@SledDriver That's true. All planets will be 10% of the size of their real-life counterparts. They can't be full size in the game because the planet quality degrades with size and, from what I've seen, it negatively impacts gameplay. Surface gravity is important to match the real-life counterparts though, so we can just say the core of the planet contains some heavy elements.
@Fireswarmdragon The auto-crediting works a bit differently. When you download a craft it will remember and if you make changes to it and re-upload, it will correctly link with the craft you downloaded.
@Awsomur It's not a great name, but when I say "sandbox" I'm referring to the state of all of the crafts the player has launched in their solar system. They will be able to build satellites, moon bases, etc, and save that state and then upload it to SimpleRockets.com where other players can download it and check out what they've built. I think a more accurate name would be Game State, but that doesn't sound very sexy.
@Ihavenorealideawhatiamdoing Sorry, I missed your question. We are planning on releasing early access on Steam first, around the end of Q1 / early Q2 (yep the schedule is already slippery). We won't be ready for any kind of beta testing on mobile until probably late summer/early fall, but it's too early to say for sure. When we do start that we will probably do at least one round of beta testing on iOS and Google Play.
Edit: This info is obviously very outdated. See my more recent posts and comments for updated info.
@ACMECo1940 We typically hand select mods. We select players who have been in the community for a long time, have a good relationship with other players, and stay out of drama.
@RailfanEthan @NazyaMilitare The early access will be public and we limiting our focus to one platform while we're banging out features. We are choosing Steam because it's the easiest to work with. Once we have the majority of the game finalized, we will start running betas on the other platforms.
@Botfinder That is all still under consideration. Make sure you submit and vote on suggestions on our user voice site if you want to see something in the game.
@Oski Good question! I just added those details to the post.
+5 6.8 years ago@GR00G0 Not sure yet, but initial early access will likely have 4, with plans to add several new planets.
+2 6.8 years ago@DeltaAerospace yep, wings will be in the game. You can share sandboxes in KSP?
+4 6.8 years agoI am here too, sometimes. but I am also other places.
+10 6.9 years ago@RailfanEthan That's alright if you write that you don't want to be right, but you will still be right.
6.9 years ago@iPilot @Theron It will be a paid game. Probably the same price as SimplePlanes, even for SR1 players.
+2 6.9 years agoNot as early as we wanted it to be when we released the trailer. @RailfanEthan is right. Now we are looking at Q2 for an early access release.
6.9 years ago
6.9 years agoThanks, I am glad you like it!
Also, thanks to @Thomasj041 for letting me know it was messed up.@Thomasj041 Yep, good point. Thanks for letting me know, I'll see what I can do.
6.9 years ago@BaconAircraft Yes, there will be spotlighting on SimpleRockets.com too.
+1 6.9 years ago@Bmcclory Uh....that's certainly one option.... :D
+1 6.9 years ago@SledDriver That's true. All planets will be 10% of the size of their real-life counterparts. They can't be full size in the game because the planet quality degrades with size and, from what I've seen, it negatively impacts gameplay. Surface gravity is important to match the real-life counterparts though, so we can just say the core of the planet contains some heavy elements.
6.9 years ago@Tully2001 It is a gas giant, so that does make sense....
6.9 years ago@slayeralpha We are now shooting to launch in early access for Q2 of this year.
6.9 years ago@Fireswarmdragon The auto-crediting works a bit differently. When you download a craft it will remember and if you make changes to it and re-upload, it will correctly link with the craft you downloaded.
6.9 years ago@WNP78 Good call! I'll add that.
6.9 years ago@FlopGun There will be some plane parts that we've pulled over from SimplePlanes (ie wings).
+2 6.9 years ago@Seanbon007 Actually, the game will only be playable landscape. You won't be able to play this one portrait style.
+3 6.9 years ago@Carsong1017 Q1/Q2 release date on early access is what we're shooting for.
+3 6.9 years ago@PhantomHawke Yes there will be modding support. Not sure about what the recommended specs will be yet for mobile.
