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    @LegendPlayer975 there are ways to activate w10 for free

    5.5 years ago
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    @Kell and you can drink it

    5.5 years ago
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    @swope is there a bug report to upvote?

    5.5 years ago
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    @MarioG SeaDragon launched from water

    5.5 years ago
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    @Opise227 Now I get the joke hahahaha

    5.5 years ago
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    @AndrewGarrison any update on PlanetStudio?

    5.5 years ago
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    Shittttt

    5.5 years ago
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    @Brields95 They're working on the mod tools, you can use them as they're now, but they're far from finished

    5.5 years ago
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    @Pejayous I would like to see SERNs first, we can make the aerospikes with two SERNs

    5.5 years ago
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    @AdAstra That is one of the main features of this update :/

    5.5 years ago
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    @Kell hm, fuel flow is based on fuel mass or fuel volume? If it's fuel mass the thrust is the same, only the Isp changes
    I'm glad 8 is dead then hahahaha
    Water nuclear aerospikes aren't a thing in real life too :/

    5.5 years ago
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    @LiamW They don't want oil cars, no climate change on Droo hahaha

    5.5 years ago
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    @Planefun we're going to work on a presets pack with real engines trying to make them as realistic as we can anyway hehe

    5.5 years ago
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    @AndrewGarrison any sneak peak of the clouds?

    5.5 years ago
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    @Bmcclory yes, let me update the challenge description

    5.5 years ago
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    @Kell hmm... I tried to replicate raptor and merlin engines and the game now has too low chamber pressure and a reduction in Isp compared to real live. I imagine planet builder and career mode will balance the game.
    About the TWR I think you're right, they're a bit too light. And now that I think of it I have to take a look at prices tomorrow.

    5.5 years ago
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    The under expansion could look better without the white outlayer

    5.5 years ago
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    A fix for the SRBs on warp can be setting supportsWarpBurn="true" like for ion engines

    5.5 years ago
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    Can you make the throttle inputcontroller appear when checking the hidden properties? Also a check for autoActivateIfNoStageOrActivationGroup would be so great to have :3

    5.5 years ago
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    @AndrewGarrison snapshotDistanceScaler="1" snapshotRotation="45,120,0"
    It's in <DesignerPart name="Cargo Bay" category="Structural" description="Cargo bay that can hold stuff." order="15" showInDesigner="true" snapshotDistanceScaler="1" snapshotRotation="45,120,0">

    5.5 years ago
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    What is the snapshot thing? @AndrewGarrison

    5.5 years ago
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    btw, the new engines look amazing, I'm sooo hyped about this and the input controller changes. I can't thank you enough what you're doing, this was a dream for me. Thank you so much

    5.5 years ago
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    @AndrewGarrison WTFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF that solid engine is amazing! Are you going to make multiple types of exhaust? Maybe pushing down the exhaust origin for the aerospikes could make them look fancy

    5.5 years ago
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    Have you changed anything on the atmosphere? I don't know why I feel it looks better, I can't find the cause

    5.5 years ago
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    @Looney there's a workaround for that, but it may have been fixed since the last time I used it

    5.5 years ago
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    @Kell tsss

    5.5 years ago
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    AAAAAAAAAAAAAAAAAAAAAAAAAAA

    5.5 years ago
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    @Insanity if he's not using the tinker panel maybe adding an insane number of engines. You can see the fuel go down quite fast

    5.5 years ago
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    @Insanity a very high TWR. If you use lot's of engines and/or the tinker panel you can go over light speed

    5.5 years ago
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    The problem is you're using bad the tank for the battery' you have the tank rotated 90º, so it's not the game's fault, it's yours.

    You can fix this selecting the battery and the rotation tool, select "Self" and rotate it 90º and then change the horizontal and the vertical values in the part shape tool, you have to leave the attachment point in the bottom if you want to connect the part from the bottom.

    5.5 years ago
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    @gogeek you have to hit reply for me to see the notification
    You can edit the xml files to make lot's of things. The game even has hidden functionalities and parts

    5.5 years ago
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    @AtlantikWall45 I think the inflatable craft has modified SRBs in the rocket, so you can check that craft, I won't be able until tomorrow

    5.5 years ago
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    @AtlantikWall45 The formatter broke the text, be aware it's:

    <InputController inputId="Throttle" />

    Sorry for that, I went to sleep and didn't check the message was correctly uploaded, the formatter doesn't like some characters

    5.5 years ago
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    &lt;InputController inputId=&quot;Throttle&quot; />
    Add that before the end of the engine modifiers of the engine and then reload the craft, you'll have a new menu. Where it says Slider 1 type 1

    5.5 years ago
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    Do you want the Solid Rocket Boosters to have a fixed throttle (Like real SRBs)? You'll need to add just one line in the xml of the craft

    5.5 years ago
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    Did you change any xml file? Are you using RSS or another modified Stellar System?

    5.5 years ago
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    @AtlantikWall45 That's not a bug report, that's a forum suggestion. Can't you access the bug report in game?

    5.6 years ago
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    @AtlantikWall45 wow that's weird, have you changed any file manually?

    5.6 years ago
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    @DerekSP It fits on a hardcore campaign

    5.6 years ago
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    @mjdfx150529 That line is op

    5.6 years ago
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    There're missing crafts and points, it looks like a backup @AndrewGarrison

    5.6 years ago
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    @Bmcclory wo, this is useful

    5.6 years ago
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    @AndrewGarrison Nice :)

    I think I made this suggestion some time ago, but what about using one of the color palet values for flame tint?

    5.6 years ago
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    Do you have your PC back?

    5.6 years ago
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    @NathanMikeska could it be possible to make a rectangular flattener? Instead of radius, length and width for the size. We can even use sub-biomes to color it grey

    5.6 years ago
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    I made multiple BFR versions and they work fine 🙁

    5.6 years ago
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    I can't find the paper but here is a place to calculate the measurements (in spanish)

    5.6 years ago
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    I know a paper about the design of an antenna for this purpose, if I find it I'll post it here

    5.6 years ago
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    @InfinityTechnology ok :)

    5.6 years ago
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    I have an almost done YAR for LEO small sats but it has a couple of problems, I can share you the craft so you can finish and upload it if you want

    5.6 years ago