The new update is now live on Steam and is rolling out to Google Play and iOS. It includes a new desert base, fuselage smoothing, several enhancements to Planet Studio, among other things.
The new desert base has two runways, several hangars, towers, a guard shack, and more.
The new bases have some new toys to play with as well. Now bases can support rigid bodies.
FEATURES
- Added new desert base.
- Added vector support to the Vizzy fUNk expression
- Added Fuselage Smoothing
New fuselage smoothing in action:
TWEAKS
- Upgraded to Unity 2020.3.3f1
- Improved triangulation for fuselage meshes to improve lighting.
- Increased character limit of text inputs to 500.
- There is now a maximum number of encounters created, to prevent massive numbers of them from being created in certain circumstances.
- Target boxes in map-view will no longer fade out as the distance from the camera passes a certain point.
- You can now target your craft's parent planets, although no encounter prediction will be shown (since that doesn't make sense).
- Added help button to Vizzy that redirects the user to a new help section on the website.
Planet Studio
- New base parts
- Air Traffic Control Tower Basic
- Basic Stairs
- Concrete Sphere
- Garage Door
- Hangar Bunker
- Hangar Reinforced Small
- Hangar Reinforced Large
- Hollow Cylinder
- New windows
- New Barrel PS part
- Pallet
- Railing parts
- Strut Tower
- Shipping Crate
- Wooden Crate
- Tweaked some existing base parts to support custom colors
- Fixes to Outpost materials and fuel tank materials.
- Added Mass property to sub-structures. When positive, it will turn the sub-structure tree into a rigid body. Note:
- Children with mass will not be a separate rigid body, but instead will affect the center of mass of the parent.
- Children will use the LOD of the parent rigid body sub-structure.
- Concave colliders are not supported and they will be automatically converted by Unity to a convex collider.
- Added Launch FX objects
- Launch FX - controls child launch FX objects.
- Launch FX Light - Lights launch particles
- Launch FX Pad - Particle FX for a flat surface
- Launch FX Trench - Particle FX for a flame trench.
- Added angularVelocity attribute to sub-structures.
- Moved base primitive objects to the Terrain Feature layer so the camera can clip through them in the flight scene.
- Only show Update Launch Locations button on sub-structures that actually have launch locations in them.
- Improved performance of Planet Objects flyout.
- Structures now cast shadows in Planet Studio.
@Amirabadi yeah im wondering
@Amirabadi
Rope question: you can't.
Money question: no, but in the future it would be relevant.
Sir for desert launch pad used area 51 right
Does money matter in this version. I mean it is important how much our craft cost?
What is funk expression. Can someone explain?
How to enable smoothing?
I have a question
Can I make more than 1 rope from each astornaut?
If yes, how?
@Marcelo56 Saber um inglês basiquinho é o mínimo em 2021 né filhao
What's next
Poderia ter mais idiomas no jogo, eu sou brasileiro, gosto dessa coisa de foguetes mas não entendo nada porque é só inglês.
Maybe they are working on campaign mode or some special thing I guess.
@PanzerAerospace Maybe there’s a YouTube tutorial on it.
@NebulaX Hm. I still need to find out how to work it.
@PanzerAerospace You could just do “Display(Velocity)”, though.
@PanzerAerospace I believe so.
@NebulaX Ah I see. So it would return velocity in words?
@PanzerAerospace It apparently returns words in a number form. I had no idea what it did for a while.
Eh, I don't even know much of what funk does.
Vizzy fUNk with vectors still don’t work on iOS, is this out yet?
This game is an SP and KSP cocktail
Droonaut parachute
@samieender0424 how would it update if you download it from google?
@samieender0424 where did you download the game?
Hello mr. Garrison, can u please optimise it to make lags go away? My devicw has only 2 gb pf ram and im using damsung j4+. Thanks ! Ut the game is good.
When is it at for iOS