@GINGER01 Any fuselage block can have stripes. You can see my applying stripes to the engine housing at 0:25. Normal smoothing is experimental/advanced, but will let players decide the max angle surfaces of a fuselage should be smoothed. Visual style lets you change between different textures for fuselages. I'll cover the rotate and nudge tools in the future. I'm not sure what you mean by separators, but if you mean interstages, then yes we have those implemented.
@killerheroYT It's not released yet. At this point we're looking at about June for an early access release on Steam. Mobile release won't be until end of the year / early next year.
@Ryn176 Do you mean add fuel after a craft is already in flight? You can do so via docking with a refueling station, such as what's shown in last week's GIF about docking.
@Arnmra After witnessing the creativity of players in SP, I have no doubt that they will be able to build anything they set their minds to. We cannot confirm nor deny the existence of easter eggs. That would take all the fun out of it!
@SledDriver We do want to make players happy, so we may very well end up adding them at some point. However, there are so many other things we want to get to first, weapons are a very low priority.
@Jerba Yes, we will have sliders available for input (or keyboard inputs on PC). We don't have a VTOL thrust port in SR2, but other parts can be tied to those inputs.
@TimeTraveler The command pod has a built-in CMG, which provides easy attitude control. The Nav Sphere will let you easily target the key directions: prograde, retrograde, etc.
@Sharandeep981 The command pod comes with a built-in gyroscope at no extra charge, which is great for attitude control on small to medium-sized builds.
@jamesPLANESii fuselages and fuel tanks will be basically the same part and will support textures. Wings don't currently, but we hope to add basic texturing to them too.
@Jarebear10 I can't make any promises on curved wings, but I know that's something that a lot of players want and I hope we can find time to make it happen.
@hopotumon You can customize the chord length of the base and tip separately. You can change the airfoil between Flat Bottom, Semi-Symmetric, and Symmetric (default).
@jamesPLANESii They are the same wings from SP, so they don't have flaps. Those sound like cool ideas. I hope we can find time to spend more time on the wings before release.
@Awsomur We're still planning on another SimplePlanes update. SR2 will be superior to SP in almost every way, but I know some players will still stick with SP.
@misterpotatoes not sure yet, but probably 1GB.
6.7 years ago@MrSilverWolf Pulling in smaller crafts will be possible via subassemblies, we just have to work the bugs out.
6.7 years ago@Fjorge :D
+1 6.7 years ago@Skywalket I'm actually working on those this week, and yes you can build custom shaped fairings, using the same fuselage tools you see in the video.
+1 6.7 years ago@GINGER01 Any fuselage block can have stripes. You can see my applying stripes to the engine housing at 0:25. Normal smoothing is experimental/advanced, but will let players decide the max angle surfaces of a fuselage should be smoothed. Visual style lets you change between different textures for fuselages. I'll cover the rotate and nudge tools in the future. I'm not sure what you mean by separators, but if you mean interstages, then yes we have those implemented.
+1 6.7 years ago@killerheroYT It's not released yet. At this point we're looking at about June for an early access release on Steam. Mobile release won't be until end of the year / early next year.
6.7 years ago@WeSeekANARCHY We will have resizable wheels, so there's nothing that can stop you.
+1 6.7 years ago@looppydow Yes on the planets with different gravity. No on the space combat.
6.7 years ago@CaesiciusPlanes It only scales with the area of the wing. Control surfaces currently don't cost any extra money.
6.7 years ago@Ryn176 Do you mean add fuel after a craft is already in flight? You can do so via docking with a refueling station, such as what's shown in last week's GIF about docking.
6.7 years ago@Arnmra After witnessing the creativity of players in SP, I have no doubt that they will be able to build anything they set their minds to. We cannot confirm nor deny the existence of easter eggs. That would take all the fun out of it!
+3 6.7 years ago@SledDriver We do want to make players happy, so we may very well end up adding them at some point. However, there are so many other things we want to get to first, weapons are a very low priority.
6.7 years ago@Jerba Yes, we will have sliders available for input (or keyboard inputs on PC). We don't have a VTOL thrust port in SR2, but other parts can be tied to those inputs.
6.7 years ago@talavre Both using the Unity game engine (which uses PhysX for physics), but SP used an old version (v5.3.6) and SR2 is currently using v2017.3.
