@trolman Are you planning add cockpit version like ksp ?
No plans for cockpits, but make sure you submit this to uservoice (or upvote it if it's already there). A highly voted suggestion is more likely to end up getting implemented.
Can we do diffetent stuffs like simpleplanes ? (Planes , boats , tanks etc.)
Yes
will seas looks like simpleplanes' seas ?
I think the sea looks better in SR2
@Griffinthedragon SP will still be unique in a few ways, at least initially. Weapons, prop engines, hundreds of thousands of user-uploaded airplanes, to name a few.
Drag will be calculated from 6 cardinal directions (up,down,left,right,front,back) so it won't matter if it's a rocket or a plane that is being built, the drag will calculate the same. Certainly is easier to build a plane horizontally than vertically.
We don't have any non-rocket engines yet, but I imagine we will add some eventually. No promises on prop engines though.
@Awsomur @Chancey21 @Planefun @Planefun @AN2Felllla @EternalDarkness Thanks for the feedback on the runway. The Early Access version will likely launch with some variation of what you see here, but we plan to revisit the launch site when we add career mode. We really like the idea of letting the player build their own launch site with modular parts.
@Venus @Planefun @Planefun @AN2Felllla @EternalDarkness The runway is 2km long. It does appear small because the primary launch pad is enormous, which it needs to be to accommodate the wide variety of insane crafts that players will build.
@ThePrototype It takes more horsepower to run than SP, but we have quality settings that will allow it to run on lower-end devices. It does require a SM4 video card on PC.
@Venus Will the smoke push any objects near the engine?
Nope, it's only a visual effect
will be there cargo bay? And can we customize it?
Yes and yes
Is dock can be customize?
Nope, the docking port comes in one size for now.
do all engines can do that effect?
Mage, Apex, and Pixie all do this to some extent. The ion engine doesn't do much.
How can we add more Command pod in the boosters?
I'm not sure I understand the question, but I'll take a stab. You can add additional command pods to boosters so that after they are disconnected you can switch to them and take control of them.
will be there another probe for unmanned missions?
We don't have any probe specific parts. I'm not sure what exactly you are looking for here.
Is the building in launch site and other buildings destoryable like ksp?
No
what will happen if we visit the sun in sr2?
No one has ever returned to tell the tale, so we don't know for sure.
Can we move spacecraft without any rcs or engines?
There's also a CMG built into the command that provides some attitude control. It's battery powered.
how long is runaway?
Not sure, will have to get back to you on that.
Will be there a planet with ring in sr2?
We hope to add this at some point, but we don't have anything yet. I'm sure Nathan will be able to do it. He has been working magic with the planets.
Can we even dig into planets? Or mine any planet or moon?
No digging mechanics in this game.
Can we put flags and custom flags in sr2?
No flag mechanics in this game.
will be there engines for plane?
We don't have any air-breathing engines yet, but I think it's very likely we will add some in the future.
@Skywalket Sure, you can make spaceplanes. We've got wings, but the building doesn't take place in that hangar. No hangar would be large enough for all of the ideas in our players' minds. Negative on the replay mode and the memorial :(
Edit: Just read your other message. Also no on the removable launch towers. I mean, you could build something with fuselages, struts, detachers, etc, but we won't have anything pre-built in the game for that purpose. Even if we did, I'm sure players would make better launch towers than us!
@JoshMan Modding was far simpler in SR1. They were more like resource packs. SR2 will use the mod system that SimplePlanes uses, so it will allow for actual executable code, which is strictly prohibited by Apple's terms of use for their app store.
@Venus
1. Not currently, because the camera is capped at the water level, but this is an unnecessary restriction since we do actually have underwater terrain , unlike SimplePlanes.
2. No plans for communication yet, but maybe in an update.
3. Some parts have several textures available (fuselage, wheels, etc), but you can't change textures easily like you could in SR1 with SimpleModder.
