@YaMomzBox420 just one question though, how do I make it so that the vizzy keeps updating the landing position if I have a set lat/long? Is this done by setting the landing coordinates to “data” then having the broadcast message to loop the calculations?
@RudimentaryCheezit thanks for your advice. I believe I may have been doing this. However I’m saving the landing pad as a flight and creating a vizzy to display the lat/long of the pad. These are the figure I’m using to create a variable “landing coordinates” converted to a vector. What you’re saying makes perfect sense but I’m not sure on any other way to do it other than this way. Do you have any ideas?
@LeMagicBaguette I’m just wondering also, I’m trying to have my new rocket land on a drone ship now like a falcon 9. I have the vizzy up to stage sep and turn retrograde etc and soft land. I just do not know how to make it so it targets the ship and or a burn so it moves the trajectory towards it. Sorry if that doesn’t make sense. Any help would be amazing.
@LeMagicBaguette thanks for your info on this. So to get a pci I guess I could set up a simple vizzy, that will display the PCI then copy those numbers. The only thing I can’t figure out is how I then transpose those to a PCI? I have seen the convert to lat long to a position etc and I have seen the convert local to pci but I’m just a little Mumford on which parts I need to use.
@LeMagicBaguette hi, I have managed to do this now and target a LAT LONG as a position however it moves in space. When I target a PCI it is always 6,500+ km directly below me. How do I convert this to a useable position?
This has also happened to me. However every time I load the game all my settings are reset to default. I’m on IPad, any ideas or anybody else who has the same issues?
@YaMomzBox420 just one question though, how do I make it so that the vizzy keeps updating the landing position if I have a set lat/long? Is this done by setting the landing coordinates to “data” then having the broadcast message to loop the calculations?
1.1 years ago@YaMomzBox420 that’s a perfect explanation, thanks so much.
1.1 years ago@RudimentaryCheezit thanks for your advice. I believe I may have been doing this. However I’m saving the landing pad as a flight and creating a vizzy to display the lat/long of the pad. These are the figure I’m using to create a variable “landing coordinates” converted to a vector. What you’re saying makes perfect sense but I’m not sure on any other way to do it other than this way. Do you have any ideas?
Thanks
1.1 years agoChris
@LeMagicBaguette I’m just wondering also, I’m trying to have my new rocket land on a drone ship now like a falcon 9. I have the vizzy up to stage sep and turn retrograde etc and soft land. I just do not know how to make it so it targets the ship and or a burn so it moves the trajectory towards it. Sorry if that doesn’t make sense. Any help would be amazing.
Thanks
1.1 years agoChris
@LeMagicBaguette sorry about that. How do I get the PCI co ordinates? I can get the LAT LONG but I don’t know how to get the PCI. Thanks
1.1 years ago@LeMagicBaguette thanks for your info on this. So to get a pci I guess I could set up a simple vizzy, that will display the PCI then copy those numbers. The only thing I can’t figure out is how I then transpose those to a PCI? I have seen the convert to lat long to a position etc and I have seen the convert local to pci but I’m just a little Mumford on which parts I need to use.
Thanks in advance
1.1 years ago@LeMagicBaguette hi, I have managed to do this now and target a LAT LONG as a position however it moves in space. When I target a PCI it is always 6,500+ km directly below me. How do I convert this to a useable position?
1.2 years ago@AndrewGarrison thanks so much for the quick fix
1.2 years agoThis has also happened to me. However every time I load the game all my settings are reset to default. I’m on IPad, any ideas or anybody else who has the same issues?
1.2 years ago