Hi I have a question
In the post you said the exhaust velocity of the engine is 40000m/s, but then you said that the specific impulse is 11515s. But according to the equation about the relationship between exhaust velocity and specific impulse, the specific impulse should be 40000 / 9.81 = 4077s instead of the 11515s. Also, the engine wattage does not match up with its electrical consumption (since this engine does not involve chemical reactions, all its energy input must come in as electricity) . If the engine operates at 11515s (which is 112962m/s of exhaust velocity) and 50N of thrust the wattage of the engine will be 112962 * 50 / 2 = 2824kW, which meant that the engine does not obey the law of the conservation of energy. Even if it’s exhaust velocity is only 40000m/s, it’s wattage still reaches 1000kW, 10 times it’s ennergy input. I hope the engine could be nerfed or it’s power consumption increases by tenfold. Thank you. @AndrewGarrison
@AndrewGarrison
So I have a serious request that I think no one else cares.
In Simple Planes XML modified engines had become so popular that it's simply impossible to find a fighter jet whose max speed is under 1000 mph. This is not a huge problem in Simple Planes though since the players are more concerned about the looks than the performance.
This will be a problem in Simple Rockets 2 though. After a player worked so hard to build a rocket that can go from Smearth to Smars, he will notice hundreds of other crafts having XML modified engines arriving at Smupiter with much less fuel or non at all. This destroys the principle that "Going to space is hard", and a rocket building game is not supposed to be supported by a bunch of unscientific craft constructors. It is supposed to be supported by realistic performance concerning players. This is the reason why Simple Rockets and Kerbal Space Program survived so long. New games swarm over, but a loyal group of players remain. In these games, there are always records to be broken without hacking the game, so people will try their best to build crafts that will break the record.
To counteract this situation, I hope that there will be a very visible sign on an uploaded craft's profile on the web page that will tell all the players if the craft uses XML modified engines and is not indented to compete for performance. The website could know if a craft had its engines XML modified just by comparing the XML code from the craft with the default XML code, so it's obvious if a craft used XML modification or not.
Thank You!
1) Script your videos / be less wordy
2) You are supposed to teach rendezvous not how to get to orbit. You spent ~8 minutes of the 21 minutes teaching the wrong thing.
3) Edit your videos. Edit out the useless parts and coughing into the mic.
4) Explain generalized principals rather than making specific cases
5) Your rendezvous is inefficient time wise
6) You did the rendezvous in the night time where the audience can’t see anything.
7) Your launch vehicle needs longer nozzles. Tune your exhaust pressure to 0.7mPA
8) Remove the huge like, subscribe, and bell bar. If your videos are good people will like them.
9) There is a video section on the website
"When can we expect the mobile (iOS/Android) release?"
We will begin development in early 2019. At this point, it is too early to give a release date estimate. Once we’ve started to peel the onion back we’ll have a better grasp on how long it will take to get the mobile version blasting off.
Fortunately. The mobile version post has been moved into the Research and Development tab on the roadmap. Which means development has started. But please do not expect it too soon.
This question has been asked tens of times and the community is getting annoyed. It would be nice for you to delete this post.
"When can we expect the mobile (iOS/Android) release?"
We will begin development in early 2019. At this point, it is too early to give a release date estimate. Once we’ve started to peel the onion back we’ll have a better grasp on how long it will take to get the mobile version blasting off.
However, no news on the beginning of mobile version development was ever heard.
This question has been asked tens of times and the community is getting annoyed. It would be nice for you to delete this post.
I have an idea for costumizable Solid rocket boosters. We could determine its diameter, height, and maybe thrust curve as an advance setting. The diameter will determine baseline thrust (as it affects the grain size) and mass (as it affects total fuel stored, but maybe not affect burn time as thrust and fuel consumptions increases the same time as more fuel gets stored in the wider tank). The height will affect mass and obviously burn time. The thrust curve could allow us to tweak the thrust from its baseline thrust from 100% to maybe 50% of the booster over its burn time in 10 seconds intervals. The thrust curve setting could be reserved as an advance setting, but it will be extremely helpful and competitive against KSP as all of us KSP players had struggled with SRBs not having variable thrust for Space Shuttle builds. Thank you!
