MORTAN SYSTEM 1.5 BY ZENITHSPEED
NOTE: Mortan is a large and resource-intensive system. Game crashes or other performance issues are prone to occurring, especially on older or lower end devices. Lowering the game quality is reccommended.
A fictional, wacky star system composed of a multitude of planets and moons. With ten major planets, several habitable worlds, and many other celestial bodies, Mortan is something straight out of fantasy science fiction. Nearly every celestial body has its own lore and/or explanation in its description; if you are confused why something is as it is, then those will likely help. Planet to star distances are real/VB scale, but scales relative to planets are still in the 1/5th (ingame) scale.
Version 1.5 - Looking Back
This version in particular was inspired by the 1.2 version, which so far was the biggest change in Mortan's history. It was a very nostalgic era for me personally, and often look back on it. And while i can't exactly bring it back, i tried to make 1.5 sort of a "tribute" to 1.2, referencing some parts of it while also keeping it up to date with slightly increased quality. The system has been made a bit more realistic while still keeping the scifi fantasy feel it always had.
ADDITIONS:
- Fargon, moon of Vazur, replacement for Bariatus i guess
- Naverus, shepherd moon of Ravan
CELESTIAL BODY CHANGES:
- Cyrrius: Overhauled appearance, new clouds (with cirrus clouds and storms) and better plating design
- Merak: Decent appearance changes with new and modified structures, locations, and adjusted parameters
- Lumina: Some appearance changes, more natural looking terrain (smudge noise), better atmosphere shader
- Gratos: Greatly improved appearance, added thin atmosphere, moved to Arvidon orbit
- Vazur: New filename for less bugs, completely overhauled design. Added new moon Fargon
- Rocc: Replaced mystery ball with a memorial of it, shape and lore adjustments, new boulder spikes
- Mortan: Medium but very noticable appearance changes, reduced size, added white "mist"
- Ravan: Minor changes to clouds and lighting
- Nyr: Total revamp, added research base with spawnspots, added working smoke to some volcanoes (this isn't an original technique, credits to the creator who found it out)
- Karostus: Changed "fake water" pools to liquid oxygen to match temperature ranges in the area, alongside other changes
- Crakliuzo: Complete overhaul, removed atmosphere, ground colors are now normal
- Pirzer, and Exlungadus: Somewhat reduced terrain insanity, other changes
- Mraz-Friziko-Clodno: Reworked planetary system with mild appearance and lore changes, and new orbit for Clodno
- Ukadiron: Moved orbit outwards, new lore and mild appearance changes
- Ampus: Textures, craters, and mild shape adjustments
- Anubis: Increased size, tried to fix the super spiky terrain but couldn't, the insanity of the terrain is beyond rescuability
OTHER CHANGES:
- Removed Iskrosa+Bariatus due to a coincidental and accidental KSP Eve+Gilly resemblance
- General orbit parameter adjustments and stuff, as usual
- System tab now has version number marked
- Greatly adjusted orbital inclinations of almost all celestial bodies
- Updated liquid parameters of celestial bodies for 917 update
IMPORTANT:
Most assets for terrain textures and/or rings are not made by me, and credit goes to their respective creators. I will not list them here as there are too many, and also because my memory is garbage in general to remember all of them.
If an in-game celestial body's name either resembles a, or is exactly the same as a real-life celestial body, then please take note that this is unintended and coincidental - if any name may have an offensive meaning, please tell me and i will rename it later unless the celestial body is a crucial part of the planetary system.