6.7 years ago@TimeTraveler The command pod has a built-in CMG, which provides easy attitude control. The Nav Sphere will let you easily target the key directions: prograde, retrograde, etc.
6.7 years ago@PhantomBladeCorp They are still the blocky ones from SP, but I do hope to find some time to make them curved.
+1 6.7 years ago@xXAceModzXx Not sure on what the minimum reqs will be for Android, but Nathan has a Samsung S6 so we want to make sure it works okay on that device.
+1 6.7 years ago@Oski Yep, they're the same ones.
6.7 years ago@Skywalket We have CMGs, which are more powerful than reaction wheels and CMGs are typically used in larger spacecraft.
6.7 years ago@Fjorge No, new part enhancements will not be available in future updates to SP.
6.7 years ago@Skywalket Early Access will only have a sandbox mode where money doesn't matter. The final version will have a campaign mode where money matters.
6.7 years ago@Authros We will have a rotate part tool so you can change their rotation angle. Is that what you're looking for?
6.7 years ago@Sharandeep981 The command pod comes with a built-in gyroscope at no extra charge, which is great for attitude control on small to medium-sized builds.
+4 6.7 years ago@ZeleninIvan Negative
6.7 years ago@Thederpingmemes no exact date for release, but we are still shooting for Q2.
6.7 years ago@AttestedArk We will have dual, on-screen analog sticks for iOS and Android.
6.7 years ago@Kentheman Nothing can replace SP, but SR2 will be superior to SP in almost every way.
6.7 years ago@jamesPLANESii fuselages and fuel tanks will be basically the same part and will support textures. Wings don't currently, but we hope to add basic texturing to them too.
6.7 years ago@Jarebear10 I can't make any promises on curved wings, but I know that's something that a lot of players want and I hope we can find time to make it happen.
6.7 years ago@Zi7ar21 Yes, we will have grid snapping. I'm not sure what you mean by "extra geometry and automatic functions".
6.7 years ago@Jerba Yep, we are experimenting with textures on parts.
6.7 years ago@hopotumon You can customize the chord length of the base and tip separately. You can change the airfoil between Flat Bottom, Semi-Symmetric, and Symmetric (default).
6.7 years ago@IAmMyBoss
I assume this is for turning control surfaces on/off?
+4 6.7 years ago@jamesPLANESii They are the same wings from SP, so they don't have flaps. Those sound like cool ideas. I hope we can find time to spend more time on the wings before release.
+1 6.7 years ago@iLikeipads Hard to say how hard SSTO will be at the moment. We haven't done any final balancing on parts yet.
6.7 years ago@AtlasSP Yes, we will have a symmetry mode which will auto-position and update parts around a fuselage for you.
6.7 years ago@JoshMan That engine is actually a Mage I. I'll try and post more about engines in future blog posts.
+4 6.7 years ago@Awsomur We're still planning on another SimplePlanes update. SR2 will be superior to SP in almost every way, but I know some players will still stick with SP.
+1 6.7 years ago@Bmcclory Those dates zoom past like an orbital booster on re-entry.
I cannot divulge any more secrets yet about the cargo ba...I mean secret parts.
+8 6.7 years ago@MrTaco No, we don't have a way to adjust the thickness.
6.7 years ago@CRJ900Pilot No weapons planned :(
6.7 years ago@CRJ900Pilot yes, we have some airfoils available to assign to wing sections.
6.7 years ago@GINGER01 CoL should be below/behind the CoM for the rocket to be able to self-stabilize (like an arrow).
6.7 years ago@Sharandeep981 Yep, we have smoke trails in the vacuum right now. XD
+6 6.7 years ago@Cwillis No cheats in the stock game, but there will be mod support....
+1 6.7 years ago@chancey21 No, the docking ports aren't tied to activation groups.
+1 6.7 years ago@mikethespike056 Currently used for the command pod's gyroscope, ion engine, and rover wheels.
+4 6.7 years ago@MrTaco I think it's currently at 7x for SR2.
+3 6.7 years ago@Seanbon007 You can scale landing legs all the way up to 250% of their original size, or down to 50%.
+3 6.7 years ago@CoBros2 Yes
6.7 years ago