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    I'd give it a shot, but I'm not that good with MFDs yet... I can do a lot with vizzy, but for some reason I haven't figured those out yet. I might still try to do something with this since I like your diagram and what it displays is useful for a number of things. Maybe I could use it as an excuse to learn how to make MFDs for once lol

    +1 2.7 years ago
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    Looking good! I actually completely forgot there was even a rocket that did that until you started working on this! It also explains where ULA got the idea for recovering the first stage engines off Vulcan.

    You've also gotten pretty good at framing your shots, although I think the first pic would be slightly better if the entire sun was in frame. It's still a great shot of the craft itself though, so I'm kinda just nitpicking lol

    +1 2.7 years ago
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    @Staticalliam7 lol 🥸

    2.7 years ago
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    cue orchestra
    Voice of The Rock:

    "What can I saaaaay except, You're Welcome!"

    Lol I'm glad you finally made it! You definitely deserve the recognition for your hard work. And thanks for the shout-out too! I appreciate your friendship and input in things, plus you're always fun to talk to. Let's hope you're next stop is 5k 👍

    2.7 years ago
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    Are you sure those were made by the same person? O.o

    2.7 years ago
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    Welcome to the community! That's a pretty long time to play this game without joining in the fun here, so I'm very interested in seeing what you've come up with in that time. Unfortunately, there's a limit to how many crafts/etc you can post per day, so it might take a while to post everything you want to(at least if you have a decent number of crafts to share).

    Anyway, have a good time and enjoy being part of the community now!

    2.7 years ago
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    @GSpaceAeronauticle Honestly, I have nooo idea how that happened. In one week I went from 711 to 985. I noticed yesterday that it was 1000 and I had to double check just to make sure I read it right

    2.7 years ago
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    @RocketMan167 Agreed! I don't think you could get a more perfect photo for that

    +1 2.7 years ago
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    Not to disappoint, but they might already be on(depending on your current settings). Reentry effects are a little underwhelming at the moment: a slight red-orange "ghost" image of the craft overlayed onto/around the actual craft itself. It's really hard to see if not on the dark side of a planet. It also doesn't happen very much with small, lightweight crafts, or crafts on a suborbital trajectory since they're not fast/massive enough to heat up substantially before they slow down too much.

    Yes, there is heat damage, but only from atmospheric drag, not from the engine plumes. A craft traveling at 2,000m/s through the atmosphere will eventually "explode from heat damage"(or at least the hottest part(s) of the craft if they reach a certain temperature threshold) if velocity remains constant.

    2.7 years ago
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    @NovaAerospace Nice review! I've been meaning to do one myself, but I think it'll be a video review if I do. I also keep forgetting to leave a review on Google Play and Steam even though I probably should(especially google since I'm a beta tester so feedback goes directly to Jundroo).

    I've never played KSP or SFS, so I don't really know all the differences, but I still think SR2 is the best choice considering the price to play. I also agree with your assessment of the community(I'm also surprised you included that in the review since most people wouldn't count that as part of the game, but it definitely is)

    2.7 years ago
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    @Zenithspeed never played KSP (although I want to just to compare it to SR2 and finally know what all the fuss is about). Supposedly, they've been working on a mobile version of KSP for the last 2-3 years now, but I still haven't seen any announcements about that since they first mentioned it back then. Either it turned out to be too hard to implement on most devices, or they realized that they'd be competing more heavily with games like SR2 and SFS and decides to just keep the status quo as is. Idk though

    +1 2.7 years ago
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    @astrojethro also, I completely forgot to say thanks! I really appreciate your feedback 😅

    +1 2.7 years ago
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    @astrojethro because it's easier than setting a variable to a value. A variable is also meant to change, while an expression isn't(only the inputs/outputs do), so it's better suited for values that don't change. It also helps with organization since I don't have to look for a completely different kind of block every time I use it

    +1 2.7 years ago
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    @Staticalliam7 the lullzzz

    Just wait till they realize the link is just a rickroll XP

    2.7 years ago
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    So, have you ever heard of a "Ship shipping shipping ship, shipping shipping ships"? (Trust me, it's a legit thing). Well how about doing that but with a rocket?

