@Whackjob well i stuck some fuselages together, and rescaled them. the dimensions are: 2km x 23m x 23m. it can be annoying and hard building that large, as the designer can only zoom so far, after that all you can do is move the camera position around, also, not all of its 2km of fuselage can be seen at once
@Whackjob putting on parts is a lot like simpleplanes, but improved, and faster to adjust size, etc. One problem that i've encountered when building a spaceship, is that when i tried adding say, a fuselage facing horizontally, to a fuselage facing vertically, it auomatically rotates the fuselage facing horizontal to whatever way the fuselage you're attaching it to is facing, in this case, vertically. Not sure if anyone else has got this problem yet, might be a simple solution to it. what i do is rotate it while attached
Was wondering, would you want to become alliances? I could build rockets for your needs. I test all of my rocket's components a lot before they are ready, making sure their reliability is extremely high, and that each component performs flawlessly.
@LiamW i have added side boosters, but for lifting heavy rockets, only the apex will do on side boosters, and then they are too big, looks odd. it would take waaay too many mage I engines on a side booster
@LiamW I can XML mod, but i really do not want to. I'm trying to keep my rockets compaign mode friendly. And adding tons of engines isn't working well either. eventually i run out of space to add more on the first stage.
@Whackjob well i stuck some fuselages together, and rescaled them. the dimensions are: 2km x 23m x 23m. it can be annoying and hard building that large, as the designer can only zoom so far, after that all you can do is move the camera position around, also, not all of its 2km of fuselage can be seen at once
6.0 years ago@Whackjob Though if you add a strut facing horizontally to a vertical facing fuselage, it won't automatically rotate it
6.0 years ago@Whackjob putting on parts is a lot like simpleplanes, but improved, and faster to adjust size, etc. One problem that i've encountered when building a spaceship, is that when i tried adding say, a fuselage facing horizontally, to a fuselage facing vertically, it auomatically rotates the fuselage facing horizontal to whatever way the fuselage you're attaching it to is facing, in this case, vertically. Not sure if anyone else has got this problem yet, might be a simple solution to it. what i do is rotate it while attached
6.0 years ago@Shmexysmpilot oh yeah, forgot about that
6.0 years ago@Whackjob theres not been many massive builds yet.
6.0 years ago@Whackjob theres struts, yes. and like i said, really no limit.
6.0 years ago@Whackjob there really is no limit to size tbh. just may not run as smooth
6.0 years ago@Whackjob im not sure the length of it, i'll check later
6.0 years ago@SaturnV @AN2Felllla found it. it's on weebabyseamus' page
6.0 years agoI've built a extremely large spaceship nearly larger than the launch pad, still runs smooth
6.0 years ago@SaturnV not even on jundroo's page
6.0 years ago@SaturnV they said it was going to be stock, it's not
6.0 years ago@SaturnV the one in the challenge of landing a shuttle, and on the front page of SP where it says coming soon to steam
6.0 years agoHmm, so whats difference in commander and leader?
6.0 years ago@tars13 so do i actually. for launch escape systems
6.0 years ago@MyMessage who designs the rockets? team of engineers?
6.0 years ago@MyMessage is dat a yes or a no lol
6.0 years agoWas wondering, would you want to become alliances? I could build rockets for your needs. I test all of my rocket's components a lot before they are ready, making sure their reliability is extremely high, and that each component performs flawlessly.
6.0 years ago@HeroBSB they weren't stupid questions
+4 6.0 years ago@HeroBSB no, i mean simpleplanes
+1 6.0 years agowell, is SP limited due to it being on mobile?
6.0 years ago@AndrewGarrison That works great! Much easier to get heavy rockets off the ground without XML modding. Thanks!
6.0 years ago@AndrewGarrison You can??? Is it allowed in compaign mode? trying to make my rockets compaign mode friendly
6.0 years agoyou need xenon fuel
6.0 years ago@SupremeDorian i thought you meant connect those to another fuel tank with a engine attached to that fuel tank
6.0 years agowait what @SupremeDorian
6.0 years ago@SupremeDorian I just enable the fuel line on both fuel tanks to do that
6.0 years ago@LiamW I already have it the size i want it
6.0 years ago@LiamW i never said it was too small though
6.0 years ago@LiamW for a side booster yes
6.0 years ago@LiamW i have added side boosters, but for lifting heavy rockets, only the apex will do on side boosters, and then they are too big, looks odd. it would take waaay too many mage I engines on a side booster
6.0 years ago@SupremeDorian why would i need those?
6.0 years ago@LiamW Those raptor engines produce more thrust than the apex. it just would not work. I'm just stuck, no idea what to do
6.0 years ago@LiamW I really don't want to nudge engines inside of engines either, but i almost have no choice.
6.0 years ago@LiamW I can XML mod, but i really do not want to. I'm trying to keep my rockets compaign mode friendly. And adding tons of engines isn't working well either. eventually i run out of space to add more on the first stage.
6.0 years ago@SupremeDorian actually i just realized the rocket i have so far is nearly 1,000,000kg
6.0 years ago@SupremeDorian to send large payloads to deep space
6.0 years ago@SupremeDorian getting a over 2,500,000kg rocket off the ground is basically impossible
6.0 years ago@TR2002 i just realized you're not the person that made this post... lol
+1 6.0 years ago@TR2002 oh thanks. what issues are you having with the low orbit mission
+1 6.0 years agowait, there are missions? where?
6.0 years agoYet another trying to get the game for free
+2 6.0 years ago......
@MyMessage im confused. how'd you get names from that? it just srabbles them
6.1 years ago@MyMessage thanks. i just got to the planet Tydos
6.1 years ago@MyMessage link?
6.1 years ago@MyMessage and fixed
6.1 years ago@MyMessage did you think of a name yet btw
6.1 years agouse the tinker panel
6.1 years ago@MyMessage i'm going to be uploading stuff on my new account btw
6.1 years ago@MyMessage what so much
6.1 years ago