improving the design and aesthetics of the previous MOD with some changes to shapes, layout, and majorly the paint scheme. There are also some improvements to the handling and stability of the aircraft to improve maneuverability. Most of the structural changes are done to match more accurately the inspiration for this aircraft which is the Su-27 Flanker and its variants. Overall, this MOD solidifies the base aircraft upon which future MODs can be added like weapon integration and flight systems. Below will be the changes/additions of this MOD.
Changes/Additions:
• New paint scheme
• Lowered the horizontal stabilizers section to level with the axis of the engines to match the reference aircraft (Su-27 Flanker)
• Added fins on each side below the vertical stabilizer to match reference aircraft (Su-27 Flanker)
• Reshaped the horizontal stabilizers to match reference aircraft (Su-27 Flanker)
• The stinger has been made longer and wider to match reference aircraft (Su-27 Flanker)
• The nose section has been lowered a bit to match reference aircraft (Su-27 Flanker)
• Redesigned the root structure for the stabilizers on the tail to accommodate the lowering of the horizontal stabilizers.
• Made the inner LEX a bit thinner.
• Replaced the spike on the wingtips with pylons and tripled the colored smoke dispenser on each wingtip.
• Changed the normal max deflection of the horizontal stabilizers to 13.5° max angle of deflection (Deflection Limiter Enabled)
• Greatly reduced the max deflection allowed when disabling the Deflection Limiter from a multiplier of 3.0 to 2.7 in the VIZZY program to make Cobras more smooth and realistic plus the airspeed reduction is now greater.
• In respond to the lowering the horizontal stabilizer, the multipliers when the Deflection Limiter is enabled or not are adjusted to still behave smoothly in flight.
• Auto-Takeoff has been reworked to Takeoff-Assist where the VIZZY program only automatically configures the plane for takeoff and and not taking the plane airborne by itself. Now to get airborne you need to apply throttle and stick input manually while the Takeoff-Assist will only do other tasks that would be just extra work for the pilot and in mobile relieve the player from always having to open the AG panel to enable/disbale certain AGs. This was done to make the experience more interactive and more realistic than simply automating the entire process.
• The Air-Brake's deflection angle has been increased to provide more braking effect.
• The landing gears are now removed of their motors to power them. Taxiing now would require engine thrust. Since the Landing Gear Motors input was Slider 3, it is now reassigned to Reverse Thrust.
I believe those are all the noticable changes in this MOD so let's now head to the flight aspect of the aircraft below:
Flight Characteristics:
A bit nose heavy but slightly gets less overtime as fuel decreases changing the CoG.
A bit of a sluggish Roll Rate at very slow speeds while it's decent at med-high speeds.
Sustainable Turn Rate is good and Instantaneous Turn Rate is excellent of course it's based off the Flanker.
Recommended speed to pull up during takeoff is at 65-110(m/s)
Stall speed may vary at different orientations and AoA and control surface deflections.
Disabling the AB Limiter enables the aircraft to reach Mach 1.8 as its top speed which is quite disappointing that it can't reach Mach 2 like the real one.
To do a cobra, keep the aircraft subsonic, in a leveled flight, Afterburner On, and swiftly set Slider 4 to a + input and pull up the stick instantly in the same time. Once the nose is at around 90° up, set Slider 4 to 0/- and let go of the stick to let the aircraft recover but halfway on recovering, pull up slightly to stay in level flight again.
I recommend the following as the Ideal order for the arrangement of Slider Tabs (For Mobile): Slider 4, Slider 1, Slider 2, Slider 3, and Any Slider you want after these. This is for you to make necessary adjustments in flight much easier especially with Slider 4.
VERY MANEUVERABLE
Here are now the flight controls:
Flight Controls:
Pitch,Roll,Yaw,Throttle are controlled by their default inputs.
Slider 1 is for pitch trim (50% +/-)
Slider 2 is for flaps (+ is down and - is up)
Slider 3 is for reverse thrust (+ is enable and 0/- is disable)
Slider 4 is for the Deflection Limiter for the Horizontal Stabilizers (+ is Disable and 0/- is Enable)
Forward Slider is for zooming in using the cameras
All AGs are labled
Thanks for reading. Have a fun flight!
Cy-27
GENERAL INFO
- Predecessor: New Fighter SU-27 "like" (W.I.P.)
- Created On: Android
- Game Version: 1.0.909.1
- Price: $16,562k
- Number of Parts: 100
- Dimensions: 4 m x 13 m x 19 m
PERFORMANCE
- Total Delta V: 28m/s
- Total Thrust: 4kN
- Engines: 9
- Wet Mass: 20,773kg
- Dry Mass: 13,059kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 8 | 28m/s | 3kN | 2.9m | 20,773kg |
4 Comments
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3,173 ZeusSpaceAgency
This craft is so cool! It’s beautifully designed and flys so well! Good job
@Activatewindows Thanks. I was just inspired by using odd colors like the idk what this is even, blue green?