@KuiperAerospace I wish I could suggest tinkering, but as you know I am not a fan of it. What I suggest put an inlet that covers engines (or anything else going beyond the range of normal legs) and then just translating the legs downwards toward the bottom of inlet. It is simple but still looks good.
@KellyNyanbinary my goal was to prove that machine learning is possible in SR2. And I knew that it need lots of ideas from different people. My goal wasn’t to copy and fix someone else’s proportional controller. If I wanted that I would make it in about 10 seconds any day that I wanted.
@KellyNyanbinary @Patelsh24 it looks like it is far from complete. Even on the Stingray it still seems incompetent (no offense @KellyNyanbinary ) but I think if we can complete it we could make it so much better. If you want you can contact me (through the IAAR email) at iaarsr02@gmail.com and we could figure figure something out. Or we could use unlisteds.
Sort of. If you don’t use time warp for a very long time you will notice your orbit changing ever so slightly, typically getting low. Eventually you could deorbit, but it is very unlikely. The game solidifies your orbit when using time warp. This is only changed when using ion engines. But the game, in order to reduce the load on your computer, confines the atmosphere to a range of altitude. This means it is easier to get in orbit and stay in orbit. And another thing is that it only calculates gravity for the parent body.
School for me gets out at the end of May. But that is mainly because all we have to cancel school for is hurricanes one week out of the year typically.
@RocketScienceCo not yet, I can only share it when on computer and right now I am on a trip. But I will be back on Monday. But your website is looking great!
This is because it uses x velocity, y velocity, and z velocity. To get one number go into the boolean section and look for a block that says:
(0, 0, 0) length
That will give you the magnitude/total of velocity
I can provide a rocket. It is still in development but can be launched. It will be reusable but for now I haven’t started coding it. So right now it has even more power. It can lift upwards of 100,000 kg to LEO and quite a bit to Cylero. And it will be fully reusable one day meaning the program will cost less.
@KuiperAerospace I wish I could suggest tinkering, but as you know I am not a fan of it. What I suggest put an inlet that covers engines (or anything else going beyond the range of normal legs) and then just translating the legs downwards toward the bottom of inlet. It is simple but still looks good.
+1 3.6 years ago@KuiperAerospace their craft is very small and light. Very capable considering its size and weight.
+1 3.6 years ago@DefenseNetworks it might take few days but I will get it done
3.6 years ago@KellyNyanbinary I don’t think you get the point
3.6 years ago@KellyNyanbinary my goal was to prove that machine learning is possible in SR2. And I knew that it need lots of ideas from different people. My goal wasn’t to copy and fix someone else’s proportional controller. If I wanted that I would make it in about 10 seconds any day that I wanted.
3.6 years ago@KellyNyanbinary I did. My goal wasn’t to copy people and make it better. My goal was to make a machine learning code.
3.6 years agoWhen you mirror/radial you can use break symmetry. I don’t know if that is what you are looking for
3.6 years agoI got something. I will need access to the craft to set it up. It has some specifics it needs to work.
3.6 years ago@Fime how did you guess? Lol
3.6 years ago@KellyNyanbinary @Patelsh24 it looks like it is far from complete. Even on the Stingray it still seems incompetent (no offense @KellyNyanbinary ) but I think if we can complete it we could make it so much better. If you want you can contact me (through the IAAR email) at iaarsr02@gmail.com and we could figure figure something out. Or we could use unlisteds.
3.6 years ago@Hannah1212 the 2 days is just a competition for people who I don’t know to join in. But if you ever change you mind just let me know!
3.6 years ago@iSpace yep. It would make sure that everyone’s craft had ease of access to space stations, making it easier to build and maintain them.
+1 3.6 years agoAlso submissions don’t have to be the planes
3.6 years ago@JSO18 ok.
3.6 years ago@JSO18 you are pretty good at vizzy
3.6 years agoNote: not all submissions will get you in. I will judge and will only accept the top 3 people.
3.6 years agoFinally, @Hannah1212 you are also really great at vizzy and I would like to invite you to join if you want.
3.6 years ago@Patelsh24 you are great at vizzy and I would like to offer proposal out to you.
3.6 years ago@iSpace I know this isn’t your typical but if you want to give it a try
3.6 years ago@KellyNyanBinary sorry to ping you but this seems like something I could use your help on.
3.6 years agoBasically what @Hermes01000100 said. They are the same thing with an extra PID and a different base model.
+1 3.6 years ago@JSO18 that is what I will work on next after I improve the landing reliability.
3.6 years agoSort of. If you don’t use time warp for a very long time you will notice your orbit changing ever so slightly, typically getting low. Eventually you could deorbit, but it is very unlikely. The game solidifies your orbit when using time warp. This is only changed when using ion engines. But the game, in order to reduce the load on your computer, confines the atmosphere to a range of altitude. This means it is easier to get in orbit and stay in orbit. And another thing is that it only calculates gravity for the parent body.
3.6 years agoI can code vizzy for docking procedures and latches.
+2 3.6 years ago@Staticalliam7 are you getting a new processor?
3.6 years ago@Staticalliam7 dang
3.6 years ago@Staticalliam7 although I have a descent processor speed of 3.1 ghz
3.6 years ago@Staticalliam7 that is 4 times my computer. So still awesome.
3.6 years ago@CASXA it’s a joke because that is how much the human brain has if you consider RAM as short term memory.
3.6 years ago@CASXA 25 petabytes
3.6 years agoNot storage
3.6 years agoRAM
If you make it 1,000 times more powerful it will use up 1,000 times more fuel. Even if it is Nuclear.
3.6 years agoYou can set rcs to 1,000% in settings.
3.6 years agoI don’t think you know how rocket engines work
3.6 years agoT both windows and mobile
3.6 years agoXML editing
3.6 years ago@RocketScienceCo just up to Virginia to see family
3.6 years ago@GenTitan you don’t have to start out with any. Also Python is by far the simplest language to learn.
3.6 years agoSchool for me gets out at the end of May. But that is mainly because all we have to cancel school for is hurricanes one week out of the year typically.
3.6 years ago@RocketScienceCo btw you might want to take your hometown off of there if you don’t want it to be there.
3.6 years ago@RocketScienceCo not yet, I can only share it when on computer and right now I am on a trip. But I will be back on Monday. But your website is looking great!
3.6 years agoThis is because it uses x velocity, y velocity, and z velocity. To get one number go into the boolean section and look for a block that says:
3.6 years ago(0, 0, 0) length
That will give you the magnitude/total of velocity
@GenTitan I can do some simple html and js still for web development
3.6 years ago@GenTitan I am just beginning c#. I started with JS when I was little but overtime have forgotten it because I primarily use Python.
3.6 years ago@Chtite451SR2 I have memorized your username, that is how much I ping you lol.
3.6 years ago@Chtite451SR2 this means you might be relieved as Acting CEO. Although I may give you the title of President.
3.6 years agoAlso I can provide rovers. I am working on a surface navigation system for rovers.
3.6 years agoI can provide a rocket. It is still in development but can be launched. It will be reusable but for now I haven’t started coding it. So right now it has even more power. It can lift upwards of 100,000 kg to LEO and quite a bit to Cylero. And it will be fully reusable one day meaning the program will cost less.
3.6 years ago?
+1 3.6 years agoI am making a forum
3.6 years ago