GENERAL INFO
- Predecessor: Mortan System 1.4 - Beyond Insanity
- Successors 1 post(s)
- Created On: iOS
- Game Version: 0.9.918.1
CELESTIAL BODIES
Name | Parent | Radius | Surface Gravity | Apoapsis | Periapsis |
---|---|---|---|---|---|
Mortan | 133.2 Mm | 243.0 m/s | - | - | |
Namalato | Mortan | 978 km | 7.8 m/s | 1,501.6 Mm | 1,501.3 Mm |
Arvidon | Mortan | 527 km | 5.8 m/s | 14,834.2 Mm | 9,093.1 Mm |
Tedar | Arvidon | 433 km | 3.4 m/s | 5,974 km | 5,782 km |
Gratos | Arvidon | 345 km | 2.4 m/s | 16,658 km | 14,763 km |
Vazur | Mortan | 1,386 km | 8.8 m/s | 28,960.9 Mm | 26,065.8 Mm |
Fargon | Vazur | 18 km | 0.2 m/s | 20,766 km | 11,312 km |
Merak | Mortan | 1,330 km | 9.2 m/s | 58,260.2 Mm | 56,781.5 Mm |
Rocc | Merak | 31 km | 0.4 m/s | 4,961 km | 4,595 km |
Muri | Merak | 148 km | 2.9 m/s | 7,547 km | 7,241 km |
Saruve | Merak | 238 km | 3.2 m/s | 13,395 km | 12,908 km |
Lumina | Merak | 528 km | 5.6 m/s | 25,798 km | 23,066 km |
Vetiro | Merak | 305 km | 6.5 m/s | 50,721 km | 46,779 km |
Manta | Vetiro | 285 km | 2.4 m/s | 4,517 km | 4,294 km |
Shamrip | Manta | 128 km | 3.2 m/s | 1,121 km | 1,113 km |
Gigantus | Vetiro | 102 km | 1.8 m/s | 9,577 km | 9,348 km |
Cyrrius | Mortan | 785 km | 7.7 m/s | 64,716.2 Mm | 62,911.0 Mm |
Exlungadus | Cyrrius | 36 km | 0.2 m/s | 3,741 km | 3,480 km |
Pirzer | Cyrrius | 53 km | 0.2 m/s | 9,007 km | 7,024 km |
Crakliuzo | Cyrrius | 285 km | 1.1 m/s | 19,899 km | 17,100 km |
Hegam | Cyrrius | 44 km | 0.1 m/s | 39,422 km | 31,997 km |
Spinar | Mortan | 12,500 km | 25.0 m/s | 99,339.6 Mm | 90,176.6 Mm |
Makro | Spinar | 9,928 m | 0.5 m/s | 23,265 km | 23,260 km |
Tokrilin | Spinar | 125 km | 1.5 m/s | 65,324 km | 65,193 km |
Tetra | Spinar | 202 km | 1.2 m/s | 145.7 Mm | 126.4 Mm |
Anubis | Spinar | 444 km | 8.5 m/s | 284.4 Mm | 226.8 Mm |
Sortis | Spinar | 644 km | 9.6 m/s | 467.7 Mm | 439.1 Mm |
Volute | Spinar | 973 km | 8.2 m/s | 703.2 Mm | 641.2 Mm |
Sports Car's Comet | Mortan | 48 km | 0.8 m/s | 214,101.3 Mm | 45,191.8 Mm |
Vantormia | Mortan | 5,112 km | 18.0 m/s | 137,196.2 Mm | 122,127.9 Mm |
Lahitoga | Vantormia | 64 km | 1.1 m/s | 6,782 km | 6,769 km |
Arklis | Vantormia | 549 km | 6.5 m/s | 66,090 km | 60,155 km |
Ukadiron | Vantormia | 105 km | 0.5 m/s | 339.6 Mm | 290.7 Mm |
Ptorema | Mortan | 22,222 km | 45.0 m/s | 219,086.9 Mm | 201,802.5 Mm |
Ruktes | Ptorema | 60 km | 1.0 m/s | 48,719 km | 45,813 km |
Ampus | Ptorema | 38 km | 0.0 m/s | 112.7 Mm | 94,693 km |
Karma | Ptorema | 488 km | 2.9 m/s | 194.6 Mm | 169.1 Mm |
Crutan | Ptorema | 808 km | 5.5 m/s | 317.5 Mm | 285.2 Mm |
Mraz | Mortan | 230 km | 2.8 m/s | 331,799.3 Mm | 304,670.0 Mm |
Friziko | Mraz | 163 km | 0.8 m/s | 2,212 km | 2,208 km |
Clodno | Mraz | 19 km | 0.3 m/s | 19,222 km | 4,719 km |
Ravan | Mortan | 12,458 km | 32.0 m/s | 502,805.5 Mm | 474,009.1 Mm |
Naverus | Ravan | 39 km | 0.1 m/s | 101.0 Mm | 100.8 Mm |
Nyr | Ravan | 1,104 km | 4.5 m/s | 352.2 Mm | 333.5 Mm |
Karostus | Ravan | 543 km | 5.8 m/s | 1,568.2 Mm | 1,396.4 Mm |
Polinia | Ravan | 375 km | 2.6 m/s | 2,251.0 Mm | 2,039.9 Mm |
Kearul | Ravan | 33 km | 0.2 m/s | 13,255.7 Mm | 2,025.5 Mm |
Zudra | Ravan | 9,244 km | 12.0 m/s | 10,201.4 Mm | 9,449.9 Mm |
Chalucra | Zudra | 41 km | 0.7 m/s | 81,574 km | 79,298 km |
10 Comments
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2,547 Aludra877
How do u manage to make super large systems and have the patience to post up the planets? Dude I didnt have the patience to post my previous system which is 1/10000000000 compare to urs!!
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27.0k Zenithspeed
i'm not completely sure, but i think it may be something to do with the "noise" section of the planet builder having too high of a number in one of its areas such as the strength or frequency, the game's planet editor typically does not like very large numbers
@drooball -
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75 drooball
I am not an English user, but I often fail to upload planets with complex terrain, and then he will pop up a window with characters in path
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27.0k Zenithspeed
can you please explain "illegal characters in path"?
if you are a non-english speaker and are using a translator, try to use different words in your language with similar meaning; i would help solve your issue but i currently cannot completely understand your message
@drooball -
@Zenithspeed Lol