It varies depending on the rocket, but most of mine have a TWR of about 1.3 or 1.4 and I find it best to wait until my apoapsis reaches 1km then I pitch over by about 5 degrees, wait until the prograde marker lines up with my crafts direction then lock to prograde, if by the time your apoapsis reaches 10km your craft is pointing above about 60 degrees or below 45 then you should point slightly above or below prograde to correct its course, once you apoapsis reaches 60km and your far enough out of the atmosphere point directly at the horizon until you reach about 10 seconds to apoapsis, if your upper stage has a low TWR then use your first stage to put it on a higher trajectory to it has time to complete its burn, stay within about 10 seconds of your apoapsis by pointing above or below the horizon by as much as you have to (ideally you want stay as close the horizon as possible to reduce gravity loses but you also don’t really want to go past apoapsis) until you get close to orbital velocity then level off completely or point below the horizon so that you reach orbit when your as close to apoapsis as possible to get a perfectly circular orbit without ever having throttle down, shut down your engines or coast at all.
You can just put another command chip on any part of your rocket and when it separates from the main part you can control it by switching to it on the map view
It varies depending on the rocket, but most of mine have a TWR of about 1.3 or 1.4 and I find it best to wait until my apoapsis reaches 1km then I pitch over by about 5 degrees, wait until the prograde marker lines up with my crafts direction then lock to prograde, if by the time your apoapsis reaches 10km your craft is pointing above about 60 degrees or below 45 then you should point slightly above or below prograde to correct its course, once you apoapsis reaches 60km and your far enough out of the atmosphere point directly at the horizon until you reach about 10 seconds to apoapsis, if your upper stage has a low TWR then use your first stage to put it on a higher trajectory to it has time to complete its burn, stay within about 10 seconds of your apoapsis by pointing above or below the horizon by as much as you have to (ideally you want stay as close the horizon as possible to reduce gravity loses but you also don’t really want to go past apoapsis) until you get close to orbital velocity then level off completely or point below the horizon so that you reach orbit when your as close to apoapsis as possible to get a perfectly circular orbit without ever having throttle down, shut down your engines or coast at all.
+6 5.5 years agoor you could build the entire X-33.
+2 5.6 years agook, how about the Rocketdyne RS-2100 linear aerospike that was meant to be used on the x-33.
+2 5.6 years agoI think geostationary orbit around droo is about 7000 ish km.
+1 5.6 years ago@nathanmagnus I wonder if it's possible for jundroo to somehow make it so you have to own the game to make an account.
+1 5.6 years agoYou can just put another command chip on any part of your rocket and when it separates from the main part you can control it by switching to it on the map view
5.2 years ago@MarioG look at the atmospheric density thing on the right, it goes to zero at exactly 58km
5.5 years agodroos atmosphere is definetly 58km and i'm pretty sure cyleros is around 50km
5.5 years agoyou can't land on it, if you go too deep into the atmosphere it just destroys your craft.
5.5 years agoI'd like to see a flat earther try to explain this.
5.5 years ago@AndrewGarrison I take it that response is just a reflex at this point.
5.6 years agoWith rotators, pistons and hinges it’s theoretically possible, don’t know how strong, stable or easy to control it would be though.
5.6 years agoThe people who do it create accounts just to ask, I doubt they would see this.
5.6 years agoi don't have a graphics card and the game still runs ok.
5.6 years agohave you considered mounting one on the side of a rocket?
5.6 years agoyes
5.6 years ago