@AndrewGarrison you should use 2 wasd keys. One for turning, and the other for movement. For example you use wasd to move, and you could use arrow keys to turn. That way you don't have to keep switching between translation mode. You could replace translation feature with relative rcs movement so when it's on rcs input is based off ship's xyz movement and heading. Pressing up moves it forward in the direction the ship is pointing. Turning it off makes rcs input based off where the camera is looking at. Pressing up moves the ship forwards , even if the ship is facing sideways, similar to a drone with headingless controls, it moves forwards from where you are looking at, regardless of the drone's heading.
@AndrewGarrison you should use 2 wasd keys. One for turning, and the other for movement. For example you use wasd to move, and you could use arrow keys to turn. That way you don't have to keep switching between translation mode. You could replace translation feature with relative rcs movement so when it's on rcs input is based off ship's xyz movement and heading. Pressing up moves it forward in the direction the ship is pointing. Turning it off makes rcs input based off where the camera is looking at. Pressing up moves the ship forwards , even if the ship is facing sideways, similar to a drone with headingless controls, it moves forwards from where you are looking at, regardless of the drone's heading.
+3 6.0 years ago