@SATA thanks. Lists will probably be the subject of the next video. They are lists of any value (number, text, variable) each value has an index counting from 0. So you can set the value of the index 6 or get the one in index 8 and so on
thx for the work, I was doing many things wrong.
For me .fbx don't import well so I use .obj, I use Fusion 360 and not Blender so that could be the problem idk
@Warbrine that's too bad but you know 2 players is already great you could revolutionize the game. It sounds like you were so close I would love to get some updates on that. Take a few days to rest I'm sure we can wait a bit. and as you plan to rewrite everything please please make a mobile version.
Hi @AndrewGarrison, for one of my mod project I need to get a list of all the parts in every craft in the flight scene to find wich crafts have a specific part. I've tried many different things and asked Nathan for some help but nothing really worked. What do you think would be the best way to achieve that? I've tried to load each craft xml with
foreach (XElement element in craftXml.Element ("Assembly").Element
("Parts").Elements ()) {
but when I launched a craft this craft xml wouldn't load (image 1) I had to quit and resume the flight for it to work. Then I tried using
foreach (PartData part in craftNode.CraftScript.Data.Assembly.Parts) {
I think for this to work the craft has to be loaded but even then, loaded or not it just doesn't find the CraftScript or CraftData (image 2). I also tried to have some delay between the flight scene start and the time I try to access the parts but it doesn't change anything. Btw I find the craftnode with
foreach (CraftNode craftNode in _flightState.CraftNodes) {
This is already planned for decal mod but it's currently on hold 2 custom paintable horizontal and vertical stripes flag are already done and nasa logo is pretty much finished
try adding this " using ModApi.GameLoop; " with the others "using" at the beggining of the data class. If you're using visual studio just hover your mouse over the error and click quick fix. @McDuetchVan
@SATA thanks. Lists will probably be the subject of the next video. They are lists of any value (number, text, variable) each value has an index counting from 0. So you can set the value of the index 6 or get the one in index 8 and so on
+2 4.7 years agohow is it going? this mod sounds fun
+1 4.6 years agoCities, clouds, rivers
+1 4.6 years agostill missing EU or ESA I mean it's the third biggest space agency
+1 5.0 years agothx for the work, I was doing many things wrong.
+1 5.4 years agoFor me .fbx don't import well so I use .obj, I use Fusion 360 and not Blender so that could be the problem idk
Is it possible to join the beta?
2.5 years ago@Warbrine that's too bad but you know 2 players is already great you could revolutionize the game. It sounds like you were so close I would love to get some updates on that. Take a few days to rest I'm sure we can wait a bit. and as you plan to rewrite everything please please make a mobile version.
4.3 years agoHi @AndrewGarrison, for one of my mod project I need to get a list of all the parts in every craft in the flight scene to find wich crafts have a specific part. I've tried many different things and asked Nathan for some help but nothing really worked. What do you think would be the best way to achieve that? I've tried to load each craft xml with
and then looping through each part
but when I launched a craft this craft xml wouldn't load (image 1) I had to quit and resume the flight for it to work. Then I tried using
I think for this to work the craft has to be loaded but even then, loaded or not it just doesn't find the CraftScript or CraftData (image 2). I also tried to have some delay between the flight scene start and the time I try to access the parts but it doesn't change anything. Btw I find the craftnode with
Here are the scripts
4.6 years ago😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍
4.7 years agoThis is already planned for decal mod but it's currently on hold 2 custom paintable horizontal and vertical stripes flag are already done and nasa logo is pretty much finished
5.0 years agotry adding this " using ModApi.GameLoop; " with the others "using" at the beggining of the data class. If you're using visual studio just hover your mouse over the error and click quick fix. @McDuetchVan
5.3 years ago@OldCoach Have you downloaded v2 or V3 cause this is an old post
5.3 years agohere are 2 files from the same mod one is corrupted the other not
5.4 years ago========== OUTPUTTING STACK TRACE ==================
0x0000000140FA9783 (Unity) PrefabImporter::OnAssembliesLoaded
0x000000014065C1A9 (Unity) CallbackArray::Invoke
0x0000000140BD85B6 (Unity) MonoManager::EndReloadAssembly
0x0000000140BE1854 (Unity) MonoManager::ReloadAssembly
0x0000000140E821D9 (Unity) LoadDomainAndUserAssemblies
0x0000000140E827B9 (Unity) LoadMonoAssembliesAndRecompileIfNecessary
0x00000001413364D1 (Unity) Application::InitializeProject
0x000000014149D785 (Unity) WinMain
0x00000001424884BA (Unity) _scrtcommonmainseh
0x00007FFD6A8F4034 (KERNEL32) BaseThreadInitThunk
0x00007FFD6C933691 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
========== OUTPUTTING STACK TRACE ==================
0x00007FFCE9F48420 (libfbxsdk) fbxsdk::xmlXPtrEvalRangePredicate
0x00007FFCE9CFE5C3 (libfbxsdk) fbxsdk::FbxReaderObj::CreateFbxMeshFromObjMesh
0x00007FFCE9CFDB85 (libfbxsdk) fbxsdk::FbxReaderObj::LoadScene
0x00007FFCE9CFD816 (libfbxsdk) fbxsdk::FbxReaderObj::Read
0x00007FFCE9BA1C42 (libfbxsdk) fbxsdk::FbxImporter::ImportProcess
0x00007FFCE9BA06D9 (libfbxsdk) fbxsdk::FbxImporter::Import
0x0000000142045CA0 (Unity) UnityFBX::DoImportScene
0x0000000141FD8E58 (Unity) FBXImporter::DoMeshImport
0x0000000142025B8D (Unity) ModelImporter::GenerateAssetData
0x0000000141EF9CCE (Unity) AssetDatabaseV1::ImportAsset
0x0000000141F0BB3E (Unity) AssetDatabaseV1::UpdateAsset
0x0000000141EFFAD5 (Unity) AssetInterface::ProcessAssetsImplementation
0x0000000141F09D27 (Unity) AssetInterface::StopAssetEditing
0x0000000141F04F7A (Unity) AssetInterface::RefreshInternal
0x0000000141F01EBC (Unity) AssetInterface::Refresh
0x0000000141EBC1F5 (Unity) AssetDatabase::Refresh
0x00000001413369EC (Unity) Application::InitializeProject
0x000000014149D785 (Unity) WinMain
0x00000001424884BA (Unity) _scrtcommonmainseh
0x00007FFD2BAC4034 (KERNEL32) BaseThreadInitThunk
0x00007FFD2E2B3691 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
5.4 years agoyes I'm on Unity 2018.3.8f1 but I'm not sure what stack traces are @athanMikeska
5.4 years agoalso is there a script/function to get infos on the craft like speed/height?
5.4 years ago@AnotherFireFox I would like to know too
5.4 years agoIs there a way to see/edit scripts since they are ddl?
5.4 years agowhy is there no mod tab next to craft and video?
5.4 years ago