@CloakPin
Thanks a lot!
If I switch off the gyro, I still have same problems with RCS (change of inclination and of apoapsis) so I will follow your suggestion of turning off RCS until I really need.
@RudimentaryCheezit thanks again, but in Planetstudio I only see the button to save the planet in the menu on the left…what other steps do I have to follow then?
@CloakPin
I use translation mode (virtual joystick with arrows, right?) when using RCS to decrease vertical velocity during last phases of landing or when exercising docking (with extra poor results so far)….when else may translation mode help?
@TomKerbal and @Wenhop
@Pedro proposed a solution that mitigates/solves most of the issues with ascending nodes of target bodies (blue arrows along the craft orbit): pause the game and modify inclination so as to avoid issues of such node moving approprietely with the orbit moving in space (for all bodies except may be the sun). Now I will try to understand whether for each case I need to burn normal or anti-normal….
@Whenhop
Welcome on board :)
Selecting ascending/descending nodes is a feature of latest release on mobile. I am quite new to the game and may be wrong but issue witout tinkered rockets in RSS is lack of precision in heading, which complicates a lot interplanetary flights due to orbit lack of alignment and much longer distances than stock system….but I will try soon one of your lunar rockets :)
@TomKerbal
...and I cannot use mods being on mobile :(
I use the Solar System from @WiTriNo https://www.simplerockets.com/PlanetarySystems/View/8W7RiI/Solar-System-1-4
@TomKerbal
I never had problems with solar panels in RSS at least the version I use. But I also have to admit I use very powerful (and tinkered batteries) with ion engines and so the problem is not so evident to me
@TomKerbal
It is a bit too tinkered, yes, but otherwise interplanetary trips are not possible. You may reach Moon (align orbit and 100% engines without deep space drive) in 12 hours and similar times for internal Solar System with Deep Space Drive.
@TomKerbal
Many thanks as your feedback would be much appreciated. I usually fly on Solar System from @WiTriNo as long my old Ipad gets going.
If you wish, you may use my Grypas for orbit: it’s heavily tinkered (only solution for mobile users on RSS, I fear frombut you may easily achieve LEO at 600km
@SamTheFox thanks for the answer but reducing throttle diminishes acceleration and hence the speed. And the fact that time warp cannot go beyond 2x hence reduces the chances to achieve desired speeds. Thos did not happen till release 0.9
@SamTheFox
Thanks for the patience with me….but here I got lost: do I have to use planet studio for that? And , if so, how do I upload that craft in planet studio?
@SamTheFox, thanks a lot!
For ground based it works fine!
I have a final question: how may I load one of floating bases available in the download crafts section and use as sea-based pads?
@RudimentaryCheezit, thanks! How do I save the planetary system as “new universe”?
+1 1.4 years ago@CloakPin
+1 1.6 years agoThanks a lot!
If I switch off the gyro, I still have same problems with RCS (change of inclination and of apoapsis) so I will follow your suggestion of turning off RCS until I really need.
@RudmentaryCheezit thanks for your patience!!!
1.4 years agoI will try and will let you know :)
@RudimentaryCheezit thanks again, but in Planetstudio I only see the button to save the planet in the menu on the left…what other steps do I have to follow then?
1.4 years ago@SmurfResearchX
1.6 years agoThanks for thensuggestion, I will try to follow them!
@CloakPin
1.6 years agoAgain thanks! I will try in low atmosphere and (when ready) also in docking :)
@CloakPin
1.6 years agoI use translation mode (virtual joystick with arrows, right?) when using RCS to decrease vertical velocity during last phases of landing or when exercising docking (with extra poor results so far)….when else may translation mode help?
@TomKerbal and @Wenhop
1.6 years ago@Pedro proposed a solution that mitigates/solves most of the issues with ascending nodes of target bodies (blue arrows along the craft orbit): pause the game and modify inclination so as to avoid issues of such node moving approprietely with the orbit moving in space (for all bodies except may be the sun). Now I will try to understand whether for each case I need to burn normal or anti-normal….
@Whenhop
1.6 years agoWelcome on board :)
Selecting ascending/descending nodes is a feature of latest release on mobile. I am quite new to the game and may be wrong but issue witout tinkered rockets in RSS is lack of precision in heading, which complicates a lot interplanetary flights due to orbit lack of alignment and much longer distances than stock system….but I will try soon one of your lunar rockets :)
@TomKerbal
1.6 years ago...and I cannot use mods being on mobile :(
I use the Solar System from @WiTriNo https://www.simplerockets.com/PlanetarySystems/View/8W7RiI/Solar-System-1-4
@TomKerbal
1.6 years agoI never had problems with solar panels in RSS at least the version I use. But I also have to admit I use very powerful (and tinkered batteries) with ion engines and so the problem is not so evident to me
@TomKerbal
1.6 years agoIt is a bit too tinkered, yes, but otherwise interplanetary trips are not possible. You may reach Moon (align orbit and 100% engines without deep space drive) in 12 hours and similar times for internal Solar System with Deep Space Drive.
@TomKerbal
1.6 years agoMany thanks as your feedback would be much appreciated. I usually fly on Solar System from @WiTriNo as long my old Ipad gets going.
If you wish, you may use my Grypas for orbit: it’s heavily tinkered (only solution for mobile users on RSS, I fear frombut you may easily achieve LEO at 600km
@SamTheFox thanks for the answer but reducing throttle diminishes acceleration and hence the speed. And the fact that time warp cannot go beyond 2x hence reduces the chances to achieve desired speeds. Thos did not happen till release 0.9
1.7 years ago@SamTheFox Thanks a lot for all your explanations! Really helpful!
1.7 years ago@SamTheFox
1.7 years agoThanks for the patience with me….but here I got lost: do I have to use planet studio for that? And , if so, how do I upload that craft in planet studio?
@SamTheFox, thanks a lot!
1.7 years agoFor ground based it works fine!
I have a final question: how may I load one of floating bases available in the download crafts section and use as sea-based pads?
@SamTheFox yes either in planet studio or by placing bases in sites where I landed without planet studio
1.7 years ago