@KraZIvan :)
There is a 4th method but it's almost the same than 2. Going to the steam browser and searching it there, then pressing the download buttom
@KraZIvan
- Copy the link to the craft, go to the game and press ctrl+v
- Go to the editor or main page and click in Download Crafts, find the craft you want and click in Download. It should automatically open in the game
- Download the file and go to LocalLow/Jundroo/Simplerockets/UserData/CraftFiles. Paste the file there
@AndrewGarrison hm, after testing it I think I can confirm that the auto-burn tends to overshoot and I think it's due to the spooling time.
Also, after testing this I've realised how much we need the planed burn window in the Flight View but I don't think you have to rush this for 0.7.0, so I'm going to wait until release to report it
@AnotherFireFox but engine response time. They were fast with that feature, I'm more than happy. The de-nerf option may imply changing the whole engine code
@AnotherFireFox because it's not an easy one. It has 6 SRBs with different thrusts that detatch in different times, you have to change throttle in the MaxQ and then you separate the fairing, that represents a big portion of the mass
@Bmcclory the thing is with automation the game doesn't let you know the dV from the designer easily and I don't have time to test it myself, so this is why the challenge exists and why there's a reward
The size issue, just make the crafts meant to have crew adapted to the size of the crew, same for KSP, if you want Kerbonauts the craft needs to fit them.
For the custom cabins problem. If they add characters I'm sure they'll add crafts with interiors, and many cabins have interiors now, it's just an inexistent problem that will be fixed itself. The only problem is that old crafts won't work well with them, like with the new engines.
A quick fix for the custom cabins would be adding a seat part, so them can be on the seat and not inside the only crew cabin part that we have now, and then improving how cargo bay doors work so we can make the cabins.
@Bmcclory I want to make binary calculators but I don't have enough time, I'm working on an automatic propulsive landing crew cabin and you have people like infinite tech or mario G making things very detailed, or people like diego releasing lots of high quality crafts every week
@KraZIvan I would love to make more videos and not just the BFR one, but my laptop sucks, and since I work on long projects the game evolves and I start from scratch every time
@tars13 wait for planet builder, career mode and mod tools lmao. Only things ksp has now are kermen, antenna and science. And a shit ton of mods. But for this price this game crushes ksp.
And wait for mobile release
The new exhaust looks amazing, the possibilities that the nozzle opens are huge, thanks for everything @NathanMikeska @AndrewGarrison and all the team :)
Before it was possible to achieve infinite isp, I reported that as a bug, sorry hahahaha
+2 5.6 years ago@Chancey21 sometimes you want to post 5 crafts in the same day and then none in a month because they're part of the same project
+1 5.6 years agoFor tiny light weight satellites that don't care about TWR, like in real life
5.6 years ago@AndrewGarrison sorry, the hype 🙈
+1 5.6 years agoYou're fast damn
5.6 years ago@PhilipTarpley you've made my live much easier now, I didn't notice that the pin worked even if you change views
+1 5.6 years ago@PhilipTarpley NO WAY
5.6 years ago@nico412 don't think so, he has almost 2 times my points hahahaha
+1 5.6 years ago@KraZIvan :)
+1 5.6 years agoThere is a 4th method but it's almost the same than 2. Going to the steam browser and searching it there, then pressing the download buttom
@PorkyClown3 don't come easy
+1 5.6 years ago@KraZIvan
+7 5.6 years ago- Copy the link to the craft, go to the game and press ctrl+v
- Go to the editor or main page and click in
Download Crafts
, find the craft you want and click inDownload
. It should automatically open in the game- Download the file and go to
LocalLow/Jundroo/Simplerockets/UserData/CraftFiles
. Paste the file thereStats
+2 5.6 years ago:( Hope to see you back soon, I'm going to miss your crafts
+1 5.6 years ago@AndrewGarrison hm, after testing it I think I can confirm that the auto-burn tends to overshoot and I think it's due to the spooling time.