4. It's not too long.
5. Any collisions can cause the craft to explode. Also heat damage can cause it to explode.
6. Spinning stops when entering warp, just like SR1.
7. No plans for a discord. We'll put out news here on the blog.
@Creeperslayerz It's currently a debug button so we can blow stuff up while testing. We don't plan to leave that in the final version, but maybe it can be enabled via modding ;)
@Gregrox Thank you. That makes sense, but I would think the temperature at the tip of the front end of the heat shield was rapidly approaching 11,000K (and then burning off continuously), but the opposite end of the heat shield was still fairly chilly in comparison. For the heat shield, just assume that we are monitoring the hot side of it. Thanks for the link, that is really cool. It's funny to me that the hottest temperature gives a light blue color, which is typically associated with a cool feeling.
@trolman I agree. This scenario I was just screaming straight down towards the surface, whereas any sane re-entry would be at a much more shallow angle.
@PorkyClown3 It has a "Heat Shield" property which is used up when experiencing high heat, which is basically just modeling the ablator being consumed.
I was interested in yours and @JoshMan 's posts and wanted to take this opportunity to double-check our calculations and make sure we aren't too far off with the dry mass / wet mass ratio, so I ran some numbers on a fuel tank of height 2m and radius 0.8m. Here's what the game currently spits out with that configuration:
@DrCoconut1245 @Notapier Astronauts are something we'd like to do, but we have not committed to that yet. Hopefully in the final version, or maybe an update after that.
@Venus No plans for a dish yet, but we are open to ideas. Make sure you are upvoting Check UserVoice for anything you want to see in SR2. If you don't see it, then submit your idea.
@GeneralOliverVonBismarck @Venus We are doing Steam Early Access this summer. iOS and Android won't be released until the final release, which we hope to finish early next year.
@Venus The re-entry effects do have a tail, but you just can't see it very well in the video. The Early Access launch will have probably 4 planets, but we will keep adding more. Hoping to release on mobile early next year.
@Caveman999 @JoshMan NazyaMilitare Yep, it's the final sub-rank in white. Every rank has a star sub-rank and @Bmcclory is the first player to get to get a star.
@CRJ900Pilot Yes, the persistent sandbox is a key feature of the game. You can launch as many rockets as you want into space. You will then be able to share your sandboxes, so players can go back and forth building.
@trolman
Are you planning add cockpit version like ksp ?
No plans for cockpits, but make sure you submit this to uservoice (or upvote it if it's already there). A highly voted suggestion is more likely to end up getting implemented.
Can we do diffetent stuffs like simpleplanes ? (Planes , boats , tanks etc.)
Yes
will seas looks like simpleplanes' seas ?
+6 6.4 years agoI think the sea looks better in SR2
@mjdfx150529 I agree, an xml-modified tag would be really nice.
+4 6.4 years ago@NearOJ It's a water tower.
+2 6.4 years ago@Griffinthedragon SP will still be unique in a few ways, at least initially. Weapons, prop engines, hundreds of thousands of user-uploaded airplanes, to name a few.
6.4 years ago@WNP78 You'll just have to wait and see!
+3 6.4 years agoDrag will be calculated from 6 cardinal directions (up,down,left,right,front,back) so it won't matter if it's a rocket or a plane that is being built, the drag will calculate the same. Certainly is easier to build a plane horizontally than vertically.
We don't have any non-rocket engines yet, but I imagine we will add some eventually. No promises on prop engines though.
+4 6.4 years ago@Awsomur @Chancey21 @Planefun @Planefun @AN2Felllla @EternalDarkness Thanks for the feedback on the runway. The Early Access version will likely launch with some variation of what you see here, but we plan to revisit the launch site when we add career mode. We really like the idea of letting the player build their own launch site with modular parts.
+4 6.4 years ago@SpartanAirplanes I'm hoping the game will run on an iPhone 6 or better, but we have not started optimizing for iOS yet.
6.4 years ago@Venus @Planefun @Planefun @AN2Felllla @EternalDarkness The runway is 2km long. It does appear small because the primary launch pad is enormous, which it needs to be to accommodate the wide variety of insane crafts that players will build.
