• Profile image

    It's a tough problem to solve. The bug report is here. Make sure you upvote it so you'll get a notification when we fix it.

    +1 5.3 years ago
  • Profile image

    Not yet. We are working on it. Hopefully late August or early September. You can read the post here for more information.

    5.4 years ago
  • Profile image

    @Bmcclory good question! Maybe mobile?

    +7 5.4 years ago
  • Profile image

    The next time the game crashes can you email your log file to us at games at jundroo dot com? You can find it here:

    %APPDATA%\..\LocalLow\Jundroo\SimpleRockets 2\output_log.txt

    5.4 years ago
  • Profile image

    lol @AstronautPlanes, stay warm!

    5.4 years ago
  • Profile image

    @Bmcclory Philip is a helluva salesman.

    +2 5.4 years ago
  • Profile image

    Negative mesh for visuals only (not supporting collisions) might be possible with a technique like this. It still wouldn't be easy, but it seems like it should be possible.

    +5 5.5 years ago
  • Profile image

    That's an interesting technique. Certainly looks easier than calculating mesh intersections.

    +5 5.5 years ago
  • Profile image

    @pedro16797 @Kell @swope @MarioG I just released a new beta (v0.7.1.4) that should fix some of the staging frustrations. More details here.

    +4 5.5 years ago
  • Profile image

    @ikarus7779 It's not available yet. There might be a 1-2 week lag for the education version after Steam version is released.

    +2 5.5 years ago
  • Profile image

    @swope Sorry about that. Does this sound like the issue you are experiencing?

    5.5 years ago
  • Profile image

    Yes, sounds like a nice service :)

    +8 5.5 years ago
  • Profile image

    @lliamlegoguy Yes, we plan to release on mobile this year.

    +4 5.5 years ago
  • Profile image

    Typically the wobbling happens when two bodies are connected and they have very different masses. Increasing the mass of the connected bodies helps to improve performance. Increasing the stability modifier is a way to trick the game into increasing the inertia tensor of a body without needing to increase mass. Removing an unnecessary body (as you did) is also a great option.

    +2 5.5 years ago
  • Profile image

    Increase mass scale of the wheels and also try increase stability modifier just slightly for wheels and any other small parts connected to the wheels.

    5.5 years ago
  • Profile image

    @Kell It's tricky, but something that'd like to get to eventually. It would be cool for planets to cast shadows on each other.

    +4 5.5 years ago
  • Profile image

    @Icantthinkofaname Yes! But the roadmap really does help us understand what players want and we very well may re-prioritize based on player demand.

    +6 5.6 years ago
  • Profile image

    Be sure to upvote the mobile suggestion!

    +5 5.6 years ago
  • Profile image

    Yes and yes.

    +10 5.6 years ago
  • Profile image

    @CasualCrusade If you submit a bug report we can investigate the issue. Submit from flight view after you have seen the black orbit lines.

    5.6 years ago
  • Profile image

    @PlanesofJundroo No, we don't have any plans to do that. Video is hard to do right, and YT does an awesome job.

    5.6 years ago
  • Profile image

    @Chancey21 Spotlights aren't officially supported yet. The community is still small so they aren't very useful at the moment.

    +2 5.6 years ago
  • Profile image

    That's a lot of support. What do you think, @Mod? Do you want to be a moderator?

    +3 5.6 years ago
  • Profile image

    Thanks!

    +1 5.6 years ago
  • Profile image

    @Mod Square thumbnails are tricky. It attempts to crop out a reasonable square from the middle, but I know that doesn't always look great. At some point in the future, I would like to improve it a bit.

    5.6 years ago
  • Profile image

    @CasualCrusade @pedro16797 Looks like you are using an outdated version of the game. Can you try updating and let us know if you are still having the problem.

    5.6 years ago
  • Profile image

    @Lizardman06 Contact us at games@jundroo.com and we will see what we can do.

