Update Trailer:
The newest update to SimpleRockets 2 includes highly customizable landing gear. You can tweak their scale, length, angle, as well as their forward, horizontal, and vertical offsets, and a whole lot more. Basically, they can be configured in an infinite number of ways. They are also far more stable than rover wheels when used with large crafts and they support retraction and an optional storage bay with tiny doors! They are a blast to play with and I hope you enjoy them as much as we do!
FEATURES
- Procedural landing gear
TWEAKS
- Downloading a plane while not in the designer scene no longer loads your previous designer craft prior to loading the downloaded craft.
- Updated stock aircrarft with the new landing gear
BUG FIXES
- Fixed a bug with extra lights (used in designer) not applying the detail textures to parts.
- Fixed a bug where deleting a stage in the staging editor would not update the performance analyzer.
- Fixed a bug where the center of thrust would not recalculate when the altitude was changed in the performance analyzer.
- Fixed a bug where an engine's thrust would not be included in the performance inspector during flight if the engine was not activated via stage activation.
- Fixed a bug where the exhaust plume could look overexpanded in a vacuum.
- Fixed a major memory leak when leaving the flight scene.
- Fixed a bug where jet engines would report incorrect performance in the designer after the afterburner option was enabled and then disabled.
- Fixed a bug where the battery and mono displays in the flight inspector would not report the correct amounts when the non-primary command pod was selected.
- Fixed a bug where the designer could become unresponsive after deleting a solar panel array.
- Fixed a bug where the craft would not update its CoM/CoL/CoT when rotated or nudged via numeric entry in the rotate panel or nudge panel.
- Fixed slant angle detaching landing gear's wheel in flight scene.
- Possibly fixed hang on exit bug.
- Fixed crash bug related to large craft.
MODDING
- Upgraded to Unity 2018.4.4f1. Modders should also upgrade. Sorry for requiring another update so soon, but 2018.4.4f1 included some important bug-fixes.
- Updated mod tools with support for adding custom fuel types, rocket engines, and rocket engine nozzles. See notes at "Assets\Content\Craft\Parts\RocketEngines_Help_ Rocket Engines.txt". Note: the Propulsion.xml file and help text file only get created when clicking the 'Start Creating Mod' button. Known Issue: Textures are not properly supported yet, but a solution is in work and should be ready in the next update.
- Marked 'IsModRequiredForFlightState' as virtual on the GameMod base class.
- Fixed a bug where creating a new subpart via the part manager would not auto-reference the new subpart script.
- Added IInspectorPanel.RebuildModelElements() to clear and rebuild the inspector panel based on its current model.
- Added 'IUserInterface.AddBuildInspectorPanelAction' and 'IUserInterface.RemoveBuildInspectorPanelAction' for hooking in to and extending the inspector panels (script based UI's like the Performance Analyzer and Flight View windows). Added 'IUserInterface.InspectorPanelLoading' and 'IUserInterface.InspectorPanelLoaded' events.
- Added 'IXmlLayoutController.OnLayoutRebuilt' and 'BuildUserInterfaceRequest.AddOnLayoutRebuiltAction' for hooking in and executing code after a UI has been rebuilt.
- Updated mod tools & API to support custom mod settings, accessible to the user via the game's settings dialog. A 'ModSettings' class will be created when clicking the 'Start Creating Mod' button in the mod builder window. View the commented out code to get started with adding custom settings to your mod.
- Added a StagingChanged event to the CraftPerformanceAnalysis as well as a property for setting the atmosphere sample.
- Added an IPartTextureStyleProvider interface that can be added to PartModifierData classes to allow the part modifier to define available part texture styles based on its current configuration (used by rocket engine components).
- Added IPerformanceAnalysis.StageAnalysisChanged event
- Added an OnModLoaded overload on 'Mod' game object instances that should be raised when the mod has fully loaded (part/propulsion data, UI resources, etc. have all been loaded).
What SR2 doesnt have is weapons.
If i see weapons in this game in the future
Hell yeah I'll play this game and cause star wars on earth orbit man
@DumbPlaneMaker well agreed to you man
Like bro SR2 has even better cockpits than SimplePlanes like what?
It's probably because SimplePlanes is old and has an old engine and is difficult to update man.
So instead, they put their very great and awesome ideas in SR2.
Or probably they're implementing these ideas so SP guys can migrate over here instead.
No way man
The solution is to make SP2 so it won't have n outdated engine anymore but they're focused here as of now so....
Yup. Very rare updates going on over the SP side and that's sad.
Your rocket game has a WAAAAAAAAY BETTER landing gear than your airplane game, SimplePlanes, even though rockets don't need gears, but airplanes need.
Logic Logic
@MajorSix ¯_(ツ)_/¯
What the heck, Andrew. A rocket game gets better landing gear than a plane game, and for all I know, rockets don't even need landing gear. RIP logic.
I hope to see this in SP as well!
or vice versa
@PhantomStar Just take a look at the roadmap. You'll see the progress of the Android/iOS version.
Idk what to tell u but this game is way better in every way possible. @vcharng
Sometimes I think, maybe just add it all to SimplePlanes?
@ChisP It's a bit more complicated than that. We can't use SP creations in SR2 and vice versa. It's the way the game is coded and supported I believe. SP and SR2 are way different from each other.
Why don’t you add this to sp since you’re doing that big mod update soon wouldn’t you just have to copy and paste since it’s the same software
Wait, is the game now publicly updated to this new update? Can I exit public beta?
When will you be making this for iOS? The big screen only says that it will be available in 2019 and 2019 has been here for some time.
@AndrewGarrison Can you give us the ability to change the wheel type on the landing gear? that will make some interesting designs for moon rovers.
PUT THIS ON SP
@pedro16797 I'd like to think so too, I've closed my game at least 15 times now, and not a single hang. (Down from a hang every time it closed)
Hang on exit is 100% fixed. I've closed the game more than 30 times and every time it was smooth as butter. I think you can remove the "Probably" (finally)
The sounds for the retraction/extending of the landing gear is awesome! It sounds very realistic.
You did it! you crazy people actually did it!
Aside from all ways the gear can be modified, the fact that the gear bay is hollow is lowkey the best part about the landing gear, awesome job Jundroo!
Add this to do. Would love it
wow! Amazing work my dudes! Any chance of implementing this in the future SP updates? I would be pretty epic. Can't wait to play SR2
A Game For Planes Doesn't Have This But A Game For Rockets Does , Makes Since.
Beautiful , I hope that it will happen also Simple plane . Say yes Andrew ..