This is a modified rocket engine to have a visible throttle input controller.
Enable hidden properties on the tinker panel to get full access to the input controller options. You can even use vizzy variables as the input for your engines. You can save this as a subassembly to have quick access to it.
GENERAL INFO
- Successors 1 craft(s)
- Created On: Windows
- Game Version: 0.9.507.0
- Price: $70k
- Number of Parts: 2
- Dimensions: 6 m x 2 m x 2 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 7kN
- Engines: 1
- Wet Mass: 37kg
- Dry Mass: 37kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 1 | 0m/s | 7kN | 0s | 37kg |
12 Comments
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Dev Pedro
@NotVedhaspace xml is just how the data for a craft is stored. Everything you put into a craft is in the xml, so yes, there's FT in xml and you can edit it in the xml directly if you want
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13.8k Vedhaspace
@pedro16797 is there funky trees in XML?
can we edit it in XML?
And how to make this into a RCS? -
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Dev Pedro
@HydrogenInTroubledTimes1 you can assign input controllers to the gimbal and throttle, but just one per input. If what you want to do is combining different things in the input you can do so using Funky Trees or assigning a Vizzy variable to the input.
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Can you make an engine with a multiple input controller.?
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8,600 s5ehfr9
I've been using engines with input controllers for a long time. It's really useful. More people should know how to do this.
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2,934 TuHruE
I've been longing to have input controller for the rocket engine. Thanks
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7,823 SmurfResearchX
Awesome - is it possible to make the jet engines with the same input options?
@pedro16797 I have made it can you try it.Click