6.9 years ago@GINGER01 Only stages that have engines are listed. The others are hidden to save space.
6.9 years ago@BaconAircraft Yes, all of those things will be possible in SR2.
+4 6.9 years ago@destroyerP Only space worms.
+3 6.9 years ago@jamesPLANESii Yes, at some point....just not yet!
+5 6.9 years ago@Awsomur It's not a great name, but when I say "sandbox" I'm referring to the state of all of the crafts the player has launched in their solar system. They will be able to build satellites, moon bases, etc, and save that state and then upload it to SimpleRockets.com where other players can download it and check out what they've built. I think a more accurate name would be Game State, but that doesn't sound very sexy.
+2 6.9 years ago@Exospaceman Many parts in the game will be inspired by real-life parts. Humans and EVA won't make early access, but hopefully in a future version.
+5 6.9 years ago@ZeleninIvan We are shooting for early access on Steam (PC & Mac) by late Q1/early Q2 and then final release around fall on all platforms.
+2 6.9 years ago@exosuit Parts will cost money in career mode. Of course, if you play in sandbox then you won't need to worry about money.
+4 6.9 years ago@Bmcclory Just SR2 crafts.
+1 6.9 years ago@Ihavenorealideawhatiamdoing Sorry, I missed your question. We are planning on releasing early access on Steam first, around the end of Q1 / early Q2 (yep the schedule is already slippery). We won't be ready for any kind of beta testing on mobile until probably late summer/early fall, but it's too early to say for sure. When we do start that we will probably do at least one round of beta testing on iOS and Google Play.
Edit: This info is obviously very outdated. See my more recent posts and comments for updated info.
+20 6.9 years ago@PorkyClown3 You're right, I did say that! I will publish a post at 7pm CST for one of the new features I've recently added to SR2.
+6 6.9 years ago@ACMECo1940 We typically hand select mods. We select players who have been in the community for a long time, have a good relationship with other players, and stay out of drama.
+2 6.9 years ago@F4f879 No points for comment updoots. Also, no notifications, as they would get annoying rather quickly.
+12 6.9 years ago@Exospaceman Yep! We don't want people to think the SR2 launch is an April Fool's joke!
6.9 years ago@InternationalAircraftCompany Ya, we should try to avoid launching on that day at all costs!
6.9 years ago@Bmcclory Q1 is January - March, but it will more likely be March 31st at 11:59pm, so it just sounds better to say Q1 instead! :D
6.9 years agoWhoops. Thanks for letting me know. It should be fixed now.
6.9 years ago@Ryn176 It's a midrange rocket. Yes, sandbox still exists.
6.9 years ago@GermanWarMachine @Callumwhite55682 Yes, there will be a career mode where you earn money to buy rocket parts.
6.9 years ago@MrDoolittle No plans for weapons, unless the suggestions on UserVoice change our minds ;)
6.9 years ago@sheepsblood We're planning on supporting MacOS and Windows during Steam Early Access.
6.9 years ago@Supercraft888 This will be the medium engine. Similar to the Blasto 170 in SR1.
6.9 years ago@PorkyClown3 Yes, all engines will have different performance characteristics in a vacuum vs in an atmosphere.
6.9 years ago@RailfanEthan @NazyaMilitare The early access will be public and we limiting our focus to one platform while we're banging out features. We are choosing Steam because it's the easiest to work with. Once we have the majority of the game finalized, we will start running betas on the other platforms.
6.9 years agoNo, unfortunately, the games will not be compatible like that.
6.9 years agoWe are hoping to release in Q1 of this year on early access on Steam. The mobile release will not be until later this year.
6.9 years ago@Botfinder That is all still under consideration. Make sure you submit and vote on suggestions on our user voice site if you want to see something in the game.
6.9 years ago@chancey21 Yep :)
6.9 years ago@Z3RO Parts will be highly customizable, like in SimplePlanes, but even more so.
6.9 years ago@Supercraft888 Yep, that's the one!
6.9 years ago