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    @Pedro Is this a known bug ? Perhaps I am doing something wrong, could also be. I am using the last official Juno version ( 25.7.2023 ... btw where can I see the current installed version number ? )

    1.4 years ago
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    O.k. I don't know "toblox lua" sorry, only Vizzy. There you can subtract 3D-vectors simply by using the " - " operator.

    1.4 years ago
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    All well and good, but they have to be careful that Juno doesn't lose its ingenious of concentration on the essentials, respectively realistic efficiency with the associated fluid fun gaming experience. So should then be arbitrarily switchable. But they get it right, as always :)
    ... what a sentence..

    1.4 years ago
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    PCI is Planet-Centered Inertial Frame of Reference

    1.4 years ago
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    Nav/Position and Nav/TargetPosition given in PCI coordinates.
    Coordinates of Center of Mass (CoM) wrt Celestial Body center (which is the same as CoG, Center of Gravity here). PCI is Planet-Centered Inertial Frame of Reference.
    Trivially the magnitude of the vector difference is the distance between them.

    1.4 years ago
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    Try check my code :
    https://www.simplerockets.com/c/yD2xzD/VIZZY-SmartGAP-BETA1

    1.5 years ago
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    TEST

    • Bullet Point
      You can add onto bullet points using - (for extra bullet points) and 1. (numbers)
      You'll need to add two spaces before each so they work.

    1.5 years ago
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    @Kassap Why do you think that most JNO players are on mobile ? I'm really interested, is there a source you know ?

    1.5 years ago
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    Chandrayaan-3 is looking good I've heard

    1.5 years ago
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    Ahhh. That will be great!

    1.5 years ago
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    KSP2 ? What is that ?

    :)

    1.5 years ago
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    By the way: the formula concerning the relativisitc mass with the Lorentzfactor is also quite useful for calculation of electron trajectories in fields.

    1.5 years ago
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    Yes, that yould be quite interesting. There is no way to reach relativistic speeds with current technology but the examination of these effects are worth to do so.
    Developing a generation ship traveling to Proxima Centauri with current technolgy, that would for me the most thrilling task. To show what would be needed and how long the journey would last. And so on.
    Or using wormholes... :-)

    1.5 years ago
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    I do not fully understand your question but I would suggest to first fly your rocket into the moons orbital plane (on a circular Earth orbit) then accelerate in that way that you enter the Moons SOI in front of him(?) with a periapsis of about 100km, where you break to circular orbit again. I think that is the standard if I understood that correctly.

    1.5 years ago
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    So your antimatter drives can convert matter into kinetic energy with E=mc^2 ?
    I have read somewhere that even with this super idealistic assumption you need 99.9999..99% of the matter of your spaceship to reach somethink like 0.99c or so and time dilatation becomes a huge problem. But I am not an expert in relativity theory.
    But 0.1c could be possible.... if you take your time (about 100years or so) you could theoretically reach Proxima Centauri (about 4.25 Ly away from home). That could be nice.

    1.5 years ago
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    @LeMagicBaguette Back to Shackleton crater ;-)

    1.5 years ago
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    @LeMagicBaguette I'm sorry, just kidding ;-)

    1.5 years ago
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    @LeMagicBaguette This is not surprising. Boats are not normally designed for flying. Exceptions are flying boats and the flying dutchman... :-)

    1.5 years ago
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    I like the Space concepts from the 50th / 60th :-) Leaded to Apollo11 finally. It looks like it could have some balancing problems btw.

    1.6 years ago
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    @Pedro :) Yes DLC. Sorry. Too deep in my Vizzy coding at the moment...

    1.6 years ago
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    @Pedro: WIll there be a DLL one day ? I'm really worried about you all starving to death, and I'd like to help prevent that.... I'm really serious, you're doing so well, it should really be supported.

    1.6 years ago
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    This is a very nice idea! Can you make it a little more faithful to the original ?
    Btw since it is probably not able to deorbit and land on Moon on itself, did you found something how they planed to do this ?

    1.6 years ago
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    Ahhhh! Great! ... What do you mean ?

    1.6 years ago
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    Thinking about an Elevator?

    1.6 years ago
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    @Frolonov I can confirm your calculations for BLDC electric motors, like https://kontronik.com/en/produkt/project-one-780-65-competition with 3.4kW/0.495kg ~ 7kW/kg . 13W/kg is clearly wrong. @Pedro

    1.6 years ago
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    @RichGWall Ah, you mean, a correction halfway to the moon ? I had not thought about that at all...

    1.6 years ago
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    @RichGWall @Wangzc @mrspock15
    I have added the possibility to start directly into Moon orbital plane with my Vizzy program SmartGAP. It only works for Kourou Space Center, because Canaveral is only every 6th year in the Moon orbital plane as Mr. Wall explained. Cheers! Tom
    https://www.simplerockets.com/c/b2gtqG/Vizzy-SmartGAP-v0-6-with-Moon-Orbital-Plane-launcher

    1.6 years ago
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    That's the spirit ! For peace !

    1.6 years ago
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    YES!!!

    1.6 years ago
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    Do Saturn C-8 "Nova"
    https://en.wikipedia.org/wiki/Nova(rocket)#/media/File:NovaRocket.jpg

    1.6 years ago
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    @RichGWall For me the heading direction is the problem. In Juno I just start to East if Kourou is approx. in Moon orbital plane, o.k., nice., but not good. MechJeb in KSP1 simply set's you in perfect orbit even when the launchposition is not in the target plane. If it can be in the plane it waits up to 24h and then starts. If not, it waits until the conditions are optimal, then starts and changes the inclination during ascend... it's just an amazing tool this mod.

