The new update is now live on Steam and is rolling out to Google Play and iOS. It includes a new desert base, fuselage smoothing, several enhancements to Planet Studio, among other things.

The new desert base has two runways, several hangars, towers, a guard shack, and more.

The new bases have some new toys to play with as well. Now bases can support rigid bodies.

FEATURES

  • Added new desert base.
  • Added vector support to the Vizzy fUNk expression
  • Added Fuselage Smoothing

New fuselage smoothing in action:

TWEAKS

  • Upgraded to Unity 2020.3.3f1
  • Improved triangulation for fuselage meshes to improve lighting.
  • Increased character limit of text inputs to 500.
  • There is now a maximum number of encounters created, to prevent massive numbers of them from being created in certain circumstances.
  • Target boxes in map-view will no longer fade out as the distance from the camera passes a certain point.
  • You can now target your craft's parent planets, although no encounter prediction will be shown (since that doesn't make sense).
  • Added help button to Vizzy that redirects the user to a new help section on the website.

Planet Studio

  • New base parts

    • Air Traffic Control Tower Basic

    • Basic Stairs

    • Concrete Sphere

    • Garage Door

    • Hangar Bunker

    • Hangar Reinforced Small

    • Hangar Reinforced Large

    • Hollow Cylinder

    • New windows

    • New Barrel PS part

    • Pallet

    • Railing parts

    • Strut Tower

    • Shipping Crate

    • Wooden Crate

  • Tweaked some existing base parts to support custom colors
  • Fixes to Outpost materials and fuel tank materials.
  • Added Mass property to sub-structures. When positive, it will turn the sub-structure tree into a rigid body. Note:

    • Children with mass will not be a separate rigid body, but instead will affect the center of mass of the parent.

    • Children will use the LOD of the parent rigid body sub-structure.

    • Concave colliders are not supported and they will be automatically converted by Unity to a convex collider.

  • Added Launch FX objects

    • Launch FX - controls child launch FX objects.

    • Launch FX Light - Lights launch particles

    • Launch FX Pad - Particle FX for a flat surface

    • Launch FX Trench - Particle FX for a flame trench.

  • Added angularVelocity attribute to sub-structures.
  • Moved base primitive objects to the Terrain Feature layer so the camera can clip through them in the flight scene.
  • Only show Update Launch Locations button on sub-structures that actually have launch locations in them.
  • Improved performance of Planet Objects flyout.
  • Structures now cast shadows in Planet Studio.

Comments

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  • Profile image

    @Amirabadi yeah im wondering

    3.4 years ago
  • Profile image

    @Amirabadi
    Rope question: you can't.
    Money question: no, but in the future it would be relevant.

    3.5 years ago
  • Profile image
    1,035 Avinashkma

    Sir for desert launch pad used area 51 right

    +1 3.5 years ago
  • Profile image
    705 Amirabadi

    Does money matter in this version. I mean it is important how much our craft cost?

    3.5 years ago
  • Profile image
    705 Amirabadi

    What is funk expression. Can someone explain?

    3.5 years ago
  • Profile image
    705 Amirabadi

    How to enable smoothing?

    3.5 years ago
  • Profile image
    705 Amirabadi

    I have a question
    Can I make more than 1 rope from each astornaut?
    If yes, how?

    3.5 years ago
  • Profile image

    @Marcelo56 Saber um inglês basiquinho é o mínimo em 2021 né filhao

    3.5 years ago
  • Profile image
    30 ARGUS

    What's next

    3.5 years ago
  • Profile image

    Poderia ter mais idiomas no jogo, eu sou brasileiro, gosto dessa coisa de foguetes mas não entendo nada porque é só inglês.

    3.5 years ago
  • Profile image

    Maybe they are working on campaign mode or some special thing I guess.

    3.5 years ago
  • Profile image
    1,732 neodynamic

    @PanzerAerospace Maybe there’s a YouTube tutorial on it.

    3.5 years ago
  • Profile image

    @NebulaX Hm. I still need to find out how to work it.

    3.5 years ago
  • Profile image
    1,732 neodynamic

    @PanzerAerospace You could just do “Display(Velocity)”, though.

    3.5 years ago
  • Profile image
    1,732 neodynamic

    @PanzerAerospace I believe so.

    3.5 years ago
  • Profile image

    @NebulaX Ah I see. So it would return velocity in words?

    3.5 years ago
  • Profile image
    1,732 neodynamic

    @PanzerAerospace It apparently returns words in a number form. I had no idea what it did for a while.

    3.5 years ago
  • Profile image

    Eh, I don't even know much of what funk does.

    3.5 years ago
  • Profile image
    1,732 neodynamic

    Vizzy fUNk with vectors still don’t work on iOS, is this out yet?

    3.5 years ago
  • Profile image
    100 MrGreen

    This game is an SP and KSP cocktail

    +1 3.6 years ago
  • Profile image

    Droonaut parachute

    +1 3.6 years ago
  • Profile image
    Dev Pedro

    @samieender0424 how would it update if you download it from google?

    +1 3.6 years ago
  • Profile image
    Dev Pedro

    @samieender0424 where did you download the game?

    3.6 years ago
  • Profile image

    Hello mr. Garrison, can u please optimise it to make lags go away? My devicw has only 2 gb pf ram and im using damsung j4+. Thanks ! Ut the game is good.

    3.6 years ago
  • Profile image
    3,369 Bayourex

    When is it at for iOS

    3.6 years ago
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