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    Really Cool Report as always. The Project Blackbird team (aka Chao's team) is preparing some really cool releases really soon. We have put some decent amount of work in improving our landing accuracy, orbital insertion accuracy, and realism in different portions of flight.


    Main issue on the ORFT-1 mission (the first reflight) was the stage separation system and auto Craft switch. Team is working on a new system for craft switch called ACID, otherwise known as Automated Craft ID Detection. We have also fixed the Stage Separation mechanism.


    Other issues not mentioned above were engine ignition on the pad, and active command chip control. Solutions to that are not clear at the moment and we'll give out more info as it becomes available.


    As to the cool releases we mentioned, team is considering a possible Falcon Heavy code with 2 simultaneous RTLS Booster landings and an expended Center Core, aswell as examining the possibility of enabling droneship landings on F9 on our next release version.


    Dates for possible next releases:

    Beta Testing Round 2: ~8 Days
    Falcon 9 v0.8.0: ~7-10 Days
    Falcon 9 Full Release: NET April 5th
    Falcon Heavy v0.6.0: TBD


    Next Launch:

    ORFT-2: NET March 29th


    Sincerely,
    Alpha, Main Software Engineer for Project Blackbird

    +3 3.7 years ago
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    @NebulaSpaceAgency hoping to prove you wrong lol. NET for a reuse attempt is ~5days for Me and Chao

    +2 3.7 years ago
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    Great Job by iSpace as usual, and really exited to see his attempt to refly a booster soon enough.

    On the other hand, wanted to announce that Chao and I are going for ORFT-2 either today or tomorrow. ALl of the recovery hardware was redesigned, the code was updated to include specialized code for the reflight and better accuracy, margins were reduced, and everything is ready.

    I'm currently thinking of doing a video where i run down on all of the code and explain it, but idk

    +1 3.6 years ago
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    Relaunch 1 was completed yesterday as you saw, Team is currently working on our ACID System (basically an auto craft switch) and we're working through the stage separation issues.

    We're also redesiging the transporter hardware as you may have seen. NET ~2 Days for ORFT-2

    +1 3.7 years ago
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    @ChaoticGraviton you do? uh oh

    3.3 years ago
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    @DrexxVolv Hey, Happy to let you know that there IS indeed an expendable flight profile included in the code, when selecting your desired recovery pattern in the user interface, you'll have the option to select "Expendable" :)

    3.3 years ago
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    we do a little coding

    3.3 years ago
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    @Chicken255 lol where's the code in kerbal? the resizable parts? customizable everything?

    3.7 years ago
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    @pabloplataa are you calling SR2 a non-real rocket game? lmao

    3.7 years ago
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    @Chicken255 yes. it literally takes them 10mn from download of the craft to sending me the data. it's nothing insane

    3.7 years ago
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    @Chicken255 uh yeah? i'm not the one that is doing the testing... i gathered a testing team to get data, and i assembled it all together.

    3.7 years ago
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    @Chicken255 spent 1h making the actual sheet. It took 1 week to get the data though

    3.7 years ago
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    @Tweedle_Aerospace we'll consider that option, as of now though, we already have someone willing to give us a very similar controller

    3.7 years ago
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    @Tweedle_Aerospace @iSpace Honestly, full reuse is easier for auto Craft switch to an extent. Current plan is to store the S1 ID in the second stage by looking at all of the craft IDs in the game, and picking the closest one, same concept for S1 to get S2 ID

    3.7 years ago
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    @GalaxyEye I added a lot of dates on your latest post about the F9. Not all are rocket launches but they might be relevant

    3.7 years ago
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    @iSpace about that launch requirement, any way I can contact you to book a launch that isn't a ride share?

    3.7 years ago
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    The Team and I are highly confident we can get TRF9 done in two weeks, well, atleast the first version

    3.7 years ago