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    @Venus There is a map view, so you can view closest approach, etc.

    +2 6.5 years ago
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    @Chancey21 What do you suggest to improve the dullness of launch?

    6.5 years ago
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    @Venus Gas giants won't have a surface in SR2, so those probes will be crushed by atmospheric pressure.

    +4 6.5 years ago
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    @FalconX Imperial vs metric conversion is on the list, but it's a very low priority task when we have so much other stuff to do.

    6.5 years ago
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    @Rexy Great, thanks! Here's the link if anyone else wants to vote on it.

    6.5 years ago
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    @iLikeipads No plans for a console version currently, but of course that can change. It's interesting to me that a game like this is far easier to design for and play on a mobile device than on a console. Controls are so limiting on console.

    +2 6.5 years ago
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    @Skywalket Yes, we still plan to have an autonomous spaceport drone ship. It probably will not be movable, except through XML editing.

    6.5 years ago
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    @Chancey21, @Oski Destruction is all rigid body. We're not doing any soft body stuff.

    6.5 years ago
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    @Thecowempire Yes, there will be a lens flare effect.

    6.5 years ago
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    @Chancey21 Yes, every time we're starting an update we check User Voice to see if there's anything that we can reasonably do. Players sometimes have great ideas, so we don't want to miss out on those.

    @JoshMan Thanks!

    6.5 years ago
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    @JoshMan @Chancey21 Interesting stuff. Thanks, @Rexy! I think it's a great idea. Maybe someday we can do something along these lines, however, it certainly won't happen for the early access release. Did anyone make a User Voice suggestion for this yet?

    +1 6.5 years ago
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    @FalconX SR2 is far more realistic looking than SR1 and SP.

    +4 6.5 years ago
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    @Zacreed Yes, Philip is actually working on re-entry effects now.

    +3 6.5 years ago
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    @Skywalket Refueling stations, definitely. Making launch pads on other planets is something we would like to do, but we can't commit to that yet.

    +2 6.5 years ago
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    @Thomasj041 The Lunar Mission trailer uses Ultrasonic by 1M1 Music.

    6.5 years ago
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    @AN2Felllla yep, you can enter numbers to adjust fuselage sizes as well. You can't install it yet, it's not released yet.

    +1 6.5 years ago
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    @DrCoconut1245 We are sticking to Steam for Early Access to minimize overhead so we can develop features as fast as possible.

    6.5 years ago
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    @JoshMan Orange is throttle and blue is fuel remaining in stage. Switches on the right are activation groups.

    +1 6.5 years ago
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    @ZeleninIvan yep, atmosphere causes drag and we will have re-entry effects.

    +3 6.5 years ago
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    There's no way to add/remove a color through the UI (currently) but you can add/remove them from XML easy enough. I could upload a rocket with 25+ colors that you could start with.

    +3 6.5 years ago
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    @iPilot Planet building is more about giving the player tools to procedurally generate. We still have a lot of work to do, and it's really complicated, but we'll do our best to make it as easy to use as possible. I agree it would be nice to be able to put some structures on planets.

    Check back here often when we are getting closer to release if you are interested in beta testing. Not everyone who wants to is going to be able to beta test.

    We have the fuselage block in the game already and it's quite a bit improved from what we had in SimplePlanes.

    +2 6.5 years ago
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    @MarcosEdu yes, we plan to have quality settings so you can disable stuff to improve performance.

    6.5 years ago
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    @looppydow We will likely do some beta testing before releasing on Steam Early Access here in a few months, but there are no guarantees that if you've beta tested in the past that you will be able to beta test SR2. We won't do any beta testing on mobile for quite a while, since we don't plan to release on that until late this year or early next year.

    6.5 years ago
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    @BaconAircraft We would like to add volumetric clouds at some point. Philip has prototyped some ideas, but making it a reality has proven difficult. It's also fairly destructive to performance.

    +6 6.5 years ago
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    @Bmcclory That's an old 'puter, I can't say for sure that you're going to have a great experience with SR2....Are you running Windows or macOS?

    6.5 years ago
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    @Supercraft888 We are still not sure yet if the planet builder will be on iOS, but probably not, however you will be able to download planets on iOS.

    6.5 years ago
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    @CaesiciusPlanes yes, we have fairings.

    6.5 years ago
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    @Ihavenorealideawhatiamdoing You can't take the camera underwater yet. Maybe some day.

    +1 6.5 years ago
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    @Kenjivaldez69 The current Windows build is around 600mb.

    6.5 years ago
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    @Oski Download sandboxes and planets will work the same as downloading crafts.

    6.5 years ago
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    @Pikapilot no radiation.

    6.5 years ago
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    @WeSeekANARCHY If you buy the early access version on Steam then you will receive all future updates on Steam for free, even if the price of the game increases.

    +2 6.5 years ago
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    @diegoavion84 @WeSeekANARCHY We are still unsure on requirements as the game is still fluctuating quite a lot. When we get closer to release we will take a hard look at that and let you know.

    +4 6.5 years ago
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    @SelectAKey still undecided if the planet builder will be on mobile, but most likely no. However, you will be able to download solar systems made by PC players.

    +1 6.5 years ago
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    @WeSeekANARCHY we are using the Unity game engine and writing all of our code in C#. Also, the website is written in C#.

    +4 6.5 years ago
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    @Thefanoffan we are not yet sure what version of Android we will support. However, we do know that we will require OpenGL ES 3.0 support.

    6.5 years ago
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    @hidhach we will have different biomes on planets. Currently, Smearth has polar, tundra, boreal, grasslands, and desert biomes.

    +1 6.5 years ago
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    @ZeleninIvan we won't optimize for any specific screen ratio, but I do want the game to work well on my home PC, which has a 21:9 screen ratio.

    6.5 years ago
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    @Strikefighter04 we are still planning to do a 1.8 release. I don't know how we will find the time but we'll do our best!

    +1 6.5 years ago
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    @Wage333 we will have quality settings so you can turn off features to improve performance. We don't know how many planets there will be for the initial release yet. Probably four.

    +2 6.5 years ago
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    @AceDAVE3000 aerobraking is already possible since we have basic drag working. Heat damage is still something we plan to work on before early access. I'm still not sure exactly how it will work. To me, it seems it should be a tradeoff where you can increase heat resistance by increasing cost and mass.

    You can turn the craft with a built-in gyroscope that comes included in the command pod.

    +1 6.5 years ago
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    @Seanbon007 If you buy it on early access you will get all of the future updates on Steam for free, even if the price increases.

    +2 6.5 years ago
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    @NerdsGalore We plan to have visual effects as well as heat damage. Is there anything else we should consider?

    +1 6.5 years ago
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    @GINGER01 We still aren't sure yet on planet names. Smearth is just a name we're using during development.

    6.5 years ago
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    @Exospaceman No, after EUCL3D went belly-up we have not pursued another way to do 3d-prints of player crafts.

    6.5 years ago
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    @pilotcaue yes we do plan to release for Android later this year / early next year, but some of the effects will need to be disabled for that platform.

    6.5 years ago
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    @iLikeipads I believe so....or at least I don't see any reason that paragliders wouldn't work.

    6.5 years ago
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    @Venus yes, re-entry effects are on the list.

    +2 6.5 years ago
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    @Bmcclory Yes, we will have quality settings for several things so you can hopefully get it running on older devices. What is your PCs specs?

    6.5 years ago
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    @Wadzworth929 We actually still are not sure what we are going to name the planets.....Smearth is the name we're using during development.

    +1 6.5 years ago