+3 6.4 years ago@JoshMan As we continue to slip, it's very safe to say that mobile will not be released until next year at this point.
6.4 years ago@diegoavion84 See my comment just below this one.
+1 6.4 years ago@MrNarwhal35 Ah, that makes sense. We do plan to have a much smaller command module part that you can use for probes or boosters.
6.4 years ago@ThePrototype It takes more horsepower to run than SP, but we have quality settings that will allow it to run on lower-end devices. It does require a SM4 video card on PC.
6.4 years ago@GINGER01 yes, there is a launch location at the beginning of the runway.
+1 6.4 years ago@mjdfx150529 If you mean have we removed smoke from engines while out of the atmosphere, then yes, I finally got around to doing that last week.
6.4 years ago@Phoza Yes, you can mirror parts while building.
+1 6.4 years ago@Venus
Will the smoke push any objects near the engine?
Nope, it's only a visual effect
will be there cargo bay? And can we customize it?
Yes and yes
Is dock can be customize?
Nope, the docking port comes in one size for now.
do all engines can do that effect?
Mage, Apex, and Pixie all do this to some extent. The ion engine doesn't do much.
How can we add more Command pod in the boosters?
I'm not sure I understand the question, but I'll take a stab. You can add additional command pods to boosters so that after they are disconnected you can switch to them and take control of them.
will be there another probe for unmanned missions?
We don't have any probe specific parts. I'm not sure what exactly you are looking for here.
Is the building in launch site and other buildings destoryable like ksp?
No
what will happen if we visit the sun in sr2?
No one has ever returned to tell the tale, so we don't know for sure.
Can we move spacecraft without any rcs or engines?
There's also a CMG built into the command that provides some attitude control. It's battery powered.
how long is runaway?
Not sure, will have to get back to you on that.
Will be there a planet with ring in sr2?
We hope to add this at some point, but we don't have anything yet. I'm sure Nathan will be able to do it. He has been working magic with the planets.
Can we even dig into planets? Or mine any planet or moon?
No digging mechanics in this game.
Can we put flags and custom flags in sr2?
No flag mechanics in this game.
will be there engines for plane?
+11 6.4 years agoWe don't have any air-breathing engines yet, but I think it's very likely we will add some in the future.
@Skywalket Sure, you can make spaceplanes. We've got wings, but the building doesn't take place in that hangar. No hangar would be large enough for all of the ideas in our players' minds. Negative on the replay mode and the memorial :(
6.4 years agoEdit: Just read your other message. Also no on the removable launch towers. I mean, you could build something with fuselages, struts, detachers, etc, but we won't have anything pre-built in the game for that purpose. Even if we did, I'm sure players would make better launch towers than us!
@JoshMan Modding was far simpler in SR1. They were more like resource packs. SR2 will use the mod system that SimplePlanes uses, so it will allow for actual executable code, which is strictly prohibited by Apple's terms of use for their app store.
+1 6.4 years ago@Venus
+1 6.4 years ago1. Not currently, because the camera is capped at the water level, but this is an unnecessary restriction since we do actually have underwater terrain , unlike SimplePlanes.
2. No plans for communication yet, but maybe in an update.
3. Some parts have several textures available (fuselage, wheels, etc), but you can't change textures easily like you could in SR1 with SimpleModder.
4. It's not too long.
5. Any collisions can cause the craft to explode. Also heat damage can cause it to explode.
6. Spinning stops when entering warp, just like SR1.
7. No plans for a discord. We'll put out news here on the blog.
@Griffinthedragon Yes, I'd like to do grid fins at some point.
+2 6.4 years ago@Bmcclory Nope, docking ports are not resizable.
+1 6.4 years ago@JoshMan @DrCoconut1245 Thank you, that means a lot!