You have to manually add a “utilization” attribute to the fuel tank in the XML. I haven’t used it yet so I’m not sure how it works. But anyways the valid value is between 0 and 1. @Exorocketboy07
Summary: Use the fuel adapter part under parts -> the yellow utility parts icon. Then apply mirroring to the fuel adapter (not the engine attached to it)
The “x” means times. So “56.21x” means that your thrust is 56.21 times your weight, a thrust-to-weight ratio of 56.21. Note: a TWR of more than 4 on the surface of Droo or Earth will eventually kill any astronauts or test dummies on board.
To keep showing apoapsis and periapsis, choose high under map view -> map options -> UI verbosity. Graphical tutorial here
I do not think you can add more details to the flight view. It already shows a lot of data.
Hi I have a question
+12 6.3 years agoIn the post you said the exhaust velocity of the engine is 40000m/s, but then you said that the specific impulse is 11515s. But according to the equation about the relationship between exhaust velocity and specific impulse, the specific impulse should be 40000 / 9.81 = 4077s instead of the 11515s. Also, the engine wattage does not match up with its electrical consumption (since this engine does not involve chemical reactions, all its energy input must come in as electricity) . If the engine operates at 11515s (which is 112962m/s of exhaust velocity) and 50N of thrust the wattage of the engine will be 112962 * 50 / 2 = 2824kW, which meant that the engine does not obey the law of the conservation of energy. Even if it’s exhaust velocity is only 40000m/s, it’s wattage still reaches 1000kW, 10 times it’s ennergy input. I hope the engine could be nerfed or it’s power consumption increases by tenfold. Thank you. @AndrewGarrison
@AndrewGarrison
+12 6.8 years agoSo I have a serious request that I think no one else cares.
In Simple Planes XML modified engines had become so popular that it's simply impossible to find a fighter jet whose max speed is under 1000 mph. This is not a huge problem in Simple Planes though since the players are more concerned about the looks than the performance.
This will be a problem in Simple Rockets 2 though. After a player worked so hard to build a rocket that can go from Smearth to Smars, he will notice hundreds of other crafts having XML modified engines arriving at Smupiter with much less fuel or non at all. This destroys the principle that "Going to space is hard", and a rocket building game is not supposed to be supported by a bunch of unscientific craft constructors. It is supposed to be supported by realistic performance concerning players. This is the reason why Simple Rockets and Kerbal Space Program survived so long. New games swarm over, but a loyal group of players remain. In these games, there are always records to be broken without hacking the game, so people will try their best to build crafts that will break the record.
To counteract this situation, I hope that there will be a very visible sign on an uploaded craft's profile on the web page that will tell all the players if the craft uses XML modified engines and is not indented to compete for performance. The website could know if a craft had its engines XML modified just by comparing the XML code from the craft with the default XML code, so it's obvious if a craft used XML modification or not.
Thank You!
For craft posts:
Use F9 to take screenshots in game.
You can add them to your craft sharing post.
For forum posts:
+10 5.8 years ago![stuff to display if image fails](image url)
lol whatever happened to the poll
+8 2.0 years agoNo
+8 2.5 years agoIf you are annoyed you can’t be a mod, maybe you aren’t suited to be a mod. @GSpace
+8 3.2 years agoMy 0.5-degree FoV shall become (slightly) more useable!
+7 one month agoLife support when
+7 1.5 years agoI don't think this is how you're supposed to use version numbers. But I'll call this Jundroo versioning from now on.
+7 2.0 years agoI already threw this at my teachers oωo
+7 5.7 years agoWhat is that thing in the background?
+6 4.3 years agono
+6 5.3 years ago1) Script your videos / be less wordy
+6 5.6 years ago2) You are supposed to teach rendezvous not how to get to orbit. You spent ~8 minutes of the 21 minutes teaching the wrong thing.
3) Edit your videos. Edit out the useless parts and coughing into the mic.
4) Explain generalized principals rather than making specific cases
5) Your rendezvous is inefficient time wise
6) You did the rendezvous in the night time where the audience can’t see anything.
7) Your launch vehicle needs longer nozzles. Tune your exhaust pressure to 0.7mPA
8) Remove the huge like, subscribe, and bell bar. If your videos are good people will like them.
