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    @IAmMyBoss Yes, there will be a sandbox mode where money doesn't matter.

    6.6 years ago
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    @marcox43 It's conceivable that a few parts will be able to be ported over from SP to SR2, such as fuselage pieces and wings, but several parts won't be compatible.

    +1 6.6 years ago
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    @ian8811946
    * William actually just investigated using a different kind of collider for wheels (in suspension enabled mode), so they should actually behave a bit better than the old single point of contact in SP.
    * No plans for adjustable rim/sidewall size.

    6.6 years ago
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    @WalrusAircraft You'll have to ask @weebabyseamus ;)

    6.6 years ago
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    @MyMessage Do you mean an inline image in the post? Or a post thumbnail? This is a blog post, so it can have a thumbnail. Doing an inline image is done by ![](image url)

    6.6 years ago
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    @goboygo1 We plan to add measures to catch cheating during career mode.

    +1 6.6 years ago
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    @Wadzworth929 we haven't figured out exactly what to do for retractable gear, but we'll think of something.

    6.6 years ago
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    @mikethespike056 yep, you can use these on space planes.

    6.6 years ago
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    @NazyaMilitare It will be better in nearly every way, but we won't have prop engines or challenges. Also, since the game is optimized for making rockets, it won't be quite as easy to make planes, but we'll do our best.

    6.6 years ago
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    @Cwillis No plans for struts, but that may change in the future.

    +2 6.6 years ago
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    @sammyplayzgaming Cargo bays are on the list.

    6.6 years ago
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    @Yebet321 Craters yes. Asteroid belt no.

    +4 6.6 years ago
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    @BobDaBilder123 Not currently, but we may have a feature like that for sandbox mode.

    6.6 years ago
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    @rascle05 We are hoping to launch on Steam Early Access around June.

    6.6 years ago
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    @AlmerTheEngineer Yep, it's resizable just like the fuselage part.

    6.6 years ago
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    @JoshMan Sure. If you want to donate then just buy our other games :)

    +1 6.6 years ago
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    @Brields95 Sure, where it makes sense and when we have time.

    6.6 years ago
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    @TheAttiS We are hoping to launch on Steam Early Access around June.

    6.6 years ago
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    @DarthAbhinav You could, but they don't float and you can't attach parts directly to them. But they can be used as basically a cover on top of your actual floating parts.

    6.6 years ago
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    @Jetspeed1001 Not sure yet, but I believe there's a lot of demand for that so we may need to add it at some point.

    +1 6.7 years ago
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    @Wadzworth929 You could use them to cover engines if you wanted to. It's something I had not considered until I saw Kevin doing that exact thing yesterday.

    +1 6.7 years ago
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    @IAmMyBoss Yes, SR2 will have modding support.

    +3 6.7 years ago
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    @Authros The fairings do have colliders after separation, but they have a limited lifetime. Once the rocket moves too far away, they are removed from the scene, never to be seen again. We aren't going to have an escape launch system part, but I'm sure you'll be able to make one yourself that would be much better than what we could do.

    +1 6.7 years ago
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    @chancey21 No, I'm sorry, but we're not planning on adding that for 1.8.

    6.7 years ago
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    @EternalDarkness @deusalgor I'm sure you will find many clever things to do with these fairings and I'm excited to see what you come up with. I must say though, one potential problem with using them for a fuselage is that they don't allow connections on their surface. However, you could easily use them to encompass your craft in a shell, with any number of parts (wings, wheels, etc) clipping through them.

    +1 6.7 years ago
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    @GR00G0 We have re-entry effects on the todo list, but it's not done yet.

    6.7 years ago
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    @Fjorge They do apply a small force and torque when separated.

    6.7 years ago
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    @GINGER01 I believe their max radius is 2.5m and max length is 5m per piece, but you can stack several in series to make them longer.

    6.7 years ago
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    @CRJ900Pilot @SuperSix No, but we are looking at June right now for Steam Early Access. That could still slip into the future, there's so much to do!

    6.7 years ago
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    @KidKromosone They are customized just like the fuselage pieces. You can hide the fairings to place parts inside of them.

    +2 6.7 years ago
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    @Skywalket You'll have to make your own....Or download someone else's.

    6.7 years ago
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    @apfel33 Recovery will be a thing for other parts, but not for fairings.

    6.7 years ago
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    @DamonSellars These fairings are non-reusable. Sorry!

    6.7 years ago
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    @MrTyTheGreat Unfortunately, no.

    +1 6.7 years ago
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    @dimondengineer We don't plan on doing beta testing on mobile until probably late this year or early next year.

    6.7 years ago
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    @JoshMan We're trying to keep mass and price consistent with the real world and not scaled back.

    +2 6.7 years ago
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    @Mastercrafter429 Yes, you can customize fairings just like you can customize fuselage pieces.

    +1 6.7 years ago
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    @MarcosEdu Cargo bay is on the list.

    +4 6.7 years ago
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    @WNP78 Oh yes, I've considered it many times. I would love to add it, but it's hard to find the time. It's tricky, but should be possible.

    6.7 years ago
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    @Cwillis With a fuel pipeline, I assume you are after a way to tell an engine to use other fuel tanks that may not be directly above it. We don't have a fuel pipeline part, so I will have to think about how this could work in SR2.

    +1 6.7 years ago
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    @DarthAbhinav Hard to say at this point how easy it would be to port a mod from SP to SR2. It would require the mod author to get the SR2 mod API and adapt their mod to work with that and then rebuild and upload to SimpleRockets.com.

    6.7 years ago
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    @JoshMan Several parts have a way to scale them via the part properties, and the part takes that into consideration when calculating price. The mod support will come after the initial Steam Early Access release.

    +1 6.7 years ago
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    @Chemist2000 But the building part is what makes it fun! If you don't want to build, you can always just download someone else's rocket.

    6.7 years ago
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    @Djolox We are starting with metric and plan to add an imperial option.

    +1 6.7 years ago
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    @Mod Not sure how we're going to tackle lights yet. They are quite costly (for performance) if they are real lights. Maybe on PC only we can do that. Not sure yet.

    +1 6.7 years ago
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    @WNP78 @A3 Thanks for the link.

    "The crew were subjected to an acceleration of 14 to 17 g (140 to 170 m/s2) for five seconds and were badly bruised"

    Wow!

    +1 6.7 years ago
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    @A3 I'm not sure I understand exactly how that thing works.

    6.7 years ago
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    @JoshMan We do plan to have lights.

    +1 6.7 years ago
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    @chancey21 Really? That's good to know. What about just right-click clone to drag up a new piece?

    +1 6.7 years ago
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    @Tully2001 new parts are still coming, I just wanted to give an update on the YouTube channel since it's been so long.

    +2 6.7 years ago