+1 6.4 years ago@Creeperslayerz It's currently a debug button so we can blow stuff up while testing. We don't plan to leave that in the final version, but maybe it can be enabled via modding ;)
+3 6.4 years ago@Gregrox Thank you. That makes sense, but I would think the temperature at the tip of the front end of the heat shield was rapidly approaching 11,000K (and then burning off continuously), but the opposite end of the heat shield was still fairly chilly in comparison. For the heat shield, just assume that we are monitoring the hot side of it. Thanks for the link, that is really cool. It's funny to me that the hottest temperature gives a light blue color, which is typically associated with a cool feeling.
+1 6.4 years ago@trolman I agree. This scenario I was just screaming straight down towards the surface, whereas any sane re-entry would be at a much more shallow angle.
6.4 years ago@45678 There's no way to monitor G-forces, currently.
6.4 years ago@iLikeipads Yes
6.4 years ago@PorkyClown3 It has a "Heat Shield" property which is used up when experiencing high heat, which is basically just modeling the ablator being consumed.
6.4 years ago@MarcosEdu Yes, the heat shield is resizable.
6.4 years ago@Venus Mods will not work the same as they did in SR1, but they will work the same as they do in SimplePlanes. Not sure yet about the preorders.
+1 6.4 years agoI was interested in yours and @JoshMan 's posts and wanted to take this opportunity to double-check our calculations and make sure we aren't too far off with the dry mass / wet mass ratio, so I ran some numbers on a fuel tank of height 2m and radius 0.8m. Here's what the game currently spits out with that configuration:
Volume: 4.0m^3
+5 6.4 years agoHeight: 2.0m
Radius: 0.8m
Fuel Density: 0.81g/mL
Wet Mass: 3382.7kg
Dry Mass: 210.3kg
Ratio: 16.1
@Weaverfish Regarding astronauts, see my comment below.
6.4 years ago@DrCoconut1245 @Notapier Astronauts are something we'd like to do, but we have not committed to that yet. Hopefully in the final version, or maybe an update after that.
+2 6.4 years ago@Gravity The craft's velocity is shown in the GIF at the bottom in m/s
6.4 years ago@Venus No plans for a dish yet, but we are open to ideas. Make sure you are upvoting Check UserVoice for anything you want to see in SR2. If you don't see it, then submit your idea.
+2 6.4 years ago@GeneralOliverVonBismarck @Venus We are doing Steam Early Access this summer. iOS and Android won't be released until the final release, which we hope to finish early next year.
+2 6.4 years ago@Insanity We are still tweaking how much damage the heat does.
6.4 years ago@tsampoy After the module takes enough heat damage, it explodes.
6.4 years ago@WeSeekANARCHY Currently only Metric, but we might add a setting to switch to Imperial.
+3 6.4 years ago@achelp95 Currently, the command pod can take heats up to 1500° C until it starts taking heat damage.
+1 6.4 years ago@Venus The re-entry effects do have a tail, but you just can't see it very well in the video. The Early Access launch will have probably 4 planets, but we will keep adding more. Hoping to release on mobile early next year.
+2 6.4 years ago@SomeFox We are shooting to release on Steam Early Access this summer.
6.4 years ago@Awsomur We've talked about it before, so we'll probably have some buildings around somewhere.
+1 6.4 years ago@Caveman999 @JoshMan NazyaMilitare Yep, it's the final sub-rank in white. Every rank has a star sub-rank and @Bmcclory is the first player to get to get a star.
6.5 years ago@CRJ900Pilot Yes, the persistent sandbox is a key feature of the game. You can launch as many rockets as you want into space. You will then be able to share your sandboxes, so players can go back and forth building.
+2 6.5 years ago@Roswell Yes, it looks like a great mod!
+2 6.5 years ago@AN2Felllla We will have re-entry visual effects and parts will take damage when they experience too much drag.
+1 6.5 years ago@Baldovino No official date yet for beta testing. Hopefully in July.
+2 6.5 years ago@Skywalket The Saturn V speed build will need a re-do!
+2 6.5 years ago