    +4 5.6 years ago
  • Profile image

    We will most likely release on GOG with the final release. Or at least try to. They don't let just any game on there, so we have to fill out an application.

    5.6 years ago
  • Profile image

    Thank you so much for the support, everyone!

    +9 5.6 years ago
  • Profile image

    @PrinceCaspian Thanks! That's great to hear!

    +2 5.6 years ago
  • Profile image

    @KraZIvan Yes, flight instructors would meet our requirements.

    +2 5.6 years ago
  • Profile image

    @Mod I feel honored!

    +1 5.6 years ago
  • Profile image

    @Mod I was wondering if anybody would notice that. The Start Streaming button is right next to the Start Recording button...who designed that! At least throw up a confirmation dialog, OBS!

    +1 5.6 years ago
  • Profile image

    @Exospaceman Nathan will probably start on that after he finishes mod support. Not sure how long it will take.

    5.6 years ago
  • Profile image

    @Kell Unfortunately that's the highest resolution I have available :(

    +2 5.6 years ago
  • Profile image

    @KraZIvan Thanks! It's a great craft!

    +1 5.6 years ago
  • Profile image

    @Shoot2kill No, I think I said they wouldn't make 0.7.0.x, but should (hopefully) make 0.7.1.x

    +2 5.6 years ago
  • Profile image

    @MarioG You had a lot of great builds! I didn't realize how many builds of yours I had used until I started writing out the credits for the video's description.

    +4 5.6 years ago
  • Profile image

    I would like to thank @Kell and @Gregrox for their great suggestions! Also, thank you to all of the beta testers who helped us get this update ready. Especially @pedro16797, who I believe submitted nearly 4.7 million bug reports!

    +7 5.6 years ago
  • Profile image

    @Bmcclory just all of the ways in which we can reach people to let them know about the update: social media, email, blog post, etc.

    5.6 years ago
  • Profile image

    @Mod haha, that's our secret, we've always been insane!

    +1 5.6 years ago
  • Profile image

    Version 0.7.0.5 is now live on Steam for everyone. Thanks for all the help beta testing, everyone! We will be back tomorrow to start promoting the update on all of our marketing channels. We're letting the update percolate overnight to see if any major issues arise before starting our marketing efforts.

    +4 5.6 years ago
  • Profile image

    I love ya @pedro16797, but you gotta watch the language on here. I removed your comment.

    5.6 years ago
  • Profile image

    @MarioG Unfortunately we won't have time for that with this update.

    +1 5.6 years ago
  • Profile image

    @AnotherFireFox Yes, I was going to talk with you about de-nurfing. I ran out of time because it turns out it was a bit trickier than I anticipated (at least to do it well). I realized that this would be far better suited for a mod. Nathan is finishing up the mod support over the next few weeks. After that is released, it will be very easy to customize all of the existing engines to have independent efficiency settings. I can give you some example code to do exactly that. Also, with modding support you should be able to add new engine types, nozzle types, and fuel types (but, currently you would need to use our models).

    +4 5.6 years ago
  • Profile image

    @AnotherFireFox lol, I can add in some XML mod options to override the efficiency settings.

    +5 5.6 years ago
  • Profile image

    @MarioG Kell asked for that too. We don't have time to add it now, but maybe someday. It is an elegant power cycle.

    +3 5.6 years ago
  • Profile image

    @MarioG next update will include new texture options for bell, cone and delta nozzles.

    +3 5.6 years ago
  • Profile image

    @MorrissetteAirplaneCo yep it appears to be related to deleting wings with control surfaces. It will be fixed in the next update.

    +1 5.6 years ago
  • Profile image

    @Kell @Gregrox You guys are real sticklers for the thrust power. Hey, at least I'm not violating the laws of physics this time! I have been thinking about how it could work tonight, but it's not likely to happen as it would require significant code changes and (IMO) not a lot of benefit to the player.

    +3 5.6 years ago