@Rexy I really hope @andrewgarrison sees this. For joining less than 24 hours ago, you bring some amazing ideas to the table. Though I doubt it will be implimented by the time the first main release is out, as their schedule keeps slipping, I hope its atleast seen by devs. Id be interested in trying to mod this function in once possible.
There will no doubt be bug patches, but they haven't made clear what the plan is after full release since it's so far off. My guess is there will be a few content updates, as SR1 has had a few, along with SP having a few more than SR1
@Rexy I was not aware it could be that simple! That's actually pretty amazing and this form post should get more upvotes for it. I'd encourage you to build a mockup program (nothing fancy, just text) and log time between calculations as a proof of concept.
Just unofically joined as an ally (check the linked blog post). Not sure what all the rules are of these companies/nations, but I'm interested, so count me in
I would like to submit F.I.N.E Co. (Future Is Now Engineering Company) as an ally to your cause. Not officially created yet, but I'll work on it in the coming hours
@DrCoconut1245 I think it's less about making the parts (except the 3d models. Props to whoever is making those they're amazing) and more about the actual system that interprets the xml files to make it most efficient and flexible for new parts
@SuperSix yes well look at it this way; pc/mac based bugs tend to be easier/faster to squash than all devices combined, so a great final product will be done faster for you to enjoy
@AndrewGarrison at 30sec into the promo (gui feature) what do the blue and yellow percentages in the bottom middle pertain to? Also what do the two switches to the right pertain to?
Looks amazing!
Space x was not responsible for the loss of the classified mission, it was the builders of the the payload adapter (who I cannot think of the name of). Also I appreciate your clean language ;p
@MarkWatney personally, I can't speak for anyone else, but this may not be the best place for the only semi-related retelling of tbe adventures from the Martian. It would be funny if it was unique to the post, but they're not, at least not past "space". Not sure if I'm alone in this.
Like @MrTaco said, andrew has said in the past that this is an exploration game, and wont include weapons. However, there will be a modding program "better than SR modder" that will come out post release to make weapons yourself.
@LiamW i stand corrected thank you. Also andrew as mentioned making them way less over powered compared to SR1, so KsP levels might be what we have to look forward to
@LiamW you might be mistaken, as they arent that common. The only one i know of was one tested by NASA/airforce in 2013ish. But you are right, they are possible
Devs have mentioned it being a goal to run on a samsung galaxy s5, but most likely going to be at s6 range specs needed. Its running on the newer Unity Engine, so with all things concidered, around SP range
@Pikapilot no plans for asteroids yet, so youre safe for now. However, even in an asteroid field, it would be very hard to be hit unless you aim for it. Theyre not as dense in real life as they are in movies
@Chancey21 Andrew has mentioned for sure wanting to add jet engines, and maybe props since there is a lot of support for it in the community. no idea when they will make their debuts
@MeowPilot
Current info we have on your questions.
Humans - post pre -release
Cargobays - confirmed for near future
Wings - Confirmed
Robotics - (pistons and rotators) Confirmed
@SovietUnion999 Andrew has mentioned a beta release somewhere in June, but warns that the schedule slips and nothing is official. since then hes joked about 3rd week of august being a release date, but again take that with a grain of salt, both as it is a joke, and schedule slips.
@EternalDarkness Andrew has mentioned adding a few jet engines, but has specifically said there will be no prop engines. My theory is that since air resistance is variable with altitude and body now, programming props might be hard to do accurately.
@Rexy sounds great!
6.5 years ago@Rexy I really hope @andrewgarrison sees this. For joining less than 24 hours ago, you bring some amazing ideas to the table. Though I doubt it will be implimented by the time the first main release is out, as their schedule keeps slipping, I hope its atleast seen by devs. Id be interested in trying to mod this function in once possible.
6.5 years agoThere will no doubt be bug patches, but they haven't made clear what the plan is after full release since it's so far off. My guess is there will be a few content updates, as SR1 has had a few, along with SP having a few more than SR1
6.5 years ago@Rexy I was not aware it could be that simple! That's actually pretty amazing and this form post should get more upvotes for it. I'd encourage you to build a mockup program (nothing fancy, just text) and log time between calculations as a proof of concept.
6.5 years ago@MrTaco yeah for sure. This group will tend to try and stay out of politics as a whole, but individuals are free to do whatever
6.5 years ago@Caveman999 All in!
6.5 years agoI know it's a bit preemptive, but might as well get some ideas going before the game comes out
6.5 years ago@MrNarwhal35 if I know one thing about games like these, designs will never be final before the game comes out ;)
6.5 years agoJust unofically joined as an ally (check the linked blog post). Not sure what all the rules are of these companies/nations, but I'm interested, so count me in
6.5 years agoI would like to submit F.I.N.E Co. (Future Is Now Engineering Company) as an ally to your cause. Not officially created yet, but I'll work on it in the coming hours
6.5 years agoI agree with @MrTaco, but I'd also like to see a less intense option for mobile users
6.5 years ago@DrCoconut1245 I think it's less about making the parts (except the 3d models. Props to whoever is making those they're amazing) and more about the actual system that interprets the xml files to make it most efficient and flexible for new parts
6.5 years ago@SuperSix yes well look at it this way; pc/mac based bugs tend to be easier/faster to squash than all devices combined, so a great final product will be done faster for you to enjoy
6.5 years ago@iLikeipads strange... You see how it's under your name though?
