I wish to preface that this is not a nitpick, but an inqury, and so far I have absolutely adored the new JNO update beyond illustration.
I question if all of the absolutely wonderful engine modifications might have a more intuitive interface sometime?
Working within hidden properties is acceptable, but when I am trying to get a highly specific look and effect with engines, saving and closing the hidden properties window is inconvenient, would there ever be a plan to make a sort of system where the plume configuration settings are within the tinker panel, or another drop down where I can easily modify the values (or use arrows like nudging parts, but still with that modifiable value box)?
@SmurfResearchX When I mean rotor, I used the rotors only for pitch of the blade, and the motor item for actually spinning up the propeller, to clarify,
@SmurfResearchX I found out how to make it more stable, if you have the rotor that is powered with the blade and all that, and abuse the connect tool by putting an unpowered rotor in the same axis of rotation as the powered one, connecting the unpowered to the blade and the main rotor rod or whatever.
It may seem cumbersome to do but it has worked decently well for me, it can handle small and big blades along with high RPM, still bugs, but it is manageable.
@plane918273645 I've just run into another problem with it,
Say I want to have a pitch and roll, I want the pitch to be the same on two of the pistons, but I want the roll to be inverted on one, is there a special InvertRoll input or anything of the such?
@plane918273645 So you only need to add to the one input and not have to add another?
I figured it may be something like that but I was highly unsure, thank you very much though!
AAAAAA ITS SO BEUTIFUL! i hope that after u realese beta on steam u can do it on android real soon after im an android user and if k jave to wait for next year my might explode
I wish to preface that this is not a nitpick, but an inqury, and so far I have absolutely adored the new JNO update beyond illustration.
+3 1.2 years agoI question if all of the absolutely wonderful engine modifications might have a more intuitive interface sometime?
Working within hidden properties is acceptable, but when I am trying to get a highly specific look and effect with engines, saving and closing the hidden properties window is inconvenient, would there ever be a plan to make a sort of system where the plume configuration settings are within the tinker panel, or another drop down where I can easily modify the values (or use arrows like nudging parts, but still with that modifiable value box)?
@SmurfResearchX When I mean rotor, I used the rotors only for pitch of the blade, and the motor item for actually spinning up the propeller, to clarify,
2.6 years agodidn't realize this wasn't the place for game suggestions
2.6 years ago@SmurfResearchX I found out how to make it more stable, if you have the rotor that is powered with the blade and all that, and abuse the connect tool by putting an unpowered rotor in the same axis of rotation as the powered one, connecting the unpowered to the blade and the main rotor rod or whatever.
+2 2.6 years agoIt may seem cumbersome to do but it has worked decently well for me, it can handle small and big blades along with high RPM, still bugs, but it is manageable.
@plane918273645 I've just run into another problem with it,
2.6 years agoSay I want to have a pitch and roll, I want the pitch to be the same on two of the pistons, but I want the roll to be inverted on one, is there a special InvertRoll input or anything of the such?
@plane918273645 So you only need to add to the one input and not have to add another?
2.6 years agoI figured it may be something like that but I was highly unsure, thank you very much though!
im so damn confused wheres the discord server
+1 3.0 years agoG1V3 M3 N0W!!!!!1!!!11!!
6.3 years agoAAAAAA ITS SO BEUTIFUL! i hope that after u realese beta on steam u can do it on android real soon after im an android user and if k jave to wait for next year my might explode
6.6 years agoLookin real good
6.7 years ago