This second update from the 0.9.900 series, aiming to polish the game towards the 1.0 release, originated on a Game Jam that started with a question: What defines the game? What it is made for, or how it is played? We don't plan to have weapons in the game, but we wanted to explore how it would feel if we had the tools in the game to spice things up a bit... And we loved it!
Until this update, SR2 wasn't just a sandbox because of it's gameplay style, but because of how well protected players were, but this changes today! The 0.9.910 update aims to overhaul the entire damage system, with more and better visuals to help you be aware of some of the aspects that make rocket science... rocket science.
Before parts either blew up or didn't, now they will accumulate damage, and we also made them be damaged upon collision. This leads to more common and better looking rapid disassemblies, including wing snaps when they go under too much stress. You can still disable collision damage and tinker things to be as sturdy as a block of concrete if that's your vibe.
Everybody loves Newton's 3rd Law, but we were missing half of it. Now rocket engine exhausts will push and heat up parts, allowing you to make some really imaginative creations (remember to put some heatshields on whatever you are launching with your cannons). There are some xml parameters for you to tinker with, that should allow for some new unique uses of the engines.
You may have noticed that some parts were turning orange. That's because now parts will emit black body radiation when they get hot, and this isn't only for when they are inside of an exhaust, but for when they are too close to Juno, when they push the reentry too far or when they fall in lava. The stock system lava hasn't been updated yet, so it's still going to be orange juice, but that's because we want to do a single update focused on adding some things to the Juno System with Career mode in mind.
Rocket engines aren't the only thing that can push now. Like with collisions, explosions will now damage parts that are nearby and even push them away. For the xml savvy, there's a hidden fuel that you may want to check out. It's id is PETN, it isn't something I'd want to have at less than a 100m than me, but sometimes that's what some of you wanted so 🤷.
We have tried to add as many legacy support features as we could, balanced things out a ton and fixed bugs that had been in the game for years, unlike other times the beta patches for 0.9.910 didn't come with flashy features but a lot of fixes and necessary polishment that we hope, will lead to a better user experience. You can find them all in the Release Notes.
This first update will be only available for Steam on the experimental branch. To join the Steam beta right-click SimpleRockets 2 in the Steam client -> Properties -> Betas -> and then select experimental from the dropdown. Make sure to backup your local files, this is in the experimental branch for a reason, theres a decent chance of old crafts breaking, so be careful.
Once we have fixed all the bugs (I'm sure some will come up with how many things we changed this time) we will move to a non experimental beta. The mobile beta will be released no earlier than May 4th.
@XionmassResearchDevt, Oh.
@VectorY i use mobile only . I don't have a pc. But my phone is op
@XionmassResearchDevt, if you're not on mobile, why don't you make or request a mod for it?
@xycode 发生什么事了
List of things that make this better than SP:
1. Blessed Dark Mode
2. Those explosions...
3. A playable Character
4. Cannons
5. Cannons
6. Cannons
I reported it
@Pedro BUG I found a 🐛
We need Chinese, pls
@Denis73 you can set collisions to none on any part to disable impact damage, change their impact threshold on the hidden tools to adjust how much damage they get, disable damage entirely using the IDDQD command or adjust your game settings to adjust the damage between 0x and 2x
how to turn off the fragility of crafting so that labor does not explode at the slightest jump?
@XionmassResearchDevt if you where not aware there are currently 2 groups of people (including myself ) working on multiplayer for the game it is a major undertaking and takes time I want multiplayer in the game as much as the next guy.
Can you add tracks and read that guys comment @Pedro
Hi @Pedro
Me wanting the craft
The skills and stuff that I have learned from simple Rockets is how to promote a company business, how to improve designs and problem solve, lots about space, and design is everything. Also learned trying to make something look as real as possible making the best pictures of it and promoting it as best as possible... So I've taken all these things that I've learned within a year and a half two years on simple Rockets into Hot Wheels, because actually I'm running races I have to run and make a like a racing team so that's similar I'm making dioramas so making models and to make it look realistic that's similar, and then taking realistic pictures, there's a lot of similarity of me going into the Hot Wheels Hobby and simple Rockets too ends up being a very good change but I would like to have both, best of both worlds .. this game helps teach important skills . But dog eat dog world is to realistic especially for a kid game ... You and some others underestimate the power of word of mouth in united states'
@Pedro do you not realize that I was like the only person closest to 50 years old that plays this game or played this game and what would have happened if I actually really did go off and got all the schools in Oklahoma involved in this game for technology classes and on your server for Discord do you really didn't ever think about that I could have got all the schools involved using this game in this app through science technology education, stem ... I could help this game and I was a nobody and nothing to you or anybody else except I was just a player and I even talked to jundro and they said sure I can go promote that they're not going to do anything for me it's like why should I help you if you're not going to help me .. out of all my hours building , and sharing, and discord chats. I put out more than I received , for sure .. I was not treated fairly in the community of this game or by the people running this game
Pedro please reply!
Updated the name of the Astronauts to Droods, and changed their description,. Did you change the drood not being its own full command chip, For AG sake and other reasons? I haven't logged into game a while, and I rather not talk why here , but it's not un known..
Once you make this game co-op .. people will stop competing and stop the I'm better than you thing that's always going on here... Multi player co-op would bring people together closer .. rather than companies vs companies like attitudes . Make it family that's not always fighting among each other . And knocking every other person down . . I mean , if you don't see it or care . Then then nothing will ever change in this game @pedro
@zullu that was a bug
@Pedro why is the astronaut's durability so weak, even when I just jump and the astronaut explodes
@LonelySpaceGuy when was the last time you made a new map/game, I had issues with slowdown, but then i just started on a new map and it worked just fine, but i do have a more powerful phone, so I probably won't know what you are going throu
@LonelySpaceGuy under what circumstances does the game slow down?
The updated game also seems not optimized for mobile users/not mobile friendly. Reinstalled the game several times and the default settings are at their LOWEST possible and its SLOW even at default. This is not the case for me in all the other previous updates as my phone processor is flagship grade. It's really bad now for mobile only users like me. I hope you guys do something about it.
@Utkin Planet Studio is not supported on Android. If you open the settings you should see a series of sliders to adjust the collision and heat damage independently.