Code is sadly very buggy so dont expect it to nail it first try :(
GENERAL INFO
- Predecessor: SpaceX Falcon 9 [Block 5] w/full livery
- Created On: iOS
- Game Version: 0.9.509.0
- Price: $30,776k
- Number of Parts: 1156
- Dimensions: 74 m x 7 m x 11 m
PERFORMANCE
- Total Delta V: 29.0km/s
- Total Thrust: 10.6MN
- Engines: 10
- Wet Mass: 2.51E+5kg
- Dry Mass: -104,950kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 9 | 29.0km/s | 9.7MN | 56s | 2.27E+5kg |
2 | 0 | 0m/s | 0N | 0s | 1.68E+5kg |
3 Comments
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1,346 SPXsr2
@kittman sorry about the problems that your having I’m new to vizzy and SR2 in general I haven’t done the second stage also the first stage usually lands on a Droneship (but doesn’t know how to self correct) but it needs a input from the activation groups also the second stage does not like being separated in the atmosphere it just goes crazy lol but hope this helps :)
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4,265 kittman
For me, the vizzy seems to stop at MECO. with no input from me, the rocket just coasts to apoapsis then the whole thing falls into the water. I tried again, this time manually activating stage sep and sending the second stage off into the great unknown. The booster itself once again coasts to apoapsis and falls into the water. I noticed there are three command chips... which one should be used for booster return?
Also staging will sometimes cause the second stage to spin around, hit the booster, and an epic RUD event occurs. If im doing something wrong, pls let me know. vizzy can be a pain but yours looks like your off to a good start. :)
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