6.5 years ago@iLikeipads "We are sticking to Steam for Early Access to minimize overhead so we can develop features as fast as possible." -Andrew. Sorry man :(
6.5 years ago@AndrewGarrison ah it seems so obvious now. Thanks :)
6.5 years ago@MrTaco thanks very much :)
6.5 years ago@Caveman999 yes, however I left most repeated things from blog posts out. Thanks though :)
6.5 years agoHere's the trailer
@DrCoconut1245 steam only, so PC mac only :(
6.5 years ago@AndrewGarrison at 30sec into the promo (gui feature) what do the blue and yellow percentages in the bottom middle pertain to? Also what do the two switches to the right pertain to?
6.5 years agoLooks amazing!
@MrTaco @Chancey21 haha I know, but the more people know the better. As long as he doesn't get more upvotes than me :P
6.5 years ago@TheW4terDrop earlier in the comments, Andrew talks about it.
6.5 years agoSpace x was not responsible for the loss of the classified mission, it was the builders of the the payload adapter (who I cannot think of the name of). Also I appreciate your clean language ;p
6.5 years ago@MarkWatney personally, I can't speak for anyone else, but this may not be the best place for the only semi-related retelling of tbe adventures from the Martian. It would be funny if it was unique to the post, but they're not, at least not past "space". Not sure if I'm alone in this.
6.5 years ago@hidhach it looked like from the fairings post that there was a seperate detacher part
6.5 years agoAndrew has said they would if they could without draining resources, which unfortunetly they havnt found a way around yet
6.5 years agoAndrew has said no plans for resource collection at least in early release. Not sure if ever. I imagine you couod mod it though eventaully
6.5 years ago@Mod there was a blog post a few weeks back, check it out! :)
6.5 years ago@Champ9961 haha dont get too excited. Other posts have used it, but andrew jas said its a place holder
6.5 years agoLike @MrTaco said, andrew has said in the past that this is an exploration game, and wont include weapons. However, there will be a modding program "better than SR modder" that will come out post release to make weapons yourself.
6.5 years ago@CK10 yes, please read FAQ before asking a question
6.5 years ago@LiamW i stand corrected thank you. Also andrew as mentioned making them way less over powered compared to SR1, so KsP levels might be what we have to look forward to
6.5 years ago@LiamW you might be mistaken, as they arent that common. The only one i know of was one tested by NASA/airforce in 2013ish. But you are right, they are possible
6.5 years ago@Jerba I wouldn't think so. Why?
6.6 years ago@Jerba yes thats wrong. Fraud is based on "an attempt to impersonate someone" whether or not the name is exact.
6.6 years ago@Wadzworth929 he's said in the past it's just a place holder
6.6 years agoDevs have mentioned it being a goal to run on a samsung galaxy s5, but most likely going to be at s6 range specs needed. Its running on the newer Unity Engine, so with all things concidered, around SP range
6.6 years ago@Pikapilot weapons will not be in the game unless modded
6.6 years ago@Pikapilot no plans for asteroids yet, so youre safe for now. However, even in an asteroid field, it would be very hard to be hit unless you aim for it. Theyre not as dense in real life as they are in movies
6.6 years ago@XuB3 the first trailer released had a clip with 2 control wheels for x and z axis. no new information since
6.6 years ago@AndrewGarrison I see youre using the same "Sm-" naming scheme for planets and moons from SR1. Is this a place holder or official?
6.6 years ago@Chancey21 Andrew has mentioned for sure wanting to add jet engines, and maybe props since there is a lot of support for it in the community. no idea when they will make their debuts
6.6 years ago@MeowPilot
6.6 years agoCurrent info we have on your questions.
Humans - post pre -release
Cargobays - confirmed for near future
Wings - Confirmed
Robotics - (pistons and rotators) Confirmed
@45678 and @sammyplayzgaming. Moveable crew will not be in initial release of the game
6.6 years ago@Newplanewhodis those will have to be mods. Andrew has stated that this is an exploration game, not a fighting game.
6.6 years ago@Pikapilot there will not be
6.6 years agoLike the enthusiasm... not sure how far youll get on the whole "real job" thing tho... good luck
6.6 years ago@AndrewGarrison sounds good. I've also always wondered how you guys feel about users trying to answer repeat or simpler questions.
6.6 years ago@SovietUnion999 Andrew has mentioned a beta release somewhere in June, but warns that the schedule slips and nothing is official. since then hes joked about 3rd week of august being a release date, but again take that with a grain of salt, both as it is a joke, and schedule slips.
6.6 years ago@EternalDarkness Andrew has mentioned adding a few jet engines, but has specifically said there will be no prop engines. My theory is that since air resistance is variable with altitude and body now, programming props might be hard to do accurately.
6.6 years ago