    2.7 years ago
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    Lol the phone looks good, but I don't think anyone will want to drag it around with them. Not that they *could" anyway XP

    +1 2.7 years ago
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    Looks pretty good! I like the use of the panels as support legs, it's a nice touch. Makes it feel more like a real mock-up. Keep up the good work 👍

    +1 2.7 years ago
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    What version are you on? 0.9.800 or 0.9.900? They released a new beta version recently so that might be the cause of the issue. Or it's the internet connection(although I see that as less likely if your internet is still working

    +1 2.7 years ago
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    @YaMomzBox420 or if you're talking about his response to the post linked below, that was specifically for input controllers, not for sensors, etc

    2.7 years ago
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    @AR3SZX I haven't seen it yet... But I also don't have the time and internet access to try out the experimental beta. I mostly play mobile because I can take it everywhere and almost always have internet access

    2.7 years ago
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    Everyone who agrees with this post should upvote the suggestion linked by @wwwNews777com below so the devs know it's something we want! Thanks!

    +1 2.7 years ago
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    I saw the video earlier and was like "Nooooooooo!" 😭

    2.7 years ago
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    There's 3 units of measure for Altitude in the game:

    • Above Ground Level (AGL)
    • Above Sea Level(ASL)
    • Above Sea Floor(ASF)

    ASF will tell you your exact height above the sea floor(or ground level if not underwater) and by subtracting your height above Sea Level(ASL) from the ASF, you'll get the exact depth of the water at your position

    +3 2.7 years ago
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    @Jacobdaniel Did you use parts from a downloaded craft? It's possible to download crafts with modded parts on mobile, but the game replaces the modded parts with an unmodded equivalent. If you did download a modded part, it may have messed up the base game files for that part. If you're pretty sure that's not the case, have you ever XML edited any parts(specifically ion engines, but it might be a different part causing the issue)? If not, then I'm pretty sure it's some kind of bug with the game itself, and you should upload a bug report(either through the game itself or here on the site).

    Hopefully this helps you narrow it down a bit

    2.7 years ago
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    Unfortunately, there's no easy way to do that accurately. There's a (current thrust) block, but it only works when the current stage is active and won't work for the next stage(s) until they're activated. There's also a (max thrust) block, but it also only works with the current active stage. Neither of these help much if you have multiple engines per stage without some more math to figure out thrust per engine. Of course, none of this makes a difference if you need to perform the calculations before you launch, as opposed to after.

    Otherwise, your only choice is to work out the math behind it, which requires a lot more than just F=ma since you have to know stuff about the engine's flow rate, nozzle ratio, and so on just to calculate the acceleration value necessary for the thrust equation(trust me, I'm working on exactly this problem at the moment, and it's not easy, but it is rocket science after all).

    XP

    2.7 years ago
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    @OmniExplorationDivision

    I think it works on PC where the user is never truly logged out.
    I can even turn my pc off and when im back I will be logged in.
    Mobile tends to forget me often. Even if I dont remove the webpage, it just forgets for some reason.

    I pretty much only access this site from mobile and have basically no issues with getting logged out, but I use google Chrome for the most part and have my settings set to leave me logged in to everything all the time. Maybe it's a browser extension failure or something. I've had it log me out a couple times, but that was only when I accessed the site from a different browser(ie, the built in browser on my phone, or discord links) where it had to reauthenticate my login

    2.7 years ago
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    @Staticalliam7 lol xp

    2.8 years ago
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    @Staticalliam7 lol I'd help you out, but I already upvoted that one so 🤷

    2.8 years ago
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    Little secret: the skybox got changed sometime around 0.9.7 or 0.9.8, so no, it's not the same as it was, and you're not crazy lol

    2.8 years ago
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    @118Industries lol I didn't even notice!

    2.8 years ago
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    Definitely make a suggestion post for this if you haven't already!

    2.8 years ago
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    It's really not that easy to find the information you're looking for. There's plenty of websites that talk about the atmospheric pressure on Titan, but that's not the same as it's density.

    Titan's atmospheric pressure is about 1.5 atmospheres or 147kPa, but Titan itself is much smaller (and less dense) than earth, so the atmosphere must be denser to account for the loss of gravity.

    I couldn't find a useful way to convert pressure to density in the proper units, but after some more digging, I found a reasonable source to confirm that Titan's atmospheric density is around 10-12 kg/m³ at "sea level".