9) There is a video section on the website
@MarioG It's a beta, bugs are to be expected. Be patient. Jundroo is working hard on 0.7.
+6 5.7 years agoNothing like some sweet controversy.
+5 2.9 years agonice
+5 4.3 years agoAccording to the FAQ
Fortunately. The mobile version post has been moved into the Research and Development tab on the roadmap. Which means development has started. But please do not expect it too soon.
This question has been asked tens of times and the community is getting annoyed. It would be nice for you to delete this post.
+5 5.5 years ago@rhuetherjr You can, press F6 in orbit
+5 5.9 years agoThe subscribe button is not square nor is the symbol centered (viewed in Microsoft Edge on Windows 10) my OCD is killing me.
+5 6.0 years agoUwU
+4 3.3 years ago:(
+4 5.2 years agoUse paragraphs.
+4 5.3 years agoBruh
+4 5.4 years ago@AndrewGarrison could you divulge your secrets to the modders
+4 5.5 years agoAccording to the FAQ
However, no news on the beginning of mobile version development was ever heard.
This question has been asked tens of times and the community is getting annoyed. It would be nice for you to delete this post.
+4 5.6 years agoI have an idea for costumizable Solid rocket boosters. We could determine its diameter, height, and maybe thrust curve as an advance setting. The diameter will determine baseline thrust (as it affects the grain size) and mass (as it affects total fuel stored, but maybe not affect burn time as thrust and fuel consumptions increases the same time as more fuel gets stored in the wider tank). The height will affect mass and obviously burn time. The thrust curve could allow us to tweak the thrust from its baseline thrust from 100% to maybe 50% of the booster over its burn time in 10 seconds intervals. The thrust curve setting could be reserved as an advance setting, but it will be extremely helpful and competitive against KSP as all of us KSP players had struggled with SRBs not having variable thrust for Space Shuttle builds. Thank you!
+4 6.3 years agoIt appears to me everything I’ve built randomly blows up in the new update.
+3 2.7 years agoYou have to manually add a “utilization” attribute to the fuel tank in the XML. I haven’t used it yet so I’m not sure how it works. But anyways the valid value is between 0 and 1. @Exorocketboy07
+3 3.3 years agoAsk Google, not Jundroo @FSGamer
+3 3.8 years ago@cellmembrane Steam -> SR2 -> game settings -> properties -> beta testing
+3 3.9 years agooh my god!
+3 3.9 years agoNo
+3 4.8 years agoI think the pod is too small to even fit one in. Maybe make it the legacy pod and make a new one at 300% scale?
+3 4.9 years agoMake electron orbitals
+3 5.1 years agoYou should probably explain how to obtain the ID
+3 5.2 years agoTinker panel -> hidden properties, and the input should have a lot more options @Pedropuglia
+3 5.2 years agoSummary: Use the fuel adapter part under parts -> the yellow utility parts icon. Then apply mirroring to the fuel adapter (not the engine attached to it)
+3 5.2 years agoCheck out McLovin Space
+3 5.2 years agoDragon!
+3 5.3 years agoTurn on tinker panel and turn on hidden properties in that. @Dracozard
+3 5.3 years agoKSP tutorials for going to Duna work
+3 5.3 years agoThe devs could not get the effects to work @nathanmagnus
+3 5.3 years agoControls for keyboard is available in settings. I don’t want to write them here there are too many and you can change them whenever you like.
Landing on Luna is hard if you are a beginner. Don’t worry there are tutorials in the game
Planet names:
Droo and its moon Luna
Cylero
Tydos a gas giant
Urados a gas giant
Different planets have vastly different gravity
Graphics and physics are adjustable to your liking.
+3 5.4 years agoThe devs sad they might update the system along with planet builder
+3 5.6 years ago@AndrewGarrison :3
+3 5.6 years agoCats
+3 5.6 years agoThe roadmap doesn’t give an estimated release date @SupremeDorian
+3 5.6 years ago@Bmcclory You basically tell Creative Common's website your requirements and it gives you a suitable license and an accompanying image.
+3 5.7 years agoYou should. SimpleRockets 2 reviews dropped to “mixed” @MarioG
+3 5.7 years ago