    1.6 years ago
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    @RichGWall For your Saturn-V experiment you could possibly use the marvelous one from Mr.Spock @mrspock15 :
    https://www.simplerockets.com/c/x41zff/RSS-Saturn-V-Apollo
    ( I think you have already discovered, since you upvoted there :-) )

    1.6 years ago
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    Well, KSP2... if they had sold the Early Access with 20$ instead of 50$ nobody would have complained... so it has a nice soundtrack, graphics and sound, some nice green cute frog creature animations, and a lot of realy ugly bug problems and most of all: No RSS mod.
    And everything looks somehow like plastic, but that is certainly a matter of taste

    1.6 years ago
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    @RichGWall KSP2 is not worth mentioned. KSP1 with RSS and RO mods is great. If you try it, use CKAN, to manage your mods. It's all very comfortable. But KSP takes much longer to load and needs much more hardware ressources than Juno. Juno is much more intuitive and simply does most things right. So it is easy as cake to use my PS4 controller in Juno but in KSP... buuuh. Construction in Juno is nice because of the scalablity ansatz. You can get this in KSP too but only with mods. So KSP has to be modded to become nice and Juno is nice from the beginning... graphics is surely better in modded KSP, especially Moon looks really beautiful with RSS mod.
    For me I prefer Juno now. KSP1 I started for 2 month the first time a view hours ago. The forum is nice here I think. The official KSP forum has nice people as well but it is very strongly monitored by moderators.

    1.6 years ago
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    @RichGWall I just checked "Principia" with RSS in KSP1. First impression is very good, a lot of smoke from my computer indicates a lot of calculations btw... Axial tilt of Earth seams to be o.k., send my Artemis I rocket to equatorial orbit and looked at the shadow line on Earth, definitely seasons there. Then I looked at the Moon orbital plane... I am not sure, I tried to compare it to the ecliptic (go behind the Earth and look in direction to the Sun hidden by Earth, then plot the Moon orbit...). Just with my eye I would say that it is about 20 degrees, and this would be wrong, because it should be 5 degrees (due to Wiki). But my eyes are not so good anymore. I am not at the Moon yet, so no info about the axial tilt of the Moon. I am not sure if I want to spent this time, perhaps I find some information in the internet. I would prefer Juno. In Juno the axial tilt of the Moon is o.k. I think. At Southpole the sun is very low on the horizon and in Shackleton there is only light because of grafical bugs I think.

    1.6 years ago
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    @RichGWall Yes, perhaps I overreacted a little bit :-) So I let the baby in the water, but I wanted to check this principia mod anyway. And I will check if RSS Earth in KSP1 has axial tilt, I am just not quite sure anymore...

    1.6 years ago
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    @RichGWall I checked this, you are right. That's much worse than the ridiculous fuel cells in Juno... I am speechless. Perhaps it is better to go back to KSP1 with this "Principia" mod. I will think about it. I like well choosen simplifications, like for Moon mission only taking Sun (main effect on Moon, ~2/3), Earth, Moon and vehicle into consideration, neglecting influence of Jupiter and Saturn. Simulation will run smooth and most effects are realistic enough for me. But this is too much simplification.

    1.6 years ago
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    @RichGWall OH No!!! How could I missed this. So no axial tilt on Earth... that's incredibly bad ! Even worse than Moon without tilt. Even worse than in KSP!!!
    I am massively dissapointed. How could I miss this ?

    1.6 years ago
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    I am your biggest fan :-) Go 4 Peace, go ! Ass1 is also good name.

    1.6 years ago
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    @RichGWall If you start from European space center (Guiana Space Centre near Kourou) you can wait until it is in the Moon orbital plane and then start directly into that plane... just start east then. I think that has something to do with the latitude of Kourou and the Moon orbit inclination beeing nearly the same, but I am not sure.
    Starting from Canaveral is much more complicated. I have huge problems of imagination because I do not even know if Florida ever crosses the Moon orbital plane... all my experience here stems from KSP1, mod RSS/RO, and here the Moon orbit and axial tilt is fully wrong because of stupid KSP programming (one reason why I switched to Juno btw., between others). But if you know more, please let me know.
    According to this: https://history.nasa.gov/afj/launchwindow/lw1.html
    there is the possibility to start from Canavaral even with an optimal east direction. You just have to wait, I don't know how long.
    In Juno we have some orbit information, for the Moon and the launched vehicle. Perhaps we can use it for getting the optimum launch time somehow.

    1.6 years ago
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    @EpsilonSpaceOrganization "4 Peace" :-D Great! Thank you !

    1.7 years ago
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    @AWholeTurkey Did you finish the Air Races ? That's most important as far as I remember. The "commercial pilot" mission, the "lunar rover" mission are necessary, too. You find vehicel to solve all those in my craft list. That should work. Have fun !

    1.7 years ago
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    @racc Nice :-)

    1.7 years ago
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    Perhaps the community can help to bring you back on track. Perhaps try some tricky Vizzy programming... I am currently working on a flexible ascent program that can lift all my rockets automatically... something like that, a new project, might help. I am a little bit dissapointed by KSP(2!) / the forum there, by the way, so that reminds me of what you wrote here. Sorry for my bad english, have a good time! Tom.

    1.7 years ago
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    Welcome back! Have a good time.

    1.7 years ago
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    @SmarsoAero Nice!

    1.7 years ago
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    @CosmosMan Great! Would you share ?

    1.7 years ago
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    @Zenithspeed Thank you!

    1.7 years ago