    +1 2.8 years ago
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    Yaaaaaaaayyy my prayers have been answered! 🙌

    2.8 years ago
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    Hmmmmm. As far as I know, the toggle switches are supposed to switch "on click", so it should work. It might be a mobile thing because touch controls are weird. Or it's a bug of some sort with the toggle itself. Idk

    2.8 years ago
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    @XPLRSPC ahhhhh. I didn't notice that. You probably want to take a look at this then

    2.8 years ago
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    Lol you've just discovered your first easter egg. If you check out the basic code on the MFD you can see how it works

    2.8 years ago
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    You're also gonna want to take a look at this.

    2.8 years ago
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    @Spenzerointernational well you should have some kind of warning cause those flaps are sexy 💃

    2.8 years ago
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    Lol them flaps are so big this post should have an NSFW tag 🤣

    2.8 years ago
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    @HorizonsTechnologies lol I'm gonna use that hashtag slogan for something! 🤣


    Honestly the problem isn't that people like iSpace are doing the rideshare thing. I think it's great that people are inspired to offer their own services and increase the options available to others.

    Where the issue lies is the fact that supply and demand don't match up very well. There's a decent number of rideshare options available, but very few users regularly making satellites and stuff. Everyone makes rockets and planes so the need for dedicated launch services is also minimal since most users can launch their own payloads. Now, there's still a niche out there for people like iSpace that provide an entire platform from highly detailed custom programmed rockets, to realistic HD videos, and even detailed professional launch announcements using this site. People who can't do those things on their own - or just don't want to - and those who enjoy the whole idea will still use rideshares.

    What really needs to happen is more people making satellites, landers, rovers, etc and posting them on the site or using rideshares to launch them. If there was more stuff to put in space than rideshares available to put it there, then demand for them would go up and justify there being as many as there is or even more in the future.


    Sorry for the long rant man, but I had to make sure my view on this was clear. I'm with you on this, just my reasoning is a little different lol

    +3 2.8 years ago
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    GRAVATAR

    GRAVATAR

    GRAVATAR

    GRAVATAR

    GRAVATAR

    GRAVATAR
    GRAVATAR

    2.8 years ago
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    Hmmmmm not really sure what you're talking about. I've never seen such a thing here. By the way, did I mention that I have

    The greatest

    ride share

    EVAR!!!!!!!!!!!

    To end all rideshares

    for

    eva

    Book #Now!!

    2.8 years ago
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    @Zenithspeed lol 🕸️🧠🕸️

    +1 2.8 years ago
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    @Zenithspeed π is ~3.14159265359[...] and is the ratio between the circumference and diameter of a circle. C=πd; since d=2r, and (π•2)r is the same as π(2•r), then C=2πr (the formula for the circumference of a circle). Solving for π gives us π=C/d or 2π=C/r (remember how I said 2π=360°?). Since most mathematicians and scientists use radius as opposed to diameter for most calculations, then the latter formula is used from which the use of π as 1 "radian " or 180° since π=(C/r)/2 or ½ of the circumference of a circle divide by it's radius.

    2.8 years ago
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    @Flamoringo I was kinda being sarcastic because I had already checked their profile. Of course it makes sense that anyone who posts 3 planets a day for 3 months would would have a ton of points even if they only got 1 upvote per upload. I really want to know how they didn't get in trouble for spamming the site (this time I'm just joking lol)?

    2.8 years ago
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    6.28 is 2rad is also 2π = 360°. π = 180°. π/2 = 90°


    *Edited for clarity

    2.8 years ago
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    I haven't even got 1000 in over a year...🤦 How did you do it?

    2.8 years ago
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    @Vedhaspace ∆v1 is the "transfer orbit injection burn" that puts the craft into the transfer orbit. ∆v2 is the "orbital insertion burn" that places the craft into the target orbit. The 3rd one is the total of the first two.

    2.8 years ago
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    @Vedhaspace yeah, I've noticed it varies from 3500 to 4500 depending on the design of the craft(from Droo), so I'm assuming the program is accurate if Droo had no atmosphere

    2.8 years ago
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    @Vedhaspace If you're already in orbit or launching from a planet/moon with no atmosphere then it should be accurate though

    2.8 years ago