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    Awesome! The angle is the Juno < Droo/Target at TO?

    +1 3.8 years ago
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    Apenas inglês, pfv.
    O simulador não suporta programar as partes separadamente. Quando uma parte é separada do módulo principal ela é desativada.
    The simulator does not support programming the parts separated. When some part is separated from the main module it is deactivated.

    4.9 years ago
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    • Warp time 95 days
    • Launch after noon and reach an orbit of 100km (near 3400m/s)
    • If possible, make your apoapsis above Drop midnight
    • Wait until you are in the apposite side the sun
    • Burn prograde until 5300m/s
    • Warp until exit Droo's SOI
    • Make fine adjustments is your orbit to ensure Cylero SOI (green target)
    • With some finest tuning you could be able to target Cylero surface (hit). If you couldn't, fast forward until you are inside Cylero SOI and make your final adjustments (the nearer you are from your target, more fuel you will spend)
    • If you plan to land without orbiting, target a low atmosphere tangent (near 10km), this will give you enough time to decelerate.
      Tips:
      Your ship first (and maybe second) stage must be used to put your last stage in orbit.
      Ensure your last stage have enough fuel to put you into Cylero SOI, then separate your payload from it
      Ensure your payload have enough fuel to make the final orbit corrections. The more you master it, less fuel you will need.

    +1 4.9 years ago
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    For vertical component I'm calculating the distance traveled with 50% of Max Thrust Power (it's linear power up) for 2 seconds (aprox engine ramp up) then I sum with the distance traveled using this new velocity with Full Thrust Power.
    This is the height when I throttle my engine to 100%. It's not yet perfect but lands, at least.

    +1 5.0 years ago