Clarity and readability are the primary concerns IRL space craft displays. The old square-ish font was good for digits but not so much for alphabetic information. Additionally most IRL display fonts have a halo to make them more readable when the background is changing - e.g. The white text on the white sky at launch is nearly invisible.
I worked it out:
0. Get to orbit - any orbit. For the ISS an orbit around Earth in the real solar system
1. Use burn node(s) to adjust Apo to 460 km, Peri to 370 km, and inclination to 51.6
2. Save location as ISSOrbit
3. Launch your satellite at that location
4. Save game
Looks like the best launch site to intercept the ISS would be the northern one
@crowxe So far we have been streaming on Twitch (https://www.twitch.tv/edev96/) although we could do it over YouTube if that is more easily reached by folks. (https://www.youtube.com/channel/UCUIJcYb0Hx75LGw54PBZcHA) . I had been thinking of adding an interview segment to my show - something along the lines of Dirty Jobs meets Hidden Figures - my wife has extensive experience in setting up interviews and the like.
I'm not sure what you mean by violet/purple blocks but we did cover Custom Expressions and Custom Instructions in "Comparing Vizzy to IRL Embedded C Code"
I'm primarily a software guy. Mostly interested in how one would code the full launch and landing of a payload on to the far side of the Moon. I've used just about all of Vizzy with the exception of lists which are slated for the stream after next - Next Steam: "Da Hopp'r - Vizzy-PID throttle control logic" Launch/Hover/Land & booster retro fire landings.
Clarity and readability are the primary concerns IRL space craft displays. The old square-ish font was good for digits but not so much for alphabetic information. Additionally most IRL display fonts have a halo to make them more readable when the background is changing - e.g. The white text on the white sky at launch is nearly invisible.
+1 4.5 years agoI worked it out:
0. Get to orbit - any orbit. For the ISS an orbit around Earth in the real solar system
1. Use burn node(s) to adjust Apo to 460 km, Peri to 370 km, and inclination to 51.6
2. Save location as ISSOrbit
3. Launch your satellite at that location
4. Save game
Looks like the best launch site to intercept the ISS would be the northern one
1.2 years agohttps://www.simplerockets.com/c/N0MsJZ/UniLEU-Unified-Luna-Exploration-Unit
1.2 years agoCan hope around Luna and hover AGL/ASL using a throttle PID in Vizzy
@crowxe So far we have been streaming on Twitch (https://www.twitch.tv/edev96/) although we could do it over YouTube if that is more easily reached by folks. (https://www.youtube.com/channel/UCUIJcYb0Hx75LGw54PBZcHA) . I had been thinking of adding an interview segment to my show - something along the lines of Dirty Jobs meets Hidden Figures - my wife has extensive experience in setting up interviews and the like.
4.5 years ago@crowxe Having been recently laid off from my primary day job I am now available to do this without concern of loosing my job.
4.5 years agoI got an error stating that I need unity version 2019.3.15f1 for the latest version of the game.
4.5 years agoI'm not sure what you mean by violet/purple blocks but we did cover Custom Expressions and Custom Instructions in "Comparing Vizzy to IRL Embedded C Code"
4.5 years agoI'm primarily a software guy. Mostly interested in how one would code the full launch and landing of a payload on to the far side of the Moon. I've used just about all of Vizzy with the exception of lists which are slated for the stream after next - Next Steam: "Da Hopp'r - Vizzy-PID throttle control logic" Launch/Hover/Land & booster retro fire landings.
4.5 years ago