+1 5.6 years agoAlso, after testing this I've realised how much we need the planed burn window in the Flight View but I don't think you have to rush this for 0.7.0, so I'm going to wait until release to report it
@Exospaceman I think you can add the new engines and join the challenge :D
5.6 years agoI dont have time to test it right now, but does the auto-burn feature take the spooling time into account? @AndrewGarrison
+1 5.6 years ago@AnotherFireFox but engine response time. They were fast with that feature, I'm more than happy. The de-nerf option may imply changing the whole engine code
+1 5.6 years ago@Exospaceman
5.6 years ago@Planefun sure
5.6 years agoTry to set part collision to always and make the parts that disconnect or break have collision response none
5.6 years ago@AnotherFireFox And also I want to make collaborations to spread the use of xml and I like the idea od challenging players
+1 5.6 years ago@AnotherFireFox because it's not an easy one. It has 6 SRBs with different thrusts that detatch in different times, you have to change throttle in the MaxQ and then you separate the fairing, that represents a big portion of the mass
+1 5.6 years ago@Bmcclory it has an automated launch sequence with a count down digital display and auto staging. You just have to control direction
5.6 years ago@Bmcclory the thing is with automation the game doesn't let you know the dV from the designer easily and I don't have time to test it myself, so this is why the challenge exists and why there's a reward
+1 5.6 years ago@Bmcclory yup
5.6 years ago@MarioG nah
5.6 years ago@MarioG I can make you an engine to land Droo on Luna
+1 5.6 years agoThe size issue, just make the crafts meant to have crew adapted to the size of the crew, same for KSP, if you want Kerbonauts the craft needs to fit them.
+4 5.6 years agoFor the custom cabins problem. If they add characters I'm sure they'll add crafts with interiors, and many cabins have interiors now, it's just an inexistent problem that will be fixed itself. The only problem is that old crafts won't work well with them, like with the new engines.
A quick fix for the custom cabins would be adding a seat part, so them can be on the seat and not inside the only crew cabin part that we have now, and then improving how cargo bay doors work so we can make the cabins.
@MarioG and with mobile release I'm sure it's going to be big
5.6 years ago@tars13 HAHSHSHSHAHAHAHAHAHAHAHA
+1 5.6 years ago@tars13 I know, read the last line, under the images xd
5.6 years ago@Bmcclory I want to make binary calculators but I don't have enough time, I'm working on an automatic propulsive landing crew cabin and you have people like infinite tech or mario G making things very detailed, or people like diego releasing lots of high quality crafts every week
+2 5.6 years ago@KraZIvan I would love to make more videos and not just the BFR one, but my laptop sucks, and since I work on long projects the game evolves and I start from scratch every time
+1 5.6 years ago@AnotherFireFox oh, de-nerf, i thought you were asking for even more nerf
+1 5.6 years ago@AnotherFireFox are you joking?
5.6 years ago@Mod the seemless transition was already a thing but only through xml, I'm glad to see that added to stock
5.6 years ago@KraZIvan nice to hear that :)
+1 5.6 years agoIf the example is hard to replicate you can make it easier through xml
+1 5.6 years ago@AnotherFireFox kermen have big hads, huge mouths, short bodies and they're fat
5.6 years ago@AnotherFireFox nah, not green, human skin color
5.6 years ago@Kell @AndrewGarrison meanwhile in xml world
+2 5.6 years ago@tars13 what I mean is that it's going to be even more amazing
+1 5.6 years ago@tars13 wait for planet builder, career mode and mod tools lmao. Only things ksp has now are kermen, antenna and science. And a shit ton of mods. But for this price this game crushes ksp.
+4 5.6 years agoAnd wait for mobile release
The new exhaust looks amazing, the possibilities that the nozzle opens are huge, thanks for everything @NathanMikeska @AndrewGarrison and all the team :)
+1 5.6 years ago@QuickNils just read the last message
+1 5.6 years agoOpen de debug console and type MLI
5.6 years ago@LegendPlayer975 there are ways to activate w10 for free
5.6 years ago@Kell and you can drink it
5.6 years ago@swope is there a bug report to upvote?
5.6 years ago@MarioG SeaDragon launched from water
5.6 years ago