@AnotherFireFox You have to realize that planet studio will be a PC only feature and a portion of SR2 players don’t even visit the website (to download anything)
@MarioG HydroLOX exhaust should be transparent, making it white is just so the player can see it. (The RS-68 has red exhaust because it uses iron-based ablative cooling)
Why do you need a new PC just because of computer viruses? Just a complete hard drive while and a reinstall of windows should allow your old pc to be used again.
@AndrewGarrison Oh so the chamber pressure is a constant! In reality the thrust power would be a constant as the two different propellants share the same nuclear reactor (this the same thrust power). But I guess this approach could work too.
@AndrewGarrison the water NTRs should have around double the thrust as liquid hydrogen (same mass flow) as they share the same reactor (so the total energy is the same).
@AndrewGarrison I think you should have an “efficiency” tag in the engines’ XML. 1.0 will be the engine’s ideal performance, and 0.8 will be suitable for the stock system. This could also make the real engine makers’ lives easier @pedro16797 @AnotherFireFox
@talhahtaco The mobile release is this year. And about ignitors, they are too complicated and without the sophisticated flight planning tools available to the real world engineers, too limiting on the gaming experience.
@KraZIvan my channel is KellAerospace
+1 5.7 years agoYou can
+1 5.7 years agoShare the sandbox
@AnotherFireFox You have to realize that planet studio will be a PC only feature and a portion of SR2 players don’t even visit the website (to download anything)
+1 5.7 years agohere
+1 5.7 years ago@AndrewGarrison So you mind raising staged combustion and gas generator II chamber pressure by 5MPa each?
+1 5.7 years agoF
+1 5.7 years ago@MarioG HydroLOX exhaust should be transparent, making it white is just so the player can see it. (The RS-68 has red exhaust because it uses iron-based ablative cooling)
+1 5.7 years agoAn honorable way to produce a usable craft
+1 5.7 years ago@FOXLOVER you have to go to settings -> controls and map it to a key.
+1 5.7 years agoWhy do you need a new PC just because of computer viruses? Just a complete hard drive while and a reinstall of windows should allow your old pc to be used again.
+1 5.7 years ago@AsimpleOOf Steam -> right click SimpleRockets 2 -> beta -> public beta
+1 5.7 years agothis
+1 5.7 years ago
+1 5.7 years ago>quote
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@AndrewGarrison Oh so the chamber pressure is a constant! In reality the thrust power would be a constant as the two different propellants share the same nuclear reactor (this the same thrust power). But I guess this approach could work too.
+1 5.7 years agoGreat job Jundroo!
+1 5.7 years agoNo. SR2 uses patched conics rather than n-body.
+1 5.7 years agoPistons masterrace
+1 5.7 years agoThis will require significant effort from both developing teams and has little benefits.
+1 5.7 years agoIt’s AndrewGarrison not Andrew Garrison
+1 5.7 years agouwu @emiIy
+1 5.7 years ago@AndrewGarrison oh ok good luck with Aero Effects VR ;D
+1 5.7 years agoAero Effects VR - Coming Soon (TM)
+1 5.7 years ago@AndrewGarrison the water NTRs should have around double the thrust as liquid hydrogen (same mass flow) as they share the same reactor (so the total energy is the same).
+1 5.7 years ago@pedro16797 8 was about nerfing.
+1 5.7 years ago30MPa hasn't been achieved irl yet
12 isn't a thing
@AndrewGarrison I think you should have an “efficiency” tag in the engines’ XML. 1.0 will be the engine’s ideal performance, and 0.8 will be suitable for the stock system. This could also make the real engine makers’ lives easier @pedro16797 @AnotherFireFox
+1 5.7 years ago@AndrewGarrison do you mind reducing the minimum engine size to 0.25? Small satellites need small engines. And retro motors for crewed capsules too.
+1 5.7 years ago@AndrewGarrison do you mind reducing the minimum engine size to 0.25? Small satellites need small engines. And retro motors for crewed capsules too.
+1 5.7 years ago@Shoot2kill Be patient! The devs are already rushing the builds.
+1 5.7 years agoIt was never a thing and likely will never be a thing.
+1 5.8 years ago@Bmcclory She has at least 2 new discord accounts
+1 5.8 years ago@Fressabr thanks
+1 5.8 years ago@Twade They hope that it could run on an iPhone 6, so you should be fine.
+1 5.8 years ago@Kaos iOS devices still make up a huge part of the mobile market, and I use one myself.
+1 5.8 years ago@Pikapilot no one knows
+1 5.8 years ago@WNP78 Proceeds to explode within the Moon
+1 5.8 years ago@Dinocraft649 Wikipedia is a good start for learning.
+1 5.8 years agoI like it better than SimplePlanes.
+1 5.8 years ago@AnotherFireFox yes
+1 5.8 years ago@tars13 link
+1 5.8 years ago[link name](url)
image:![stuff to display in case image fails to load](image url .jpg or some other format)
@bartekkru100 KSP Engines have higher Isp because there tanks have a horrible mass ratio. Tanks in SR2 are about 10 times better.
+1 5.8 years ago@Bmcclory You will need billions of names for all the combinations of attributes
+1 5.8 years agoWhy is the Isp so high?
+1 5.8 years agoW O A H
+1 5.8 years agoM E
+1 5.8 years ago@talhahtaco The mobile release is this year. And about ignitors, they are too complicated and without the sophisticated flight planning tools available to the real world engineers, too limiting on the gaming experience.
+1 5.8 years agoI heard that they are 20% of the size of real life counter parts. I suppose it is 20% radius not 20% volume or something.
+1 5.9 years agoNope
+1 5.9 years ago@KraZIvan To some degree, they still work though
+1 5.9 years agoOccluded parts have no effect on lift and draw, so hiding your wings in a fueltank will render them useless.
+1 5.9 years ago“o a infinite fuel” what is that supposed to mean
+1 5.9 years ago