@CardZlol i was making a joke because the devs keep bragging about having so much content and they advertise that they have alot of user feedback but release no content what so ever, the last update or bug fix was 10-11 months ago
@s5ehfr9 gravitational slingshots will take alot of time for me to get good at, and I will probably just stick with regular rockets. @Gabepasc It probably would be a good idea for me to reduce the size of my satellites
It would be nice to be able to make instances of a certain part such as a piston or a landing leg, then access its properties to extend or contract, or with rotors/hinges set their angles/properties to certain values
@Bmcclory did you try making a 4 legged mech where the front and back legs are on separate parts connected by a rotator with a yaw input to turn the body
@TestRunner i simply used the cargo bays like you said except a round version and it works fine
+1 4.7 years ago@yopo i posted it over at the suggestions area
+1 5.1 years agobig thank moment
4.3 years ago@SupremeDorian ok, sorry @TestRunner it wont, too big
4.7 years agothis looks great i cant wait to try it out
4.8 years ago@CardZlol i was making a joke because the devs keep bragging about having so much content and they advertise that they have alot of user feedback but release no content what so ever, the last update or bug fix was 10-11 months ago
4.9 years ago@CardZlol that isnt a builder game but a wait for the devs to actually release some content game
4.9 years ago@eitaylay upload the script or a video of it being used?
4.9 years ago@AstronautPlanes alright thanks @QarabinaKa ill see about transfer orbits
5.0 years ago@AstronautPlanes cant thrusters only work at 2x max unless its ion? (and no im not making a giant ion thrust rocket)
5.0 years ago@AstronautPlanes I dont see how nuclear engines are so good, im not having any luck with them
5.0 years ago@Gabepasc Id needa practice transfer window stuff as im not too good with it, so as bmcclory said probably the simpler stuff
5.0 years ago@Bmcclory thanks, ill see if i can make the big rockets as i am horrible with rendezvous
5.0 years ago@s5ehfr9 gravitational slingshots will take alot of time for me to get good at, and I will probably just stick with regular rockets. @Gabepasc It probably would be a good idea for me to reduce the size of my satellites
5.0 years ago@NoIDontWanna im pretty sure thats kinda obvious
5.0 years agoIt would be nice to be able to make instances of a certain part such as a piston or a landing leg, then access its properties to extend or contract, or with rotors/hinges set their angles/properties to certain values
5.0 years ago@plane918273645 thanks :D
5.0 years ago@NoIDontWanna probably within this or next week
5.0 years ago@Insanity no i wasnt thanks for letting me know@plane918273645 @NoIDontWanna thanks for the help
5.0 years ago@Mod the thing is i tried reuploading them aswell, along with other images, idk, ill see in the future if it might get fixed but thanks anyways
5.1 years ago@Mod that doesnt seem to fix it
5.1 years agoit seems to be all links with the /a/ in the link, but if i remove it, it doesn't work at all
5.1 years ago@Kell thanks
5.1 years ago@suntadj but adding the strut part you are talking about would also add to the part count...
5.1 years ago@Mod i went into forums > more > suggestions then pressed new post, i didnt make suggestions in a while sorry about that
5.1 years agoEdit: Image
@PlanesofJundroo @AtlantikWall45 i didnt see any sorry about that
5.5 years ago@Bmcclory did you try making a 4 legged mech where the front and back legs are on separate parts connected by a rotator with a yaw input to turn the body
5.5 years ago