4 chips containing 4 essential programs for most missions
1- Landing burn
2- Adjustable orbit altitude (purple version requires SFlanker vizzy++ MOD)
3- Rendezvous (purple version requires SFlanker vizzy++ MOD)
4- Docking
GENERAL INFO
- Predecessor: Mission essential programs
- Created On: Windows
- Game Version: 0.9.403.0
- Price: $224k
- Number of Parts: 24
- Dimensions: 1 m x 1 m x 1 m
PERFORMANCE
- Total Delta V: 495m/s
- Total Thrust: 44kN
- Engines: 1
- Wet Mass: 645kg
- Dry Mass: 617kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 1 | 495m/s | 44kN | 2s | 157kg |
11 Comments
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150 stuwart
and do you know why some craft after the docking i go launch another craft and when i get to the orbiting station it just spining around and getting roll m/s
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8,473 crowxe
@stuwart
Sure, the difference in program is just one line that gives me the the semi-major axis. it's difficult to calculate that based on apogee and perigee when the perigee is inside the planet, when perigee is inside the planet it returns NaN, and that may or may not trigger something you want or something you don't want lol, but anyway, in my attempt to remove the MOD, turned out that the breaking condition won't function on a NaN return so there you can find the line (if perigee + apogee > 2*orbit alt then break) that's the final line for ending the circularization burn. In the vizzy++ version (if semi-major axis > radius+orbit alt then break) -
150 stuwart
Hey can you tell me the diferense between thoses two purpe blocks i know it need th vizzy ++but the diferense in program?
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8,473 crowxe
@Patelsh24
did the same happen with all others ? the script is there and i could see it, so maybe because there's moded chips included, so i removed the moded ones and made newer version -
6,725 Patelsh24
@crowxe when I go to the rendezvous command chip(the unmodded one) I doesn’t show any script
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45 gamerhater
It seems the rendezvous script didn’t work properly but thank you for the programs :)
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@stuwart
I don't understand, but crafts during approach for docking might go crazy if 1) the RCSs are not distributed equally around the center of mass or 2) program on craft catches some information or orders from programs on other crafts, especially if they have the same program.