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9,685

AnotherFireFox's Comments

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  • Profile image
    Vizzy Beta - "Experimental"

    @AndrewGarrison that's great! Having part coordination is super exciting.

    5.4 years ago
  • Profile image
    Is anyone interested in making internal details?

    @NoIDontWanna I finished the interior thanks to MarioG's assist. Thanks for your participation.

    +1 5.4 years ago
  • Profile image
    Chrome OS?

    as far as I know Chrome OS can run Android apps, and SR2 is available on Android.

    5.4 years ago
  • Profile image
    Vizzy Beta - "Experimental"

    I need matrices so that I can convert vector frame ;_;

    +1 5.4 years ago
  • Profile image
    created a plane with unity

    that's so little information.

    5.4 years ago
  • Profile image
    Orientation by sun radiation

    Problem is we have no Vizzy code to set craft orientation by PCI coordination even in Experimental branch. In Experimental, we have Solar Position and Planet Position so it's far easier to get a vector facing the Sun and Earth. However I still haven't found a way to convert the vector based on craft's roll/pitch/yaw axis without a complex matrix operation.

    5.4 years ago
  • Profile image
    Physics question please help

    show him this page

    Thus the duration of the clock cycle of a moving clock is found to be increased: it is measured to be running slow.

    +1 5.4 years ago
  • Profile image
    Scripting in comments

    ![PutAnyTextsHere](PutImageUrlHere)

    Edit: seems like this doesn't work on comment

    5.4 years ago
  • Profile image
    cant figure out how to get vizzy to recognize thrust "on"

    @SmurfResearchX give me the link and it'll take a look.

    5.4 years ago
  • Profile image
    cant figure out how to get vizzy to recognize thrust "on"

    @SmurfResearchX are you on experiment branch? and usually for that purpose people use "while true".

    5.4 years ago
  • Profile image
    cant figure out how to get vizzy to recognize thrust "on"

    Oh there's "performance engine thrust" on the experimental branch.

    5.4 years ago
  • Profile image
    cant figure out how to get vizzy to recognize thrust "on"

    all of them should work. In my case I combine part activation check to make it sure the engine is on and then use throttle.

    5.4 years ago
  • Profile image
    Vizzy Beta - "Experimental"

    @pedro16797 Be careful not to explode your eyeballs!

    5.5 years ago
  • Profile image
    A generalized PID code?

    @huuminberd Super thanks!

    5.5 years ago
  • Profile image
    Vizzy Beta - "Experimental"

    @pedro16797 technically you can with given time and messy codes, but I wouldn't dare to get inverse matrix and transposed matrix for multiple times. We need this to change the axis of the frame or project a vector onto a random plane, which is something crucial given we have craft axis which doesn't work with PCI coordination. Damn, I have to do (Matrix*(Transposed Matrix*Matrix)^(-1)*Transposed Matrix)*Vector and doing this with vectors must blow my soul up.

    5.5 years ago
  • Profile image
    A generalized PID code?

    @huuminberd sounds awesome!

    5.5 years ago
  • Profile image
    Vizzy Beta - "Experimental"

    @pedro16797 There's no need unless it comes with matrix calculations D:

    5.5 years ago
  • Profile image
    Vizzy Beta - "Experimental"

    matrices, matrices, matrices and vector adds I need.
    And a visual representation of the coordination system.

    5.5 years ago
  • Profile image
    Vizzy Beta - "Experimental"

    @pedro16797 Oh, he's working with engines so no inputcontroller. Got it.

    5.5 years ago
  • Profile image
    Vizzy Beta - "Experimental"

    @huuminberd You don't have to go to xml. You can type in that ingame.

    5.5 years ago
  • Profile image
    Vizzy Beta - "Experimental"

    @huuminberd type in the input field yourcommandpodid.FlightProgram.yourvariable for example, I bind a hinge piston to CM Command Pod.FlightProgram.Canter to control it.

    5.5 years ago
  • Profile image
    Vizzy Beta - "Experimental"

    "vecter add vector" please

    5.5 years ago
  • Profile image
    Is anyone interested in making internal details?

