I tried to replicate a bunch of different capsules, but, everytime I get a weird effect in which when the parachutes are opened in the atmosphere ( this bug were already active since 0.7.9x versions) the capsules start to spin faster and faster as the atmosphere get denser .
The only thing which avoid this problem, is to lock the craft on retrograde if it has reaction controls or gyroscopes.
Steps:
1-Play normaly, using , for exemple, the basic capsule present in the "new rocket" craft or in my slightly modified craft.
2- Launch the game and put the capsule in a sub-orbital trajectory, let it fall .
3- Before activating the paprachute stage, unlock the heading and let the craft free of movements.
4-Activate the stage , wait until the chute is completly opened , (stabilise the capsule, if needed, by locking heading on retrograde for 2 secs) and observe that the craft starts to spin faster and faster.
Have good day, please fix this, it's so annoying even more when there are multiple parachutes. :'/
GENERAL INFO
- Created On: Windows
- Game Version: 0.9.902.0
- Planetary System: Juno System
- Planets: 20
- Game Time: 0.0 days
CRAFTS
Name | Location | Part Count | Mass | Altitude | Velocity |
---|---|---|---|---|---|
Mang-6 | Droo | 32 | 6,740kg | 1,000 km | 2.65 km/s |
Basic rocket chute test | Droo | 3 | 2,193kg | 60 km | 1.52 km/s |
Basic rocket chute test-7 | Droo | 3 | 1,610kg | 50 km | 1.44 km/s |