    @NoIDontWanna Eh no, you don't need to. I have my functional Service Module which you can see on this post. I need something inside of the vessel like throttling sticks, seats and screen etc. Thanks for your effort btw.

    5.5 years ago
  • Profile image
    Is anyone interested in making internal details?

    @NoIDontWanna check again! It's fixed

    5.5 years ago
  • Profile image
    Is anyone interested in making internal details?

    @NoIDontWanna Okay, vanilla and not-experiemental-version friendly craft is here

    Edit: I gave you a wrong craft so I fixed it

    5.5 years ago
  • Profile image
    Is anyone interested in making internal details?

    If anyone's interested, please tell me or comment here before starting the job. The craft is under development now so I'll provide you the latest one.

    5.5 years ago
  • Profile image
    (solved) About Vizzy ...

    @Rizkyman that's too small

    5.5 years ago
  • Profile image
    (solved) About Vizzy ...

    @Insanity oh name of the command pod, gotcha!

    +1 5.5 years ago
  • Profile image
    (solved) About Vizzy ...

    @Insanity How can I get the name? It doesn't seem like I can get it with Vizzy PartName.

    5.5 years ago
  • Profile image
    (solved) About Vizzy ...

    @Insanity DAYUM

    5.5 years ago
  • Profile image
    Vizzy Beta - "Experimental"

    whOooOOOOoooOO

    5.5 years ago
  • Profile image
    Do you know your rockets can be much stronger?

    @AstronautPlanes wuw

    5.5 years ago
  • Profile image
    I want the person who made the landing legs fired.

    maybe you can code it yourself and make a mod out of it and be called a hero.

    +2 5.5 years ago
  • Profile image
    Do you know your rockets can be much stronger?

    @Bmcclory wuw

    5.5 years ago
  • Profile image
    Tallest rocket in the game

    More valid question would be what's the rocket with the largest partcounts

    5.5 years ago
  • Profile image
    Do you know your rockets can be much stronger?

    @Mod oops sorry

    5.5 years ago
  • Profile image
    How do you build RSS rockets?

    @Kimcotupan15 whelp that sucks

    5.7 years ago
  • Profile image
    How do you build RSS rockets?

    use real engine mods.

    5.7 years ago
  • Profile image
    Mod Tutorial: Rocket Engines

    I wanna bomb your office with a massive pizza delivery, Well done!

    +2 6.0 years ago
  • Profile image
    Ram jet - scram jet

    @Enderminion yeah that's my point.

    6.0 years ago
  • Profile image
    Ram jet - scram jet

    Andrew one day said that a jet with zero bypass ratio is basically a ram jet ...

    6.0 years ago
  • Profile image
    Andrew could you please tell us the mystic arts of exhausts

    @KraZIvan I made almost same post like this a few days ago

    6.0 years ago
  • Profile image
    Andrew could you please tell us the mystic arts of exhausts

    He's silence made me wondering what was the point of modtool support

    6.0 years ago
  • Profile image
    I'm a monkey. I ask Andrew.

    @swope me neither. I'm just trolling. I want to make an engine but nobody knows how and the only one who knows how doesn't teach me. Screaming in Monkey Language

    6.0 years ago
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    I'm a monkey. I ask Andrew.

    @swope I'm a monkey so no speak Engrish.

    6.0 years ago
  • Profile image
    I'm a monkey. I ask Andrew.

    @swope Asking Andrew since he's currently THE ONLY ONE who knows how. I mean even Nathan doesn't know how.

    6.0 years ago
  • Profile image
    I'm a monkey. I ask Andrew.

    @swope Because I'm a monkey.

    What confuses you?

    6.0 years ago
  • Profile image
    Procedurally generated planets

    fun fact: ALL planets in SR2 are already procedurally generated.

    +2 6.0 years ago
  • Profile image
    Creating Mods for Juno: New Origins

    Since you seem like online, how can I place a thrust vector or whatever-you-call-it to tell the engine to where it should thrust?

    6.1 years ago
  • Profile image
    Creating Mods for Juno: New Origins

    @SuperCracket step 6 is the easiest above all. If you can't find SimpleRockets tab in menu bar, you haven't imported modtool properly.

    6.1 years ago
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